Module:BuildingIndex
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Documentation for this module may be created at Module:BuildingIndex/doc
return {
['apiary'] = {
type = 'Monastery',
employees = {
workers = '2 bee keepers',
class = 'brother/sister'
},
output = {
'honey',
'wax'
},
construction = {
['polished stone'] = '10',
['planks'] = '20',
['tools'] = '2'
},
maintenance = '12',
splendour = '1',
influence = {
['clergy splendour'] = '25',
prosperity = '10'
}
},
['armoury'] = {
type = 'Castle',
employees = {
workers = '4 transporters',
class = 'serf'
},
capacity = '400',
construction = {
['stone'] = '10',
['polished stone'] = '15',
['gold coins'] = '10'
},
maintenance = '2',
influence = {
['kingdom splendour'] = '75',
prosperity = '50'
}
},
['bakery'] = {
type = 'Food',
employees = {
workers = '4 bakers',
class = 'commoner'
},
input = {
'flour',
'water'
},
output = {
'bread'
},
construction = {
['planks'] = '20',
['stone'] = '20',
['tools'] = '10',
['gold coins'] = '50'
},
maintenance = '7',
influence = {
prosperity = '10'
}
},
['blacksmith'] = {
type = 'Resource',
employees = {
workers = '2 blacksmiths',
class = 'commoner'
},
input = {
'coal',
'iron'
},
output = {
'tools'
},
construction = {
['planks'] = '20',
['polished stone'] ='50',
['stone'] = '10',
['tools'] = '6',
['gold coins'] = '50'
},
maintenance = '6',
influence = {
prosperity = '10'
}
},
['blue market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
['gold coins'] = '25'
},
maintenance = '1',
splendour = '1',
influence = {
prosperity = '0'
}
},
['bountiful haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '1'
},
maintenance = '',
splendour = '3',
influence = {
prosperity = '50'
}
},
['bowyer\'s hut'] = {
type = 'Resource',
employees = {
workers = '2 weaponsmiths',
class = 'commoner'
},
input = {
'wood',
'cloth',
'tools',
'coal',
'steel'
},
output = {
'shortbow',
'recurve bow'
},
construction = {
['planks'] = '10',
['cloth'] = '5',
['polished stone'] ='5',
['tools'] = '8',
['gold coins'] = '50'
},
maintenance = '5',
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['brewery'] = {
type = 'Food',
employees = {
workers = '1 brewer',
class = 'citizen'
},
input = {
'wheat',
'hops',
'water'
},
output = {
'beer'
},
construction = {
['planks'] = '20',
['polished stone'] ='20',
['tools'] = '10',
['gold coins'] = '200'
},
maintenance = '14',
influence = {
prosperity = '50'
}
},
['builder\'s workshop'] = {
type = 'Logistics',
employees = {
workers = '3 builders',
class = 'serf'
},
construction = {
['wood'] = '5'
},
maintenance = '',
influence = {
prosperity = '0'
}
},
['butchery'] = {
type = 'Food',
employees = {
workers = '2 butchers',
class = 'commoner'
},
input = {
'boar'
},
output = {
'meat'
},
construction = {
['wood'] = '10',
['planks'] = '10',
['tools'] = '3',
['gold coins'] = '10'
},
maintenance = '1',
influence = {
prosperity = '10'
}
},
['candle workshop'] = {
type = 'Goods',
employees = {
workers = '2 candlemakers',
class = 'citizen'
},
input = {
'wax',
'iron',
'tools',
},
output = {
'candle'
},
construction = {
['planks'] = '50',
['polished stone'] ='30',
['tools'] = '13',
['gold coins'] = '300'
},
maintenance = '36',
influence = {
prosperity = '100'
}
},
['carving table'] = {
type = 'Sub-building',
perbuilding = '2',
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['carving tent'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['cloth'] = '10',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['castle'] = {
employees = {
type = 'Monument',
class = 'varies'
},
maintenance = '',
influence = {
['kingdom splendour'] = '1',
prosperity = '25'
}
},
['charcoal hut'] = {
type = 'Resource',
employees = {
workers = '3 charcoal burners',
class = 'serf'
},
output = {
'coal'
},
perbuilding = '3',
construction = {
['wood'] = '20',
['planks'] = '5',
['tools'] = '2',
['gold coins'] = '25'
},
maintenance = '3',
influence = {
kingdom= '2',
prosperity = '50'
}
},
['cheesemaker'] = {
type = 'Food',
employees = {
workers = '5 cheesemakers',
class = 'commoner'
},
input = {
'milk'
},
output = {
'cheese'
},
construction = {
['planks'] = '15',
['polished stone'] ='10',
['tools'] = '10',
['gold coins'] = '75'
},
maintenance = '14',
influence = {
prosperity = '100'
}
},
['church'] = {
type = 'Service',
employees = {
workers = '1 village priest',
class = 'commoner'
},
maintenance = '',
influence = {
prosperity = '0'
}
},
['city belfry'] = {
type = 'City Market',
construction = {
['planks'] = '45',
['stone'] = '30',
['polished stone'] ='60',
['tools'] = '30',
['iron'] = '15'
},
maintenance = '4',
splendour = '5',
influence = {
['labour splendour'] = '300',
prosperity = '200'
}
},
['city market'] = {
type = 'Monument',
employees = {
workers = 'varies',
class = 'varies'
},
maintenance = '',
influence = {
['labour splendour'] = '150',
prosperity = '100'
}
},
['city stone bridge'] = {
type = 'Bridge',
maintenance = '',
influence = {
prosperity = '100'
}
},
['common wares workshop'] = {
type = 'Goods',
employees = {
workers = '2 common wares makers',
class = 'citizen'
},
input = {
'planks',
'iron'
},
output = {
'common wares'
},
construction = {
['planks'] = '45',
['polished stone'] ='25',
['tools'] = '13',
['gold coins'] = '200'
},
maintenance = '18',
influence = {
prosperity = '50'
}
},
['cooperage'] = {
type = 'Resource',
employees = {
workers = '3 coopers',
class = 'citizen'
},
input = {
'planks',
'iron',
'tools'
},
output = {
'barrel'
},
construction = {
['planks'] = '30',
['polished stone'] ='10',
['tools'] = '10',
['gold coins'] = '300'
},
maintenance = '36',
influence = {
prosperity = '100'
}
},
['dairy farm'] = {
type = 'Food',
employees = {
workers = '3 dairy farmers',
class = 'serf'
},
output = {
'milk'
},
construction = {
['planks'] = '30',
['tools'] = '10',
['gold coins'] = '150'
},
maintenance = '24',
influence = {
prosperity = '100'
}
},
['deceptively large wood depot'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '3',
construction = {
['wood'] = '10',
['tools'] = '2'
},
maintenance = '',
influence = {
prosperity = '10'
}
},
['drinking post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['planks'] = '5',
['tools'] = '2'
},
maintenance = '',
influence = {
prosperity = '10'
}
},
['fisher\'s hut'] = {
type = 'Food',
employees = {
workers = '1 fisherman',
class = 'serf'
},
capacity = '50',
output = {
'fish'
},
construction = {
['wood'] = '20',
['gold coins'] = '10'
},
maintenance = '2',
influence = {
prosperity = '25'
}
},
['food stall'] = {
type = 'Sub-building',
employees = {
workers = 'market tender',
class = 'serf'
},
capacity = '10',
construction = {
['wood'] = '10'
},
maintenance = '',
influence = {
prosperity = '0'
}
},
['forester\'s camp'] = {
type = 'Resource',
employees = {
workers = '1 forester',
class = 'serf'
},
construction = {
['wood'] = '10',
['gold coins'] = '10'
},
maintenance = '1',
influence = {
prosperity = '0'
}
},
['frugal haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
maintenance = '',
splendour = '2',
influence = {
prosperity = '50'
}
},
['gathering hut'] = {
type = 'Food',
employees = {
workers = '3 foragers',
class = 'serf'
},
output = {
'berries'
},
construction = {
['wood'] = '10',
['gold coins'] = '10'
},
maintenance = '',
influence = {
prosperity = '0'
}
},
['glass smelter'] = {
type = 'Resource',
employees = {
workers = '2 glass blowers',
class = 'citizen'
},
input = {
'quartz',
'coal',
'tools'
},
output = {
'glass'
},
construction = {
['wood'] = '15',
['gold coins'] = '500'
},
maintenance = '50',
influence = {
prosperity = '100'
}
},
['gold smelter'] = {
type = 'Goods',
employees = {
workers = '2 gold smelters',
class = 'citizen'
},
input = {
'coal',
'iron ore'
},
output = {
'gold bar'
},
construction = {
['planks'] = '20',
['polished stone'] ='25',
['tools'] = '16',
['gold coins'] = '500'
},
maintenance = '50',
influence = {
prosperity = '100'
}
},
['goods stall'] = {
type = 'Sub-building',
employees = {
workers = '1 market tender',
class = 'serf'
},
capacity = '10',
construction = {
['wood'] = '10',
['gold coins'] = '25'
},
maintenance = '5',
influence = {
prosperity = '0'
}
},
['granary'] = {
type = 'Logistics',
employees = {
workers = '4 transporters',
class = 'serf'
},
capacity = '400',
construction = {
['wood'] = '15',
['stone'] = '5',
['gold coins'] = '10'
},
maintenance = '1',
influence = {
prosperity = '0'
}
},
['granary depot'] = {
type = 'Sub-building',
capacity = '400',
perbuilding = '2',
construction = {
['wood'] = '5',
['tools'] = '1'
},
maintenance = '1',
influence = {
prosperity = '10'
}
},
['green market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
['gold coins'] = '25'
},
maintenance = '1',
splendour = '1',
influence = {
prosperity = '0'
}
},
['hearty haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
maintenance = '',
splendour = '2',
influence = {
prosperity = '50'
}
},
['hop farm'] = {
type = 'Food',
employees = {
workers = '3 hop farmers',
class = 'serf'
},
output = {
'hops'
},
construction = {
['planks'] = '20',
['polished stone'] ='15',
['tools'] = '20',
['gold coins'] = '100'
},
maintenance = '12',
influence = {
prosperity = '50'
}
},
['hunter\'s hut'] = {
type = 'Food',
employees = {
workers = '2 hunters',
class = 'serf'
},
output = {
'boar'
},
construction = {
['wood'] = '20',
['tools'] = '2',
['gold coins'] = '10'
},
maintenance = '1',
influence = {
prosperity = '10'
}
},
['iron mining camp'] = {
type = 'Resource',
employees = {
workers = '2 miners',
class = 'serf'
},
output = {
'iron ore'
},
construction = {
['wood'] = '10',
['cloth'] = '3',
['tools'] = '4',
['gold coins'] = '25'
},
maintenance = '2',
influence = {
kingdom= '2',
prosperity = '50'
}
},
['iron smelter'] = {
type = 'Resource',
employees = {
workers = '2 iron smelters',
class = 'commoner'
},
input = {
'coal',
'iron ore'
},
output = {
'iron'
},
construction = {
['planks'] = '10',
['stone'] = '5',
['polished stone'] ='10',
['tools'] = '5',
['gold coins'] = '05'
},
maintenance = '4',
influence = {
kingdom= '2',
prosperity = '50'
}
},
['jeweller\'s workshop'] = {
type = 'Goods',
employees = {
workers = '2 jewellers',
class = 'citizen'
},
input = {
'gem',
'gold bar'
},
output = {
'jewellery'
},
construction = {
['planks'] = '40',
['polished stone'] ='40',
['tools'] = '25',
['gold coins'] = '500'
},
maintenance = '60',
influence = {
prosperity = '100'
}
},
['limbing post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
maintenance = '',
influence = {
prosperity = '10'
}
},
['lumber camp'] = {
type = 'Resource',
employees = {
workers = '3 woodcutters',
class = 'serf'
},
output = {
'wood'
},
construction = {
['tools'] = '2',
['gold coins'] = '10'
},
maintenance = '',
influence = {
prosperity = '0'
}
},
['luxury goods stall'] = {
type = 'Sub-building',
employees = {
workers = 'market tender',
class = 'serf'
},
capacity = '10',
construction = {
['wood'] = '10',
['gold coins'] = '50'
},
maintenance = '20',
influence = {
prosperity = '50'
}
},
['manor house'] = {
type = 'Monument',
employees = {
workers = 'varies',
class = 'varies'
},
maintenance = '',
influence = {
['labour splendour'] = '1',
prosperity = '25'
}
},
['market hall, city square'] = {
type = 'City Market',
employees = {
workers = '8 transporters',
class = 'serf'
},
capacity = '1200',
construction = {
['planks'] = '25',
['stone'] = '10',
['polished stone'] ='10',
['tools'] = '4'
},
maintenance = '4',
splendour = '2',
influence = {
['labour splendour'] = '150',
prosperity = '100'
}
},
['market hall, storehouse'] = {
type = 'City Market',
employees = {
workers = '8 transporters',
class = 'serf'
},
capacity = '1200',
construction = {
['planks'] = '25',
['stone'] = '10',
['polished stone'] ='10',
['tools'] = '4'
},
maintenance = '4',
splendour = '2',
influence = {
['labour splendour'] = '150',
prosperity = '100'
}
},
['modest keep'] = {
employees = {
type = 'Castle',
class = 'militiaman'
},
construction = {
['planks'] = '30',
['stone'] = '75',
['polished stone'] ='60',
['tools'] = '20'
},
maintenance = '12',
splendour = '2',
influence = {
['kingdom splendour'] = '75',
prosperity = '50'
}
},
['monastery'] = {
type = 'Monument',
employees = {
workers = '1 monastic priest',
class = 'brother/sister'
},
maintenance = '',
influence = {
['clergy splendour'] = '1',
prosperity = '25'
}
},
['monastic grange'] = {
type = 'Monastery',
employees = {
workers = '4 transporters',
class = 'brother/sister'
},
capacity = '400',
construction = {
['wood'] = '15',
['stone'] = '5'
},
maintenance = '1',
influence = {
['clergy splendour'] = '1',
prosperity = '25'
}
},
['munching post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['planks'] = '5',
['tools'] = '3'
},
maintenance = '',
influence = {
prosperity = '10'
}
},
['napping post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['tools'] = '1'
},
maintenance = '',
influence = {
prosperity = '10'
}
},
['paviour\'s yard'] = {
type = 'Logistics',
employees = {
workers = '3 paviours',
class = 'commoner'
},
input = {
'stone'
},
construction = {
['planks'] = '15',
['polished stone'] ='20',
['tools'] = '10',
['gold coins'] = '200'
},
maintenance = '18',
influence = {
['labour splendour'] = '75',
prosperity = '50'
}
},
['red market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
['gold coins'] = '25'
},
maintenance = '1',
splendour = '1',
influence = {
prosperity = '0'
}
},
['rustic fortified keep'] = {
employees = {
type = 'Castle',
class = 'militiaman'
},
construction = {
['planks'] = '16',
['stone'] = '50',
['polished stone'] ='40',
['tools'] = '5'
},
maintenance = '7',
splendour = '2',
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['rustic market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
['gold coins'] = '25'
},
maintenance = '1',
influence = {
prosperity = '0'
}
},
['rustic wooden keep'] = {
employees = {
type = 'Castle',
class = 'militiaman'
},
construction = {
['planks'] = '28',
['tools'] = '2'
},
maintenance = '4',
influence = {
['kingdom splendour'] = '1',
prosperity = '25'
}
},
['sawmill'] = {
type = 'Resource',
employees = {
workers = '3 carpenters',
class = 'serf'
},
input = {
'wood'
},
output = {
'planks'
},
construction = {
['wood'] = '20',
['stone'] = '10',
['gold coins'] = '10'
},
maintenance = '1',
influence = {
prosperity = '0'
}
},
['sculpture workshop'] = {
type = 'Sub-building',
employees = {
workers = '1 master builder',
class = 'citizen'
},
perbuilding = '1',
construction = {
['wood'] = '15',
['cloth'] = '5',
['tools'] = '5'
},
maintenance = '12',
influence = {
prosperity = '100'
}
},
['serene campfire'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['sheep farm'] = {
type = 'Goods',
employees = {
workers = '2 shepherds',
class = 'serf'
},
output = {
'wool'
},
construction = {
['wood'] = '10',
['stone'] = '10',
['tools'] = '2',
['gold coins'] = '25'
},
maintenance = '5',
influence = {
prosperity = '10'
}
},
['snoring post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['tools'] = '1'
},
maintenance = '',
influence = {
prosperity = '10'
}
},
['spearmaker\'s hut'] = {
type = 'Resource',
employees = {
workers = '2 weaponsmiths',
class = 'commoner'
},
input = {
'wood',
'iron',
'coal',
'steel'
},
output = {
'spear',
'polearm'
},
construction = {
['planks'] = '15',
['polished stone'] ='5',
['tools'] = '8',
['gold coins'] = '50'
},
maintenance = '5',
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['stained glass workshop'] = {
type = 'Sub-building',
employees = {
workers = '1 master builder',
class = 'citizen'
},
perbuilding = '1',
construction = {
['wood'] = '15',
['cloth'] = '5',
['tools'] = '5'
},
maintenance = '32',
influence = {
prosperity = '100'
}
},
['stewing post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['planks'] = '5',
['tools'] = '2'
},
maintenance = '',
influence = {
prosperity = '10'
}
},
['stone cart'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '4',
construction = {
['wood'] = '20',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['stone crates'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['stone rack'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '20',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['stone rack, covered'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '20',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['stonecutter camp'] = {
type = 'Resource',
employees = {
workers = '3 miners',
class = 'serf'
},
output = {
'stone'
},
construction = {
['wood'] = '10',
['tools'] = '2',
['gold coins'] = '10'
},
maintenance = '',
influence = {
prosperity = '0'
}
},
['stonemason hut'] = {
type = 'Resource',
employees = {
workers = '1 stone mason',
class = 'commoner'
},
input = {
'stone'
},
output = {
'polished stone'
},
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '8',
['gold coins'] = '25'
},
maintenance = '8',
influence = {
prosperity = '10'
}
},
['swordsmith'] = {
type = 'Resource',
employees = {
workers = '2 weaponsmiths',
class = 'commoner'
},
input = {
'tools',
'iron',
'coal',
'steel'
},
output = {
'shortsword',
'steel sword'
},
construction = {
['planks'] = '10',
['polished stone'] ='10',
['tools'] = '8',
['gold coins'] = '40'
},
maintenance = '5',
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['tailor\'s workshop'] = {
type = 'Goods',
employees = {
workers = '3 tailors',
class = 'citizen'
},
input = {
'cloth'
},
output = {
'common clothes'
},
construction = {
['planks'] = '20',
['stone'] = '15',
['tools'] = '8',
['gold coins'] = '50'
},
maintenance = '8',
influence = {
prosperity = '10'
}
},
['tavern'] = {
type = 'Monument',
employees = {
workers = 'varies',
class = 'varies'
},
maintenance = '',
influence = {
['labour splendour'] = '25',
prosperity = '10'
}
},
['tooling desk'] = {
type = 'Sub-building',
perbuilding = '2',
construction = {
['wood'] = '10',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['tooling shack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '5'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['tooling table'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['tools'] = '4'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['vigilant scarecrow'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['wheat'] = '5',
['tools'] = '1'
},
maintenance = '',
splendour = '2',
influence = {
prosperity = '50'
}
},
['village market'] = {
type = 'Logistics',
maintenance = '',
influence = {
prosperity = '10'
}
},
['village stone bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10',
['stone'] = '30',
['polished stone'] ='4',
['tools'] = '2'
},
maintenance = '',
influence = {
prosperity = '50'
}
},
['village wooden bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10'
},
maintenance = '',
influence = {
prosperity = '25'
}
},
['vineyard'] = {
type = 'Monastery',
employees = {
workers = '3 vinegrowers',
class = 'brother/sister'
},
output = {
'grapes'
},
construction = {
['wood'] = '5',
['planks'] = '5',
['stone'] = '10',
['polished stone'] ='20',
['tools'] = '5'
},
maintenance = '24',
splendour = '1',
influence = {
['clergy splendour'] = '150',
prosperity = '100'
}
},
['warehouse'] = {
type = 'Logistics',
employees = {
workers = '4 transporters',
class = 'serf'
},
capacity = '400',
construction = {
['planks'] = '15',
['stone'] = '10',
['gold coins'] = '10'
},
maintenance = '2',
influence = {
prosperity = '25'
}
},
['warehouse depot'] = {
type = 'Sub-building',
capacity = '400',
perbuilding = '2',
construction = {
['wood'] = '5',
['tools'] = '2'
},
maintenance = '2',
influence = {
prosperity = '10'
}
},
['weaver hut'] = {
type = 'Goods',
employees = {
workers = '2 weavers',
class = 'commoner'
},
input = {
'wool'
},
output = {
'cloth'
},
construction = {
['planks'] = '10',
['stone'] = '5',
['tools'] = '6',
['gold coins'] = '50'
},
maintenance = '5',
influence = {
prosperity = '10'
}
},
['well'] = {
type = 'Food',
capacity = '0',
output = {
'water'
},
construction = {
['wood'] = '10',
['stone'] = '5',
['gold coins'] = '10'
},
maintenance = '',
influence = {
prosperity = '0'
}
},
['wheat barn'] = {
type = 'Sub-building',
construction = {
['planks'] = '20',
['tools'] = '5'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['wheat cart'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '2'
},
maintenance = '1',
influence = {
prosperity = '50'
}
},
['wheat farm'] = {
type = 'Food',
employees = {
workers = '3 farmers',
class = 'serf'
},
output = {
'wheat'
},
construction = {
['planks'] = '20',
['tools'] = '4',
['gold coins'] = '25'
},
maintenance = '4',
influence = {
prosperity = '50'
}
},
['windmill'] = {
type = 'Food',
employees = {
workers = '6 millers',
class = 'serf'
},
input = {
'wheat'
},
output = {
'flour'
},
construction = {
['planks'] = '15',
['stone'] = '15',
['tools'] = '6',
['gold coins'] = '50'
},
maintenance = '6',
influence = {
prosperity = '10'
}
},
['winery'] = {
type = 'Monastery',
employees = {
workers = '2 vintners',
class = 'brother/sister'
},
input = {
'grapes',
'barrel'
},
output = {
'wine'
},
construction = {
['planks'] = '20',
['stone'] = '25',
['polished stone'] ='25',
['tools'] = '5'
},
maintenance = '28',
splendour = '1',
influence = {
['clergy splendour'] = '150',
prosperity = '100'
}
},
['wood depot'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '3',
construction = {
['wood'] = '10',
['tools'] = '2'
},
influence = {
prosperity = '10'
}
},
['wooden wagon'] = {
type = 'Sub-building',
capacity = '10',
perbuilding = '5',
construction = {
['wood'] = '5',
['tools'] = '1'
},
influence = {
prosperity = '10'
}
},
['woodsmen tool rack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['planks'] = '10',
['tools'] = '5'
},
splendour = '3',
influence = {
prosperity = '10'
}
},
['woodsmen tool rack, waterproofed'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['planks'] = '10',
['tools'] = '5'
},
splendour = '3',
influence = {
prosperity = '10'
}
},
['workshop extension'] = {
type = 'Sub-building',
construction = {
['planks'] = '30',
['polished stone'] ='20',
['tools'] = '12'
},
maintenance = '1',
influence = {
prosperity = '200'
}
},
['workshop tower'] = {
type = 'Sub-building',
construction = {
['planks'] = '30',
['polished stone'] ='20',
['tools'] = '12'
},
maintenance = '1',
influence = {
prosperity = '200'
}
}
}