Difference between revisions of "Events"
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=== Phase 1: Warning === | === Phase 1: Warning === | ||
[[File:Badweather-1.png]] | |||
During this phase, a prompt informs players that the bad weather event is coming. | During this phase, a prompt informs players that the bad weather event is coming. | ||
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=== Phase 2: Event Start === | === Phase 2: Event Start === | ||
[[File:Badweather-2.png]] | |||
During this phase, a prompt informs players that the bad weather comes into effect. | During this phase, a prompt informs players that the bad weather comes into effect. | ||
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=== Phase 3: End === | === Phase 3: End === | ||
[[File:Badweather-3.png]] | |||
During this phase, a prompt informs players know that the bad weather effect is over and better days are coming. | During this phase, a prompt informs players know that the bad weather effect is over and better days are coming. |
Revision as of 13:40, 18 February 2022
Events are a game mechanic in Foundation that are triggered either randomly or by fulfilling specific conditions. They significantly alter gameplay and require immediate attention.
Bad Weather
Bad weather is the only currently available event in Foundation.
Phase 1: Warning
During this phase, a prompt informs players that the bad weather event is coming.
My Lord, there is a prediction that bad weather is coming. I recommend that we stock as much food as we can whilst the weather is good
Phase 2: Event Start
During this phase, a prompt informs players that the bad weather comes into effect.
Icon | Resource | Yield Modifier | Duration |
---|---|---|---|
Berries | -50% | X days | |
Fish | +20% | X days | |
Grapes | -50% | X days | |
Wheat | -50% | X days |
My Lord, as predicted, the sky is falling. I hope we have gathered enough food to live through this period
Phase 3: End
During this phase, a prompt informs players know that the bad weather effect is over and better days are coming.
Behold! The bad weather event is behind us! Things are back to the way they were