Difference between revisions of "Buildings"

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Production Filter Icon.png, Resource Production
Production Filter Icon.png, Resource Production
Food Filter Icon.png, Food Production
Food Filter Icon.png, Food Production
Goods Icon.png, Good Production
Goods Icon.png, Goods Production
Service Filter Icon.png, Service
Service Filter Icon.png, Service
Administration Filter Icon.png, Administration
Administration Filter Icon.png, Administration
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===Modular Buildings===
===Modular Buildings===


Modular buildings can be built and adjusted to adapt to needs (or aesthetics) as the village expands. The first two modular buildings are the builder's workshop (which can be extended with a [[sculptor's workshop]]) and the market. With exception to [[quarries]] and the builder's workshop, modular buildings start by designating a center point to build from. All modular buildings will have one or more mandatory requirements that will prevent the building from being constructed if not provided. For instance, the [[Rustic Church]] must have a door, core and bell tower in order to be constructed.
Modular buildings can be built and adjusted to adapt to needs (or aesthetics) as the village expands. The first two modular buildings are the builder's workshop (which can be extended with a [[Sculptor's Workshop|sculptor's workshop]]) and the market. With exception to [[quarries]] and the builder's workshop, modular buildings start by designating a center point to build from. All modular buildings will have one or more mandatory requirements that will prevent the building from being constructed if not provided. For instance, the [[Rustic Church]] must have a door, core and bell tower in order to be constructed.


<gallery>
<gallery>
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===Decorations===
===Decorations===
Decorations are standalone objects that improve the desirability of the area in which they are placed. Decorations can be common or Estate-specific.
{{Main|Decorations}}


{| class="wikitable" style="text-align:center"
Decorations are standalone objects that improve the desirability of the area in which they are placed. Decorations can be common or Estate-specific.
! Image !! Name !! Prerequisites !! Materials !! Cost
|-
| [[File:Sheep_statue.png|150px]] || Sheep Statue || 10 Serfs || 1 sculpture (20 tools, 50 polished stone) || {{Material List|Gold Coins - 100}}
|-
| [[File:Decorative_bush.png|150px]] || Decorative Bush || 15 Serfs || || {{Material List|Gold Coins - 2}}
|-
| [[File:Fence.png|150px]] || Fence || 15 Serfs || {{Material List|Tools - 1; Planks - 1}} || {{Material List|Gold Coins - 5}}
|-
| [[File:Decorative_tree.png|150px]] || Decorative Tree || 1 Commoner || || {{Material List|Gold Coins - 5}}
|-
| [[File:Road_sign.png|150px]] || Road Sign || 1 Commoner || {{Material List|Wood - 2}} ||
|-
| [[File:Plant_arch.png|150px]] || Plant Arch || 1 Commoner || || {{Material List|Gold Coins - 20}}
|-
| [[File:Wooden_gate.png|150px]] || Wooden Gate || 15 Serfs || ||
|}
 
<sup>* Not a decoration by building category</sup>


==Resource Bundles==
==Resource Bundles==
Line 118: Line 100:


==Buildings Summary==
==Buildings Summary==
{{Building Table}}
{{Building oTable}}


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Buildings| ]]
[[Category:Buildings| ]]

Latest revision as of 22:25, 17 April 2025

Buildings in Foundation are a necessity to growing the village. When starting a new game, the initial buildings, (specifically the village center and builder's workshop) are forced by making them the only buildings available to construct. After these first initial placements, the building tree will open up, with quests that guide further construction towards specific buildings.

Construction of any building begins by opening the building menu:

From the menu, there are two methods of finding the desired building: the Search box in the top right, or the building type filters at the bottom of the menu.

All Filter Icon.png - AllLogistics Filter Icon.png - LogisticsProduction Filter Icon.png - Resource ProductionFood Filter Icon.png - Food ProductionGoods Icon.png - Goods ProductionService Filter Icon.png - ServiceAdministration Filter Icon.png - AdministrationDecoration Filter Icon.png - DecorationMasterpiece Filter Icon.png - MasterpieceTransportation Filter Icon.png - TransportationWall Filter Icon.png - WallMod Filter Icon.png - Mods

Building Placement

A lumber camp that not yet been placed

Once the building to be placed has been located and selected in the build menu, a blueprint will show in the world under the cursor. The blueprint has 4 key parts:

  • Building visual - Shows the position and angle of the building when placed
  • Blue line - The outer boundary
  • Green arrows on the boundary - Access points, blocking these will prevent villagers from entering the building
  • Central arrows - Indicates the current placement activity. The default activity is move/place (arrows pointing in four directions), however, when the CTRL key is held this will change the movement mode to rotate on the Y-axis.

At the early stages of city building, the rotate and place commands will be all that is required in most situations, alongside right click (or ESC) to cancel/delete the selected part. There are two further controls to be aware of:

  • Shift + Left Click - Allows the building/part to be placed, but retain the blueprint to place again. This allows for the rapid deployment of multiple buildings/parts of the same time without having to individually reselect them
  • Left Click + Drag on Vertical Arrows - This allows for the resizing of building parts. Only modular buildings are able to have their parts resized.

Modular Buildings

Modular buildings can be built and adjusted to adapt to needs (or aesthetics) as the village expands. The first two modular buildings are the builder's workshop (which can be extended with a sculptor's workshop) and the market. With exception to quarries and the builder's workshop, modular buildings start by designating a center point to build from. All modular buildings will have one or more mandatory requirements that will prevent the building from being constructed if not provided. For instance, the Rustic Church must have a door, core and bell tower in order to be constructed.

Decorations

Main Article: Decorations

Decorations are standalone objects that improve the desirability of the area in which they are placed. Decorations can be common or Estate-specific.

Resource Bundles

As of version 1.8, construction has the additional requirement of resource bundles: a package of resources that must be completed in order to construct a specific stage of a building. Many early buildings will have a single bundle of all materials required for construction.

More advanced buildings and modular buildings will have multiple bundles to the construction. Although resources may be brought for any bundle as part of the construction, builders can only complete work in bundle order. If bundle 2 is complete, but bundle one is not, building will not be able to begin; similarly is bundles 1 and 3 are completed, but bundle 2 is not, construction will stop on completion of bundle 1.

Where multiple bundles share a resource, resources brought to the site will be allocated in bundle order.

Maintenance Costs

Maintenance Cost.png

All buildings have a monthly maintenance cost that need to be covered in order to ensure the village can thrive. Not meeting this cost will result in the village haemoraging gold coins, which, in turn will prevent the addition of further buildings and the ability to purcahse new territories.

Beginning a Settlement

Once the initial territory has been selected on the map, the village center must be placed; placing this in the center seems the most logical from an access standpoint early on: all villagers will congregate here while not working so travel to work etc is roughly even. If the resources (berries and stone specifically) are towards the central point, moving the center off the side may be better. Once placed, the initial resources will be supplied:

The second building to place will be the builder's workshop. Strategically at this stage in the game there is no real benefit to placement, unless the plan is to build out in a specific direction. From here the building tree will expand out, giving access to the following buildings:

The objective at stage is to become self sustaining; this means a functioning market selling food and a well for water. Placing a well is sufficient for water, for a functioning market and gathering hut and granary are necessary to gather, then store berries ready for collection by the market.

For the required buildings alone the required resources are:

As can be noted by comparing the original resources and the required resources, there is adequate wood and coins, but stone and planks are not available. In order to get these two resources a stonecutter camp and a sawmill need to be built. These two buildings alone will require 30 wood, 10 stone, 5 tools, 125 gold; this would then deplete the wood supply so a lumber camp would need to be constructed.

To reduce construction bottlenecks and have a continual supply of goods constructing the lumber and stonecutter camps first, then the gathering hut and well will ensure a flow of base resources and partial villager satisfaction. The market and sawmill can then be built together with the granary placed last.

Buildings Summary

NameTypePrerequisitesProductionConstruction Requirements
ApiaryMonasteryIcon Estates default 2022@2x.png Prosperity (10)
Clergy Splendor.png Splendour (25)
Clergy Influence.png Influence (5)
Produces:
Honey.png Honey
Wax.png Wax
Tools.png Tools (2)
Planks.png Planks (20)
Polished Stone.png Polished Stone (10)
ArmouryCastleIcon Estates default 2022@2x.png Prosperity (0)
Gold Coins.png Gold Coins (25)
Stone.png Stone (10)
Polished Stone.png Polished Stone (15)
Gold Coins.png Gold Coins (10)
BakeryFoodIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Consumes:
Flour.png Flour
Water.png Water
Produces:
Bread.png Bread
Stone.png Stone (20)
Planks.png Planks (20)
Tools.png Tools (10)
Gold Coins.png Gold Coins (50)
BlacksmithResourceIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Consumes:
Coal.png Coal
Iron Bar.png Iron
Produces:
Tools.png Tools
Stone.png Stone (10)
Planks.png Planks (20)
Polished Stone.png Polished Stone (50)
Tools.png Tools (6)
Gold Coins.png Gold Coins (50)
Blue market tentSub-buildingIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (10)
Gold Coins.png Gold Coins (25)
Cloth.png Cloth (5)
Bountiful haystackSub-buildingIcon Estates default 2022@2x.png Prosperity (50)Logs.png Wood (10)
Tools.png Tools (1)
Bowyer's hutResourceIcon Estates default 2022@2x.png Prosperity (10)
Kingdom Splendor.png Splendour (25)
Consumes:
Logs.png Wood
Cloth.png Cloth
Tools.png Tools
Coal.png Coal
Steel.png Steel
Produces:
Logistics Filter Icon.png Shortbow
Logistics Filter Icon.png Recurve Bow
Cloth.png Cloth (5)
Planks.png Planks (10)
Polished Stone.png Polished Stone (5)
Tools.png Tools (8)
Gold Coins.png Gold Coins (50)
BreweryFoodIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Consumes:
Wheat.png Wheat
Hop.png Hops
Water.png Water
Produces:
Beer.png Beer
Tools.png Tools (10)
Planks.png Planks (20)
Polished Stone.png Polished Stone (20)
Gold Coins.png Gold Coins (200)
Builder's workshopLogisticsIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (5)
ButcheryFoodIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Consumes:
Boar.png Boar
Produces:
Icon Meat.png Meat
Logs.png Wood (10)
Planks.png Planks (10)
Tools.png Tools (3)
Gold Coins.png Gold Coins (10)
Candle workshopGoodsIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Consumes:
Wax.png Wax
Iron Bar.png Iron
Tools.png Tools
Produces:
Candle.png Candle
Tools.png Tools (13)
Planks.png Planks (50)
Polished Stone.png Polished Stone (30)
Gold Coins.png Gold Coins (300)
Carving tableSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Tools.png Tools (4)
Cloth.png Cloth (5)
Carving tentSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Tools.png Tools (4)
Cloth.png Cloth (10)
CastleIcon Estates default 2022@2x.png Prosperity (0)
Gold Coins.png Gold Coins (25)
Charcoal hutResourceKingdom Influence.png Influence (2)
Icon Estates default 2022@2x.png Prosperity (50)
Produces:
Coal.png Coal
Logs.png Wood (20)
Planks.png Planks (5)
Tools.png Tools (2)
Gold Coins.png Gold Coins (25)
CheesemakerFoodIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Consumes:
Milk.png Milk
Produces:
Cheese.png Cheese
Tools.png Tools (10)
Planks.png Planks (15)
Polished Stone.png Polished Stone (10)
Gold Coins.png Gold Coins (75)
ChurchServiceIcon Estates default 2022@2x.png Prosperity (0)
City belfryCity MarketIcon Estates default 2022@2x.png Prosperity (200)
Labor Splendor.png Splendour (300)
Labor Influence.png Influence (50)
Stone.png Stone (30)
Planks.png Planks (45)
Iron Bar.png Iron (15)
Tools.png Tools (30)
Polished Stone.png Polished Stone (60)
City marketMonumentLabor Splendor.png Splendour (150)
Icon Estates default 2022@2x.png Prosperity (100)
City stone bridgeBridgeIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Stone.png Stone (80)
Planks.png Planks (10)
Polished Stone.png Polished Stone (20)
Tools.png Tools (6)
Common wares workshopGoodsIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Consumes:
Planks.png Planks
Iron Bar.png Iron
Produces:
Common Wares.png Common Wares
Tools.png Tools (13)
Planks.png Planks (45)
Polished Stone.png Polished Stone (25)
Gold Coins.png Gold Coins (200)
CooperageResourceIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Consumes:
Planks.png Planks
Iron Bar.png Iron
Tools.png Tools
Produces:
Barrel.png Barrel
Tools.png Tools (10)
Planks.png Planks (30)
Polished Stone.png Polished Stone (10)
Gold Coins.png Gold Coins (300)
Court of heroesDecorationIcon Estates default 2022@2x.png Prosperity (200)
Kingdom Splendor.png Splendour (300)
Kingdom Influence.png Influence (50)
Dairy farmFoodIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Produces:
Milk.png Milk
Tools.png Tools (10)
Planks.png Planks (30)
Gold Coins.png Gold Coins (150)
Deceptively large wood depotSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (10)
Tools.png Tools (2)
Drinking postSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Planks.png Planks (5)
Tools.png Tools (2)
Cloth.png Cloth (5)
Fisher's hutFoodIcon Estates default 2022@2x.png Prosperity (0)
Gold Coins.png Gold Coins (25)
Produces:
Fish.png Fish
Logs.png Wood (20)
Gold Coins.png Gold Coins (10)
Food stallSub-buildingIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (10)
Forester's campResourceIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (10)
Gold Coins.png Gold Coins (10)
Frugal haystackSub-buildingIcon Estates default 2022@2x.png Prosperity (50)Logs.png Wood (5)
Tools.png Tools (1)
Gathering hutFoodIcon Estates default 2022@2x.png Prosperity (0)Produces:
Berries.png Berries
Logs.png Wood (10)
Gold Coins.png Gold Coins (10)
Glass smelterResourceIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Consumes:
Quartz.png Quartz
Coal.png Coal
Tools.png Tools
Produces:
Glass.png Glass
Logs.png Wood (15)
Gold Coins.png Gold Coins (500)
Gold smelterGoodsIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Consumes:
Coal.png Coal
Iron Ore.png Iron Ore
Produces:
Gold Bar.png Gold
Tools.png Tools (16)
Planks.png Planks (20)
Polished Stone.png Polished Stone (25)
Gold Coins.png Gold Coins (500)
Goods stallSub-buildingIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (10)
Gold Coins.png Gold Coins (25)
GranaryLogisticsIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (15)
Stone.png Stone (5)
Gold Coins.png Gold Coins (10)
Granary depotSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Tools.png Tools (1)
Green market tentSub-buildingIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (10)
Cloth.png Cloth (5)
Gold Coins.png Gold Coins (25)
Hearty haystackSub-buildingIcon Estates default 2022@2x.png Prosperity (50)Logs.png Wood (5)
Tools.png Tools (1)
Hop farmFoodIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Produces:
Hop.png Hops
Tools.png Tools (20)
Planks.png Planks (20)
Polished Stone.png Polished Stone (15)
Gold Coins.png Gold Coins (100)
Hunter's hutFoodIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Produces:
Boar.png Boar
Logs.png Wood (20)
Tools.png Tools (2)
Gold Coins.png Gold Coins (10)
Iron mining campResourceKingdom Influence.png Influence (2)
Icon Estates default 2022@2x.png Prosperity (50)
Produces:
Iron Ore.png Iron Ore
Logs.png Wood (10)
Tools.png Tools (4)
Cloth.png Cloth (3)
Gold Coins.png Gold Coins (25)
Iron smelterResourceKingdom Influence.png Influence (2)
Icon Estates default 2022@2x.png Prosperity (50)
Consumes:
Coal.png Coal
Iron Ore.png Iron Ore
Produces:
Iron Bar.png Iron
Stone.png Stone (5)
Planks.png Planks (10)
Polished Stone.png Polished Stone (10)
Tools.png Tools (5)
Gold Coins.png Gold Coins (05)
Jeweller's workshopGoodsIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Consumes:
Gems.png Gems
Gold Bar.png Gold
Produces:
Jewelry.png Jewellery
Tools.png Tools (25)
Planks.png Planks (40)
Polished Stone.png Polished Stone (40)
Gold Coins.png Gold Coins (500)
Limbing postSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Tools.png Tools (1)
Lumber campResourceIcon Estates default 2022@2x.png Prosperity (0)Produces:
Logs.png Wood
Tools.png Tools (2)
Gold Coins.png Gold Coins (10)
Luxury goods stallSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Gold Coins.png Gold Coins (50)
Manor houseMonumentLabor Splendor.png Splendour (1)
Icon Estates default 2022@2x.png Prosperity (25)
Market hall, city squareCity MarketIcon Estates default 2022@2x.png Prosperity (100)
Labor Splendor.png Splendour (150)
Labor Influence.png Influence (35)
Stone.png Stone (10)
Planks.png Planks (25)
Polished Stone.png Polished Stone (10)
Tools.png Tools (4)
Market hall, storehouseCity MarketIcon Estates default 2022@2x.png Prosperity (100)
Labor Splendor.png Splendour (150)
Labor Influence.png Influence (35)
Stone.png Stone (10)
Planks.png Planks (25)
Polished Stone.png Polished Stone (10)
Tools.png Tools (4)
Modest keepIcon Estates default 2022@2x.png Prosperity (50)
Kingdom Splendor.png Splendour (75)
Kingdom Influence.png Influence (20)
Stone.png Stone (75)
Planks.png Planks (30)
Polished Stone.png Polished Stone (60)
Tools.png Tools (20)
MonasteryMonumentIcon Estates default 2022@2x.png Prosperity (0)
Gold Coins.png Gold Coins (25)
Monastic abbatial churchMonasteryIcon Estates default 2022@2x.png Prosperity (200)
Clergy Splendor.png Splendour (300)
Clergy Influence.png Influence (50)
Monastic grangeMonasteryIcon Estates default 2022@2x.png Prosperity (0)
Gold Coins.png Gold Coins (25)
Logs.png Wood (15)
Stone.png Stone (5)
Munching postSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Planks.png Planks (5)
Tools.png Tools (3)
Napping postSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Tools.png Tools (1)
Cloth.png Cloth (5)
Paviour's yardLogisticsLabor Splendor.png Splendour (75)
Icon Estates default 2022@2x.png Prosperity (50)
Consumes:
Stone.png Stone
Tools.png Tools (10)
Planks.png Planks (15)
Polished Stone.png Polished Stone (20)
Gold Coins.png Gold Coins (200)
Red market tentSub-buildingIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (10)
Cloth.png Cloth (5)
Gold Coins.png Gold Coins (25)
Rustic fortified keepIcon Estates default 2022@2x.png Prosperity (10)
Kingdom Splendor.png Splendour (25)
Kingdom Influence.png Influence (5)
Stone.png Stone (50)
Planks.png Planks (16)
Polished Stone.png Polished Stone (40)
Tools.png Tools (5)
Rustic market tentSub-buildingIcon Estates default 2022@2x.png Prosperity (0)Logs.png Wood (10)
Cloth.png Cloth (5)
Gold Coins.png Gold Coins (25)
Rustic wooden keepIcon Estates default 2022@2x.png Prosperity (25)
Kingdom Splendor.png Splendour (1)
Tools.png Tools (2)
Planks.png Planks (28)
SawmillResourceIcon Estates default 2022@2x.png Prosperity (0)Consumes:
Logs.png Wood
Produces:
Planks.png Planks
Logs.png Wood (20)
Stone.png Stone (10)
Gold Coins.png Gold Coins (10)
Sculpture workshopSub-buildingIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Logs.png Wood (15)
Tools.png Tools (5)
Cloth.png Cloth (5)
Serene campfireSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Tools.png Tools (4)
Sheep farmGoodsIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Produces:
Wool.png Wool
Logs.png Wood (10)
Tools.png Tools (2)
Stone.png Stone (10)
Gold Coins.png Gold Coins (25)
Snoring postSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Tools.png Tools (1)
Cloth.png Cloth (5)
Spearmaker's hutResourceIcon Estates default 2022@2x.png Prosperity (10)
Kingdom Splendor.png Splendour (25)
Consumes:
Logs.png Wood
Iron Bar.png Iron
Coal.png Coal
Steel.png Steel
Produces:
Spear.png Spear
Spear.png Polearm
Tools.png Tools (8)
Planks.png Planks (15)
Polished Stone.png Polished Stone (5)
Gold Coins.png Gold Coins (50)
Stained glass workshopSub-buildingIcon Estates default 2022@2x.png Prosperity (100)
Gold Coins.png Gold Coins (250)
Logs.png Wood (15)
Tools.png Tools (5)
Cloth.png Cloth (5)
Stewing postSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Planks.png Planks (5)
Tools.png Tools (2)
Stone cartSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (20)
Tools.png Tools (4)
Stone cratesSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Tools.png Tools (4)
Cloth.png Cloth (5)
Stone rackSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (20)
Tools.png Tools (4)
Stone rack, coveredSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (20)
Tools.png Tools (4)
Stonecutter campResourceIcon Estates default 2022@2x.png Prosperity (0)Produces:
Stone.png Stone
Logs.png Wood (10)
Tools.png Tools (2)
Gold Coins.png Gold Coins (10)
Stonemason hutResourceIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Consumes:
Stone.png Stone
Produces:
Polished Stone.png Polished Stone
Logs.png Wood (10)
Tools.png Tools (8)
Cloth.png Cloth (5)
Gold Coins.png Gold Coins (25)
SwordsmithResourceIcon Estates default 2022@2x.png Prosperity (10)
Kingdom Splendor.png Splendour (25)
Consumes:
Tools.png Tools
Iron Bar.png Iron
Coal.png Coal
Steel.png Steel
Produces:
Sword.png Shortsword
Sword.png Steel Sword
Tools.png Tools (8)
Planks.png Planks (10)
Polished Stone.png Polished Stone (10)
Gold Coins.png Gold Coins (40)
Tailor's workshopGoodsIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Consumes:
Cloth.png Cloth
Produces:
Icon does not exist
Stone.png Stone (15)
Planks.png Planks (20)
Tools.png Tools (8)
Gold Coins.png Gold Coins (50)
TavernMonumentLabor Splendor.png Splendour (25)
Icon Estates default 2022@2x.png Prosperity (10)
Labor Influence.png Influence (5)
Tooling deskSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Tools.png Tools (4)
Tooling shackSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Tools.png Tools (5)
Tooling tableSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Tools.png Tools (4)
Vigilant scarecrowSub-buildingIcon Estates default 2022@2x.png Prosperity (50)Logs.png Wood (5)
Tools.png Tools (1)
Wheat.png Wheat (5)
Village marketLogisticsIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Village stone bridgeBridgeIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Stone.png Stone (30)
Planks.png Planks (10)
Polished Stone.png Polished Stone (4)
Tools.png Tools (2)
Village wooden bridgeBridgeIcon Estates default 2022@2x.png Prosperity (0)
Gold Coins.png Gold Coins (25)
Planks.png Planks (10)
VineyardMonasteryIcon Estates default 2022@2x.png Prosperity (100)
Clergy Splendor.png Splendour (150)
Clergy Influence.png Influence (35)
Produces:
Grape.png Grapes
Logs.png Wood (5)
Planks.png Planks (5)
Tools.png Tools (5)
Polished Stone.png Polished Stone (20)
Stone.png Stone (10)
WarehouseLogisticsIcon Estates default 2022@2x.png Prosperity (0)
Gold Coins.png Gold Coins (25)
Stone.png Stone (10)
Planks.png Planks (15)
Gold Coins.png Gold Coins (10)
Warehouse depotSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Tools.png Tools (2)
Weaver hutGoodsIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Consumes:
Wool.png Wool
Produces:
Cloth.png Cloth
Stone.png Stone (5)
Planks.png Planks (10)
Tools.png Tools (6)
Gold Coins.png Gold Coins (50)
WellFoodIcon Estates default 2022@2x.png Prosperity (0)Produces:
Water.png Water
Logs.png Wood (10)
Stone.png Stone (5)
Gold Coins.png Gold Coins (10)
Wheat barnSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Tools.png Tools (5)
Planks.png Planks (20)
Wheat cartSub-buildingIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Logs.png Wood (10)
Tools.png Tools (2)
Wheat farmFoodIcon Estates default 2022@2x.png Prosperity (50)
Gold Coins.png Gold Coins (100)
Produces:
Wheat.png Wheat
Tools.png Tools (4)
Planks.png Planks (20)
Gold Coins.png Gold Coins (25)
WindmillFoodIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Consumes:
Wheat.png Wheat
Produces:
Flour.png Flour
Stone.png Stone (15)
Planks.png Planks (15)
Tools.png Tools (6)
Gold Coins.png Gold Coins (50)
WineryMonasteryIcon Estates default 2022@2x.png Prosperity (100)
Clergy Splendor.png Splendour (150)
Clergy Influence.png Influence (35)
Consumes:
Grape.png Grapes
Barrel.png Barrel
Produces:
Wine.png Wine
Stone.png Stone (25)
Planks.png Planks (20)
Polished Stone.png Polished Stone (25)
Tools.png Tools (5)
Wood depotSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (10)
Tools.png Tools (2)
Wooden wagonSub-buildingIcon Estates default 2022@2x.png Prosperity (10)
Gold Coins.png Gold Coins (50)
Logs.png Wood (5)
Tools.png Tools (1)
Woodsmen tool rackSub-buildingIcon Estates default 2022@2x.png Prosperity (10)Logs.png Wood (10)
Planks.png Planks (10)
Tools.png Tools (5)
Woodsmen tool rack, waterproofedSub-buildingIcon Estates default 2022@2x.png Prosperity (10)Logs.png Wood (5)
Planks.png Planks (10)
Tools.png Tools (5)
Cloth.png Cloth (5)
Workshop extensionSub-buildingIcon Estates default 2022@2x.png Prosperity (200)
Gold Coins.png Gold Coins (500)
Tools.png Tools (12)
Planks.png Planks (30)
Polished Stone.png Polished Stone (20)
Workshop towerSub-buildingIcon Estates default 2022@2x.png Prosperity (200)
Gold Coins.png Gold Coins (500)
Tools.png Tools (12)
Planks.png Planks (30)
Polished Stone.png Polished Stone (20)