Difference between revisions of "Quests"

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(I added a section for Advice quests above Establishment Questsm but I have an inkling that these are the same thing. Maybe roll them together later on?)
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All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''"
All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''"
{| class="wikitable"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! '''Quest'''  
!'''Quest'''
!Objectives
!Description
!Description
!Objectives!! Rewards
|-
|-
| '''Advice: Providing Food Diversity'''  
|'''Advice: Providing Food Diversity'''
|<small>Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.</small>
|<small>Let's put food on the table.</small>
|Let's put food on the table.
*<small>Produce at least <span style="color:#dca600;">'''1'''</span> different <span style="color:#dca600;">'''Refined Food'''</span></small>
* <small>Fill <span style="color:#dca600;">'''Refined Food'''</span> Need for your Serfs</small>
|'''<small>Initiation:</small>'''
<small>Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.</small>
 


* <small>Produce at least <span style="color:#dca600;">'''1'''</span> different <span style="color:#dca600;">'''Refined Food'''</span></small>
'''<small>Completion:</small>'''
* <small>Fill <span style="color:#dca600;">'''Refined Food'''</span> Need for your Serfs</small>
 
<small>Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability.</small>
|-
|
|
|
|
|-
|-
| '''Advice:'''  
| '''Advice: Promoting a Villager'''
|<small>I have agreed to learn how to promote a few [[Serf|Serfs]] to [[Commoner|Commoners.]]</small>
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small>
*<small>Promote a villager to <span style="color:#dca600;">'''Commoner'''</span></small>
|
|
| ||
|-
|-
|'''Advice: Improving a Trade Route'''
|<small>I promised I would delegate someone to deliver a shipment of ''(resource)'' to ''[[Trade|(Trade Partner).]]''</small>
*<small>Acquire 'Bailiff Office' in the Progression menu</small>
*<small>Assign a new <span style="color:#dca600;">'''Bailiff'''</span></small>
*<small>Have more than ''(# resource)'' inside storage facilities</small>
*<small>Start the Mandate <span style="color:#dca600;">'''Improve the (''Trade Partner)'' trade route'''</span></small>
*<small>Have the <span style="color:#dca600;">'''(''Trade Partner)'''''</span> trade route(s) at level <span style="color:#dca600;">'''2'''</span></small>
|
|
|-
|'''Advice: Assigning the Bailiff'''
|<small>I have decided to learn how to nominate a Bailiff.</small>
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small>
*<small>Build a <span style="color:#dca600;">'''Bailiff Office'''</span></small>
*<small>Assign a new <span style="color:#dca600;">'''Bailiff'''</span></small>
*<small>Complete the Mandate <span style="color:#dca600;">'''Influence the Labour Estate in your favour'''</span></small>
| '''<small>Initiation:</small>'''
'''<small>Completion:</small>'''
|-
|'''Advice: Visiting the Royal Court'''
|<small>I promised the King that I would send an envoy to his court.</small>
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small>
*<small>Build a <span style="color:#dca600;">'''Royal Office'''</span></small>
*<small>Start the Mandate <span style="color:#dca600;">'''Attend the court to discuss Royal Duties'''</span></small>
|
|
| ||
|-
|-
|'''Advice: Crafting War Rations'''
|<small>I have promised to produce War Rations for my combatants.</small>
*<small>Acquire 'Provisioner' in the Progression menu</small>
*<small>Assign <span style="color:#dca600;">'''War Ration'''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small>
*<small>Have</small> {{Item|resource=War Ration|value=25}} <small>or more inside storage facilities</small>
|
|
|-
|'''Advice: Building a Monastery'''
|<small>I have decided to learn how to nominate a Bailiff.</small>
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Dorms</small>
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span></small>
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Monastic Scriptorium</small>
*<small>Reach a population of <span style="color:#dca600;">'''4 Monastics'''</span></small>
| '''<small>Initiation:</small>'''
'''<small>Completion:</small>'''
|-
|'''Advice:'''
|
|
| ||
|'''<small>Initiation:</small>'''
 
 
 
'''<small>Completion:</small>'''
|-
|'''Advice:'''
|
|'''<small>Initiation:</small>'''
 
 
 
'''<small>Completion:</small>'''
|}
|}


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Establishment quests are the first quests issued and designed to lay the first steps of the village.
Establishment quests are the first quests issued and designed to lay the first steps of the village.


{| class = "wikitable"
{| class="wikitable"
! Quest !! Reward
!Quest!!Reward
|-
|-
| Place a Village Center || 500 Gold
|Place a Village Center||500 Gold
|-
|-
| Gather your resources ||  
|Gather your resources||
|-
|-
| Encourage immigration || 1 free [[territory]]
|Encourage immigration||1 free [[territory]]
|-
|-
| Promote your first villagers ||
|Promote your first villagers||
|}
|}



Revision as of 22:54, 19 April 2025

Quests in Foundation are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence.

Advice Quests

Advice quests guide the player through Foundation's gameplay loop. These quests function as a loose tutorial or guide to the game

All Advice quests are optional. The player may decline a quest by selecting the option, "I will continue on my own."

Quest Objectives Description
Advice: Providing Food Diversity Let's put food on the table.
  • Produce at least 1 different Refined Food
  • Fill Refined Food Need for your Serfs
Initiation:

Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.


Completion:

Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability.

Advice: Promoting a Villager I have agreed to learn how to promote a few Serfs to Commoners.
  • Build a Great Hall
  • Promote a villager to Commoner
Advice: Improving a Trade Route I promised I would delegate someone to deliver a shipment of (resource) to (Trade Partner).
  • Acquire 'Bailiff Office' in the Progression menu
  • Assign a new Bailiff
  • Have more than (# resource) inside storage facilities
  • Start the Mandate Improve the (Trade Partner) trade route
  • Have the (Trade Partner) trade route(s) at level 2
Advice: Assigning the Bailiff I have decided to learn how to nominate a Bailiff.
  • Build a Great Hall
  • Build a Bailiff Office
  • Assign a new Bailiff
  • Complete the Mandate Influence the Labour Estate in your favour
Initiation:


Completion:

Advice: Visiting the Royal Court I promised the King that I would send an envoy to his court.
  • Build a Great Hall
  • Build a Royal Office
  • Start the Mandate Attend the court to discuss Royal Duties
Advice: Crafting War Rations I have promised to produce War Rations for my combatants.
  • Acquire 'Provisioner' in the Progression menu
  • Assign War Ration to an Armoury
  • Have Food Filter Icon.png War Ration (25) or more inside storage facilities
Advice: Building a Monastery I have decided to learn how to nominate a Bailiff.
  • Build a Monastery that has Dorms
  • Build a Monastery
  • Build a Monastery that has Monastic Scriptorium
  • Reach a population of 4 Monastics
Initiation:


Completion:

Advice: Initiation:


Completion:

Advice: Initiation:


Completion:

Establishment Quests

Establishment quests are the first quests issued and designed to lay the first steps of the village.

Quest Reward
Place a Village Center 500 Gold
Gather your resources
Encourage immigration 1 free territory
Promote your first villagers

Monk and Envoy Quests

Both monk and envoy quests are focused on growth, for a quantity of a specific resource, gold and splendor tokens will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting tokens for the respective group selected.

Military Quests

A listing of military missions, showing the missions' names, difficulties, and distance.

Military quests become available after constructing a keep. By sending soldiers out on a military mission there is the chance of obtaining coins, resources and special items, such as pikes and blueprints. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards.

Quests can vary in difficilty, time to complete, and the rewards, with more difficult quests requiring more and better trained soldiers but usually also offering better rewards.

End Game Quests

End game quests are planned for release in build 1.9.