Difference between revisions of "Quests"
m |
(→Advice Quests: added a bunch of quests to get started) |
||
| Line 16: | Line 16: | ||
|'''<small>Initiation:</small>''' | |'''<small>Initiation:</small>''' | ||
<small>Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.</small> | <small>Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.</small> | ||
| Line 65: | Line 66: | ||
*<small>Assign <span style="color:#dca600;">'''War Ration'''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | *<small>Assign <span style="color:#dca600;">'''War Ration'''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | ||
*<small>Have {{Item|resource=War Ration|value=25}}</small> <small>or more inside storage facilities</small> | *<small>Have {{Item|resource=War Ration|value=25}}</small> <small>or more inside storage facilities</small> | ||
| | |||
|- | |||
|'''Advice: Crafting Weapons''' | |||
|<small>I have promised to produce more weapons for my combatants.</small> | |||
*<small>Acquire '(''weapon) warfare''<nowiki/>' in the Progression menu</small> | |||
*<small>Own a <span style="color:#dca600;">'''(''weapon production)'''''</span></small> | |||
*<small>Improve your <span style="color:#dca600;">'''Castle'''</span> with <span style="color:#dca600;">'''Armoury'''</span></small> | |||
*<small>Assign <span style="color:#dca600;">'''''(weapon)'''''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | |||
*<small>Have <span style="color:#dca600;">'''5 ''(weapon)'''''</span></small> <small>or more inside storage facilities</small> | |||
| | | | ||
|- | |- | ||
| Line 71: | Line 81: | ||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Dorms</small> | *<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Dorms</small> | ||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span></small> | *<small>Build a <span style="color:#dca600;">'''Monastery'''</span></small> | ||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Monastic Scriptorium</small> | *<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Monastic Scriptorium</small> | ||
*<small>Reach a population of <span style="color:#dca600;">'''4 Monastics'''</span></small> | *<small>Reach a population of <span style="color:#dca600;">'''4 Monastics'''</span></small> | ||
| '''<small>Initiation:</small>''' | |'''<small>Initiation:</small>''' | ||
| Line 100: | Line 110: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Quest!!Reward | ! Quest!! Reward | ||
|- | |- | ||
|Place a Village Center||500 Gold | |Place a Village Center||500 Gold | ||
|- | |- | ||
|Gather your resources|| | | Gather your resources|| | ||
|- | |- | ||
|Encourage immigration||1 free [[territory]] | | Encourage immigration||1 free [[territory]] | ||
|- | |- | ||
|Promote your first villagers|| | |Promote your first villagers|| | ||
|} | |||
== Event Quests == | |||
a | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!'''Quest''' | |||
!Objectives | |||
!Rewards | |||
!Description | |||
|- | |||
|'''Hosting the Berry/Bread/Fish Fair''' | |||
|<small>I have told the Elders that we will host a ''(berry/bread/fish)'' fair.</small> | |||
*<small>Assign <span style="color:#dca600;">'''''Berries/Bread/Fish'''''</span> to a <span style="color:#dca600;">'''Village Market/Market Hall'''</span></small> | |||
*<small>Raise the Happiness of your village to 75</small> | |||
*<small>Wait for the fair to be over</small> | |||
|'''<small>On Success:</small>''' | |||
<small>I have told the Elders that we will host a ''(berry/bread/fish)'' fair.</small> | |||
*<small>{{Item|resource=labour influence|value=10}}</small> | |||
*<small>Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Labour allegiance.</small> | |||
*<small>Trade bonus of <span style="color:#729300;">'''25%'''</span> when selling ''(berries/bread/fish)''.</small> | |||
*<small>Happiness bonus of <span style="color:#729300;">'''25%'''</span> for villagers with Villager profile.</small> | |||
'''<small>On Failure:</small>''' | |||
*<small>{{Item|resource=labour influence|value=-10}}</small> | |||
*<small>Happiness bonus of <span style="color:#ea531f;">'''-25%'''</span> for villagers with Villager profile.</small> | |||
|<small>Duration: <span style="color:#dca600;">'''21 days'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>'''Bread:''' With so much bread in the granaries, the Elders believe your village might be ready for a bread fair! If you can ensure everyone has a good time, there is a good chance the trading value of this resource will improve.</small> | |||
* <small>Option: ''Let's host a (food) fair.''</small> | |||
* <small>Option: ''Order my (workers) to work double...''</small> <small>- Influenced by your best Baker</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that workers are <span style="color:#729300;">'''focused'''</span> '''or''' <span style="color:#ea531f;">'''panicked'''</span>, and that yields of ''(food)'' are improved/decreased by <span style="color:#dca600;">'''50%'''</span>.</small> | |||
* <small>Option: ''Let's gather another time.''</small> | |||
<small><br />'''Completion:'''</small> | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|'''Gifting Jewellery''' | |||
| | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''21 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>The Elders have decided a gift is in order! They intend to dazzle the Seneschal with opulent jewellery—but naturally, they expect you to supply the offering.</small> | |||
* <small>Option: ''Nothing is too great for our cause!''</small> | |||
* <small>Option: ''Let my best Tax Collector handle the gift.''</small> <small>- Influenced by your best Tax Collector</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that the Seneschal <span style="color:#729300;">'''is enchanted by'''</span> '''or''' <span style="color:#ea531f;">'''is outraged by'''</span> your Taverner's gift, and Happiness bonus of <span style="color:#729300;">'''10%'''</span> '''or''' <span style="color:#ea531f;">'''-10%'''</span>.</small> | |||
* <small>Option: ''Why don't you take care of it?''</small> | |||
* <small>Option: ''Isn't this bribery?''</small> | |||
'''<small>Completion:</small>''' | |||
|- | |||
| '''Hosting the ''Seneschal/Abbess''''' | |||
|'''<small>Seneschal:</small>''' <small>I have invited the Seneschal to stay in our village for a few months.</small> | |||
* <small>Host the Seneschal with 95% approval.</small> | |||
<small>'''Abbess:''' I have invited the Abbess to stay in our Priory for a few months.</small> | |||
*<small>Host the Abbess and her suite with 95% approval.</small> | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''90 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |||
|'''Hosting a Feast for the Seneschal (title?)''' | |||
| | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''21 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>The Elders have one final trick up their sleeves: a grand celebration to bid the Seneschal farewell! They ask you to organise a private feast with fine food and drinks and ensure the comfort of the few distinguished Elders they plan to invite.</small> | |||
* <small>Option: ''Let's have a feast!''</small> | |||
* <small>Option: ''This sounds like something my best Taverner could handle!''</small> <small>- Influenced by your best Taverner</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that the Seneschal <span style="color:#729300;">'''has a great time at'''</span> '''or''' <span style="color:#ea531f;">'''is exhausted by'''</span> your Taverner's revelries, and Happiness bonus of <span style="color:#729300;">'''10%'''</span> '''or''' <span style="color:#ea531f;">'''-10%'''</span>.</small> | |||
* <small>Option: ''Why don't you take care of it?''</small> | |||
* <small>Option: ''I think he's tired of your schemes.''</small> | |||
'''<small>Completion:</small>''' | |||
|} | |} | ||
Revision as of 00:04, 20 April 2025
Quests in Foundation are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence.
Advice Quests
Advice quests guide the player through Foundation's gameplay loop. These quests function as a loose tutorial or guide to the game
All Advice quests are optional. The player may decline a quest by selecting the option, "I will continue on my own."
| Quest | Objectives | Description |
|---|---|---|
| Advice: Providing Food Diversity | Let's put food on the table.
|
Initiation:
Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.
Completion: Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability. |
| Advice: Promoting a Villager | I have agreed to learn how to promote a few Serfs to Commoners.
|
|
| Advice: Improving a Trade Route | I promised I would delegate someone to deliver a shipment of (resource) to (Trade Partner).
|
|
| Advice: Assigning the Bailiff | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: Visiting the Royal Court | I promised the King that I would send an envoy to his court.
|
|
| Advice: Crafting War Rations | I have promised to produce War Rations for my combatants.
|
|
| Advice: Crafting Weapons | I have promised to produce more weapons for my combatants.
|
|
| Advice: Building a Monastery | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: | Initiation:
Completion: | |
| Advice: | Initiation:
Completion: |
Establishment Quests
Establishment quests are the first quests issued and designed to lay the first steps of the village.
| Quest | Reward |
|---|---|
| Place a Village Center | 500 Gold |
| Gather your resources | |
| Encourage immigration | 1 free territory |
| Promote your first villagers |
Event Quests
a
| Quest | Objectives | Rewards | Description |
|---|---|---|---|
| Hosting the Berry/Bread/Fish Fair | I have told the Elders that we will host a (berry/bread/fish) fair.
|
On Success:
I have told the Elders that we will host a (berry/bread/fish) fair.
|
Duration: 21 days
Initiation: Bread: With so much bread in the granaries, the Elders believe your village might be ready for a bread fair! If you can ensure everyone has a good time, there is a good chance the trading value of this resource will improve.
|
| Gifting Jewellery | Duration: 21 days?
Initiation: The Elders have decided a gift is in order! They intend to dazzle the Seneschal with opulent jewellery—but naturally, they expect you to supply the offering.
| ||
| Hosting the Seneschal/Abbess | Seneschal: I have invited the Seneschal to stay in our village for a few months.
|
Duration: 90 days?
Initiation:
| |
| Hosting a Feast for the Seneschal (title?) | Duration: 21 days?
Initiation: The Elders have one final trick up their sleeves: a grand celebration to bid the Seneschal farewell! They ask you to organise a private feast with fine food and drinks and ensure the comfort of the few distinguished Elders they plan to invite.
|
Monk and Envoy Quests
Both monk and envoy quests are focused on growth, for a quantity of a specific resource, gold and splendor tokens will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting tokens for the respective group selected.
Military Quests
Military quests become available after constructing a keep. By sending soldiers out on a military mission there is the chance of obtaining coins, resources and special items, such as pikes and blueprints. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards.
Quests can vary in difficilty, time to complete, and the rewards, with more difficult quests requiring more and better trained soldiers but usually also offering better rewards.
End Game Quests
End game quests are planned for release in build 1.9.