Difference between revisions of "Zones"

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<!--[[File:Overlap zones.svg|100px]]-->
[[File:Overlap zones.svg|100px]]


'''Zones''' are a mechanic in ''[[Foundation]]'' that are used to set a function to an area of varying size. There are six zones that can be deployed as the village grows:
'''Zones''' in ''[[Foundation]]'' are used to set a function to an area of varying size. They are a fundamental mechanic to control your village's growth as well as where certain villager actions take place. There are ten zones that can be painted as the village grows. Most of these zones can be accessed from the bottom tool bar by clicking on the paint brush icon. However, reforestation zones, crop fields and pastures have to be defined directly from the respective buildings window. Every building will get their unique zone this way. Many zones can overlap with each other; exceptions are the three building-defined zones as well as forbidden which overwrites all other zones. 
 
{{Column|cols=3|
{{Column|cols=3|
* Extraction
* Woodcutting
* Hunting
* Residential
* Patrolling
* Road Paving
* Resource Removal
* Forbidden
* Reforestation
* Reforestation
* Residential
* Crop Field
* Crop Field
* Hunting
* Pasture
* Forbidden
}}
}}


==Extraction Zone==
==Woodcutting Zone ==
<!--[[File:Extraction.svg|100px|thumb]]-->
[[File:Extraction.svg|100px]] The first zone to become available, the woodcutting zone allows woodcutters and charcoal burners to harvest trees in designated areas. Without an extraction zone with the relevant resources, these buildings will not be able to function.
The first zone to become available, the extraction zone is used to designate areas with natural resources (berries, stone and trees) as harvesting areas for the [[gathering hut]], [[lumber camp]] and [[stonecutter camp]]. Without an extraction zone with the relevant resources, these buildings will not be able to function.


==Reforestation Zone==
==Reforestation Zone==
<!--[[File:reforestation.svg|100px|thumb]]-->
[[File:reforestation.svg|100px]]
The second zone to become available, this zone designates an area for [[forester camp]]s to plant new trees. This zone can overlay an extraction zone, allowing for a controlled zone for wood production.
The second zone to become available, this zone designates an area for [[forester camp]]s to plant new trees. This zone can overlay an extraction zone, allowing for a controlled zone for wood production.


==Residential Zone==
==Residential Zone==
<!--[[File:residential.svg|100px|thumb]]-->
[[File:residential.svg|100px]]
Residential zones are the only level of control provided for the placement of housing. As more villagers are promoted they will look for a suitable home and place the foundations for a new home within the zone if one is not available.
Residential zones are the only level of control provided for the placement of housing. As more villagers are promoted they will look for a suitable home and place the foundations for a new home within the zone if one is not available.


==Crop Fields==
==Crop Fields==
<!--[[File:farming.svg|100px]]-->
[[File:farming.svg|100px]]
Unlike other zones that be painted from the zone UI, crop fields are painted by going in to the building and selecting the option to paint the field. Although they can overlap with other zones, crop fields for different buildings cannot overlap or merge, nor can a field painted for one building be used by another (even if it is of the same type as the field's parent).
Unlike other zones that be painted from the zone UI, crop fields are painted by going in to the building and selecting the option to paint the field. Although they can overlap with other zones, crop fields for different buildings cannot overlap or merge, nor can a field painted for one building be used by another (even if it is of the same type as the field's parent).


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==Hunting Zone==
==Hunting Zone==
<!--[[File:hunting.svg|100px]]-->
[[File:hunting.svg|100px]]
Unlike prior zones, the hunting zone is an exclusive area that cannot be overlapped with other zones. Used exclusively by the hunting camp the hunting zone must be painted over a forest to be usable for hunting.
Used exclusively by the hunting camp the hunting zone must be painted over a forest to be usable for hunting.


==Forbidden Zone==
==Forbidden Zone==
<!--[[File:Forbidden.svg|100px]]-->
[[File:Forbidden.svg|100px]]
Forbidden zones are the only other mutually exclusive zone. By painting an area as forbidden, no-one will be able to pass through that specific area.
Forbidden zones are the only other mutually exclusive zone. By painting an area as forbidden, no-one will be able to pass through that specific area.


==Patrolling Zone==
Patrollers will stop at houses marked with this zone on their route. Patrol coverage is required for medium-density housing.
==Road Paving Zone==
Road pavers will pave dirt paths in this zone. Access to paved roads is required for High-Quality housing (for Citizens).
== Resource Removal ==
hic sunt dracones
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 17:31, 4 February 2025

Overlap zones.svg

Zones in Foundation are used to set a function to an area of varying size. They are a fundamental mechanic to control your village's growth as well as where certain villager actions take place. There are ten zones that can be painted as the village grows. Most of these zones can be accessed from the bottom tool bar by clicking on the paint brush icon. However, reforestation zones, crop fields and pastures have to be defined directly from the respective buildings window. Every building will get their unique zone this way. Many zones can overlap with each other; exceptions are the three building-defined zones as well as forbidden which overwrites all other zones.

  • Woodcutting
  • Hunting
  • Residential
  • Patrolling
  • Road Paving
  • Resource Removal
  • Forbidden
  • Reforestation
  • Crop Field
  • Pasture

Woodcutting Zone

Extraction.svg The first zone to become available, the woodcutting zone allows woodcutters and charcoal burners to harvest trees in designated areas. Without an extraction zone with the relevant resources, these buildings will not be able to function.

Reforestation Zone

Reforestation.svg The second zone to become available, this zone designates an area for forester camps to plant new trees. This zone can overlay an extraction zone, allowing for a controlled zone for wood production.

Residential Zone

Residential.svg Residential zones are the only level of control provided for the placement of housing. As more villagers are promoted they will look for a suitable home and place the foundations for a new home within the zone if one is not available.

Crop Fields

Farming.svg Unlike other zones that be painted from the zone UI, crop fields are painted by going in to the building and selecting the option to paint the field. Although they can overlap with other zones, crop fields for different buildings cannot overlap or merge, nor can a field painted for one building be used by another (even if it is of the same type as the field's parent).

Any objects in a crop field will prevent that part of the field from being planted and as such must be cleared.

Hunting Zone

Hunting.svg Used exclusively by the hunting camp the hunting zone must be painted over a forest to be usable for hunting.

Forbidden Zone

Forbidden.svg Forbidden zones are the only other mutually exclusive zone. By painting an area as forbidden, no-one will be able to pass through that specific area.

Patrolling Zone

Patrollers will stop at houses marked with this zone on their route. Patrol coverage is required for medium-density housing.

Road Paving Zone

Road pavers will pave dirt paths in this zone. Access to paved roads is required for High-Quality housing (for Citizens).

Resource Removal

hic sunt dracones