Difference between revisions of "Events"
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==Annual Fair== | ==Annual Fair== | ||
[[File:Fair Positive Effect.png|thumb|alt=An example of a positive status effect caused during a Fair.|An example of a positive status effect caused during a Fair.]] | |||
The annual fair is an event with both positive and possible negative effects. First an envoy will appear and ask if the player wishes to host a fair for a given resource, such as {{Item|Bread}} or {{Item|Fish}}. If the player accepts, there will be a wave of visitors. | The annual fair is an event with both positive and possible negative effects. First an envoy will appear and ask if the player wishes to host a fair for a given resource, such as {{Item|Bread}} or {{Item|Fish}}. If the player accepts, there will be a wave of visitors. | ||
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By the end of the event, the visitors will leave and a reward is given. If not, the visitors will leave with no reward, and in both cases all status effects from the event will remain, but begin to slowly fade. | By the end of the event, the visitors will leave and a reward is given. If not, the visitors will leave with no reward, and in both cases all status effects from the event will remain, but begin to slowly fade. | ||
==Bad Weather== | ==Bad Weather== | ||
Revision as of 22:08, 8 February 2024
Events are a game mechanic in Foundation that are triggered either randomly or by fulfilling specific conditions. They significantly alter gameplay and require immediate attention.
Annual Fair
The annual fair is an event with both positive and possible negative effects. First an envoy will appear and ask if the player wishes to host a fair for a given resource, such as Bread or Fish. If the player accepts, there will be a wave of visitors.
Depending on the visitors' happiness and if they can obtain the resource in the Market, the visitors will periodically create a positive or negative effect on the happiness of the village.
By the end of the event, the visitors will leave and a reward is given. If not, the visitors will leave with no reward, and in both cases all status effects from the event will remain, but begin to slowly fade.
Bad Weather
Bad weather is a negative event that occurs randomly.
Phase 1: Warning
During this phase, a prompt informs players that the bad weather event is coming.
My Lord, there is a prediction that bad weather is coming. I recommend that we stock as much food as we can whilst the weather is good
Phase 2: Event Start
During this phase, a prompt informs players that the bad weather comes into effect.
Icon | Resource | Yield Modifier | Duration |
---|---|---|---|
Berries | -50% | X days | |
Fish | +20% | X days | |
Grapes | -50% | X days | |
Wheat | -50% | X days |
My Lord, as predicted, the sky is falling. I hope we have gathered enough food to live through this period
Phase 3: End
During this phase, a prompt informs players know that the bad weather effect is over and better days are coming.
Behold! The bad weather event is behind us! Things are back to the way they were