Difference between revisions of "Progression"
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==Overview== | ==Overview== | ||
Progression has | Progression has four paths: Common Path, Labour, Kingdom, Clergy. Each path have five tier, each tier within the tree unlocks with [[prosperity]] or [[splendor]] with the relevant estate. | ||
==Prosperity== | ==Common path== | ||
===Prosperity=== | |||
As implied by the name, prosperity is an indicator of how prosperous the village is overall. The break down of prosperity can be seen in the Common Path tab. Influences to prosperity are: | As implied by the name, prosperity is an indicator of how prosperous the village is overall. The break down of prosperity can be seen in the Common Path tab. Influences to prosperity are: | ||
* Wealth: Highest monthly profit to date. | * Wealth: Highest monthly profit to date. | ||
Line 23: | Line 25: | ||
==Labor== | ==Labor== | ||
Labor splendor focuses on the needs of the people, adding resource facilities and the [[sculpture workshop]]. Influence is gained from the construction of [[tavern]]s | Labor splendor focuses on the needs of the people, adding resource facilities and the [[Sculpture Workshop|sculpture workshop]]. Influence is gained from the construction of [[tavern]]s | ||
==Kingdom== | ==Kingdom== | ||
Line 29: | Line 31: | ||
==Clergy== | ==Clergy== | ||
Clergy splendor is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[common goods workshop]] and [[candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries. | Clergy splendor is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries. | ||
==Tree== | |||
{| class="wikitable" | |||
|+Progression tree | |||
! | |||
!Requirements | |||
!Common path | |||
!Labour | |||
!Kingdom | |||
!Clergy | |||
|- | |||
|Tier 1 | |||
| | |||
|All upgrades cost {{Coin|25}} | |||
* Storage : unlock [[Granary]] and [[Warehouse]] | |||
* Fishing : unlock [[Fisher's hut]] | |||
* Wooden bridge : unlock [[Wooden bridge]] | |||
* Fences 1 : unlock tier 1 fences | |||
|Unlock basic [[Manor house]] | |||
* [[Great hall]] | |||
* [[Tax office]] | |||
|Unlock basic [[Castle]] | |||
* [[Wooden Keep]] | |||
* [[Barracks]] | |||
* [[Armoury]] | |||
|Unlock basic [[Monastery]] | |||
* [[Monk dorm]] | |||
* [[Nun dorm]] | |||
* [[Chapel]] | |||
* [[Monastic Scriptorium]] | |||
* [[Herb garden]] | |||
* [[Berry garden]] | |||
* [[Vegetable garden]] | |||
* [[Monastic grange]] | |||
* [[Refectory]] | |||
* [[Great hall]] | |||
Tier 2 [[Church]] buildings parts | |||
|- | |||
|Tier 2 | |||
|10 [[File:Icon Estates default 2022@2x.png|20px]] - 25 [[File:Splendor.png|20px]] | |||
|All upgrades cost {{Coin|50}} | |||
* Clothes : unlock [[Sheep farm]], [[Weaver hut]] and [[Tailor's workshop]] | |||
* Market extensions 1 : unlock goods stall for [[Market]] | |||
* Polished stone : unlock [[Stonemason hut]] | |||
* Tooling : unlock [[Iron quarry]], [[Charcoal hut]], [[Iron smelter]] and [[Blacksmith]] | |||
* Meat : unlock [[Hunter's hut]] and [[Butchery]] | |||
* Bread : unlock [[Wheat farm]], [[Windmill]] and [[Bakery]] | |||
* Tier 2 decoration : unlock tier 2 [[decorations]] | |||
* Advanced woodcutting : unlock [[Lumber camp]] extensions | |||
* Advanced storage : unlock [[Granary]] and [[Warehouse]] extensions | |||
* First edict : unlock an edict slot | |||
|All upgrades cost 5 [[File:Labor_Influence.png|20px]] | |||
* Tavern : unlock basic [[Tavern]] | |||
* Manor house architecture 1 : unlock tier 2 [[Manor house]] building parts | |||
* Village fortifications : unlock [[Village wall]] and [[Light guard tower]] | |||
* Bailiff's office : unlock [[Bailiff's office]] sub-building for [[Manor house]] | |||
* Treasury : unlock [[Treasury]] sub-building for [[Manor house]] | |||
* First privilege : unlock labor privilege slot | |||
|All upgrades cost 5 [[File:Kingdom_Influence.png|20px]] | |||
|All upgrades cost 5 [[File:Clergy_Influence.png|20px]] | |||
|- | |||
|Tier 3 | |||
|50 [[File:Icon Estates default 2022@2x.png|20px]] - 75 [[File:Splendor.png|20px]] | |||
|All upgrades cost {{Coin|100}} | |||
* Beer : unlock [[Wheat farm]], [[Hop farm]] and [[Brewery]] | |||
* Common wares : unlock [[Iron quarry]], [[Charcoal hut]], [[Iron smelter]] and [[Common wares workshop]] | |||
* Market extensions 2 : unlock luxury stall for [[Market]] | |||
* Stone bridge : unlock stone bridge | |||
* Fences 2 : unlock tier 2 fences | |||
* Tier 3 decoration : unlock tier 3 [[decorations]] | |||
* Advanced masonry : unlock [[Stonemason hut]] extensions | |||
* Advanced wheat farming : unlock [[Wheat farm]] extensions | |||
* Second edict : unlock an edict slot | |||
|All upgrades cost 20 [[File:Labor_Influence.png|20px]] | |||
* Manor house architecture 2 : unlock tier 3 [[Manor house]] building parts | |||
* Tavern splendor package : unlock tier 2 [[Tavern]] building parts | |||
* Inn lodging : unlock [[Inn]] sub-building for [[Tavern]] | |||
* Milling tax : unlock [[Windmill]] taxation | |||
* Paved road : unlock [[Pavior's workshop]] | |||
* Second privilege : unlock labor privilege slot | |||
|All upgrades cost 20 [[File:Kingdom_Influence.png|20px]] | |||
|All upgrades cost 20 [[File:Clergy_Influence.png|20px]] | |||
|- | |||
|Tier 4 | |||
|100 [[File:Icon Estates default 2022@2x.png|20px]] - 150 [[File:Splendor.png|20px]] | |||
|All upgrades cost {{Coin|250}} | |||
* Jewelry : unlock [[Gold smelter]] and [[Jeweler's workshop]] | |||
* Cooperage : unlock [[Cooperage]] | |||
* Cheese : unlock [[Dairy farm]] and [[Cheesemaker]] | |||
* Candles : unlock [[Candle workshop]] | |||
* Advance stone bridge : unlock tier 2 stone bridge | |||
* Tier 4 decoration : unlock tier 4 [[decorations]] | |||
* Sculpture : unlock [[Builder's workshop]] sculpture extension | |||
* Glass work : unlock [[Glass smelter]] and [[Stained Glass Workshop]] | |||
* Third edict : unlock an edict slot | |||
|All upgrades cost 35 [[File:Labor_Influence.png|20px]] | |||
|All upgrades cost 35 [[File:Kingdom_Influence.png|20px]] | |||
|All upgrades cost 35 [[File:Clergy_Influence.png|20px]] | |||
|- | |||
|Tier 5 | |||
|200 [[File:Icon Estates default 2022@2x.png|20px]] - 300 [[File:Splendor.png|20px]] | |||
|All upgrades cost {{Coin|500}} | |||
* Tier 5 decoration : unlock tier 5 [[decorations]] | |||
* Advanced candle work : unlock [[Candle workshop]] extensions | |||
* Advanced common wares work : unlock [[Common wares workshop]] extensions | |||
|All upgrades cost 50 [[File:Labor_Influence.png|20px]] | |||
|All upgrades cost 50 [[File:Kingdom_Influence.png|20px]] | |||
|All upgrades cost 50 [[File:Clergy_Influence.png|20px]] | |||
|} | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 04:07, 18 February 2025






Progress is the fifth tab in the book and allows for additional technologies and capabilities to be unlocked. A core part of progression is prosperity, splendor and influence: each being a mark of the overall power of the village.
Overview
Progression has four paths: Common Path, Labour, Kingdom, Clergy. Each path have five tier, each tier within the tree unlocks with prosperity or splendor with the relevant estate.
Common path
Prosperity
As implied by the name, prosperity is an indicator of how prosperous the village is overall. The break down of prosperity can be seen in the Common Path tab. Influences to prosperity are:
- Wealth: Highest monthly profit to date.
- Territory: The total number of territories the village has.
- Commerce: Availability and level of trade available.
- Population: A combination of the number of villagers and their status.
- Splendor: The level of splendor produced by relevant buildings.
- Beautification: How beautiful the village is.
In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the manor house will improve the splendor rating.
Labor
Labor splendor focuses on the needs of the people, adding resource facilities and the sculpture workshop. Influence is gained from the construction of taverns
Kingdom
Kingdom splendor focused more towards military development. Influence is earned from the construction of keeps.
Clergy
Clergy splendor is orientated around religion and is a necessity for building a monastery, further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the common goods workshop and candlemaker's workshop. Increasing influence is done with the construction of churches and monasteries.
Tree
Requirements | Common path | Labour | Kingdom | Clergy | |
---|---|---|---|---|---|
Tier 1 | All upgrades cost 25 ![]()
|
Unlock basic Manor house | Unlock basic Castle | Unlock basic Monastery
Tier 2 Church buildings parts | |
Tier 2 | 10 ![]() ![]() |
All upgrades cost 50 ![]()
|
All upgrades cost 5 ![]()
|
All upgrades cost 5 ![]() |
All upgrades cost 5 ![]() |
Tier 3 | 50 ![]() ![]() |
All upgrades cost 100 ![]()
|
All upgrades cost 20 ![]()
|
All upgrades cost 20 ![]() |
All upgrades cost 20 ![]() |
Tier 4 | 100 ![]() ![]() |
All upgrades cost 250 ![]()
|
All upgrades cost 35 ![]() |
All upgrades cost 35 ![]() |
All upgrades cost 35 ![]() |
Tier 5 | 200 ![]() ![]() |
All upgrades cost 500 ![]()
|
All upgrades cost 50 ![]() |
All upgrades cost 50 ![]() |
All upgrades cost 50 ![]() |