Difference between revisions of "Quests"
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*<small>Acquire 'Provisioner' in the Progression menu</small> | *<small>Acquire 'Provisioner' in the Progression menu</small> | ||
*<small>Assign <span style="color:#dca600;">'''War Ration'''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | *<small>Assign <span style="color:#dca600;">'''War Ration'''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | ||
*<small>Have | *<small>Have {{Item|resource=War Ration|value=25}}</small> <small>or more inside storage facilities</small> | ||
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Revision as of 22:57, 19 April 2025
Quests in Foundation are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence.
Advice Quests
Advice quests guide the player through Foundation's gameplay loop. These quests function as a loose tutorial or guide to the game
All Advice quests are optional. The player may decline a quest by selecting the option, "I will continue on my own."
| Quest | Objectives | Description |
|---|---|---|
| Advice: Providing Food Diversity | Let's put food on the table.
|
Initiation:
Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.
Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability. |
| Advice: Promoting a Villager | I have agreed to learn how to promote a few Serfs to Commoners.
|
|
| Advice: Improving a Trade Route | I promised I would delegate someone to deliver a shipment of (resource) to (Trade Partner).
|
|
| Advice: Assigning the Bailiff | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: Visiting the Royal Court | I promised the King that I would send an envoy to his court.
|
|
| Advice: Crafting War Rations | I have promised to produce War Rations for my combatants.
|
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| Advice: Building a Monastery | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: | Initiation:
Completion: | |
| Advice: | Initiation:
Completion: |
Establishment Quests
Establishment quests are the first quests issued and designed to lay the first steps of the village.
| Quest | Reward |
|---|---|
| Place a Village Center | 500 Gold |
| Gather your resources | |
| Encourage immigration | 1 free territory |
| Promote your first villagers |
Monk and Envoy Quests
Both monk and envoy quests are focused on growth, for a quantity of a specific resource, gold and splendor tokens will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting tokens for the respective group selected.
Military Quests
Military quests become available after constructing a keep. By sending soldiers out on a military mission there is the chance of obtaining coins, resources and special items, such as pikes and blueprints. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards.
Quests can vary in difficilty, time to complete, and the rewards, with more difficult quests requiring more and better trained soldiers but usually also offering better rewards.
End Game Quests
End game quests are planned for release in build 1.9.