Difference between revisions of "Needs"
| Line 1: | Line 1: | ||
Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease gradually to zero, and angry villagers may leave the settlement. | Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease gradually to zero, and angry villagers may leave the settlement. | ||
== Essential | == Essential/Additional Needs and Happiness == | ||
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time. However villagers will never reach 100% happiness until all Essential and Additional Needs are filled. Moreover, once villagers are able to fill an Additional Need for the first time, they ''will'' become increasingly unhappy if they can't continue to fill the need thereafter, as with Essential Needs. | Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time. | ||
However villagers will never reach 100% happiness until all Essential and Additional Needs are filled. Moreover, once villagers are able to fill an Additional Need for the first time, they ''will'' become increasingly unhappy if they can't continue to fill the need thereafter, as with Essential Needs. | |||
Once a Need is met, the happiness penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved. | |||
Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which ordinary villagers do not. | Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which ordinary villagers do not. | ||
The happiness of individual villagers can be tracked on each villager's menu, and an overview of individual villager happiness is available in the Villagers page of the [[Book|Royal Book]] (F5). The average happiness of the population as a whole can be seen on the village UI. | |||
{{Icon List| | == Types of Needs == | ||
{{Icon List|Water Need.png, Water | |||
Food Need.png, Rustic Food | Food Need.png, Rustic Food | ||
Food Need.png, Refined Food | Food Need.png, Refined Food | ||
Comfort Need.png, Housing | |||
Faith Need.png, Service | Faith Need.png, Service | ||
Goods Need.png, Goods | Goods Need.png, Goods | ||
Beer.png, Entertainment | |||
Luxury Need.png, Luxury | Luxury Need.png, Luxury | ||
Food Need.png, Monastic Food | Food Need.png, Monastic Food | ||
Faith Need.png, Cloister}} | |||
}} | |||
== Satisfying Needs == | == Satisfying Needs == | ||
In order to satisfy Needs villagers | In order to satisfy Needs, villagers need to be able to purchase resources and access services and housing depending on their type and rank in society. Refer to the [[Villagers]] page to see Needs according to type and rank of Villager. | ||
;Water | |||
This need is satisfied by having access to a [[Well]]. | |||
'''Rustic Food''' | |||
; | This need is satisfied when the villager can obtain any kind of rustic food from a [[market|Market Stall]], [[Mess Hall]] or [[Refectory]]. | ||
'''Refined Food''' | |||
This need is satisfied when the villager can obtain any kind of Refined Food from a [[market|Market Stall]] or [[Mess Hall]]. | |||
;Housing | |||
Housing is satisfied when the villager has a place in a [[House]] of the correct type and tier for the villager's type and rank. | |||
;Service | ;Service | ||
This need is satisfied when the villager is able to visit a functioning [[Church]] or [[Monastic Chapel]]. | |||
; | ;Goods | ||
This need is satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Common_Goods Goods] from a [[Market]]. | |||
;Entertainment | ;Entertainment | ||
Entertainment can be satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Tavern_Goods Tavern Goods] from a functioning [[Tavern]]. | |||
;Luxury | |||
This need is satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Luxury_Goods Luxuries] from a [[Market]]. | |||
'''Monastic Food''' | |||
This need is satisfied when a villager can obtain any type of Monastic Food from a [[Refectory]]. | |||
'''Cloister''' | |||
This need is satisfied when a villager can spend time in a functioning cloister. | |||
==Maintaining Happiness== | ==Maintaining Happiness== | ||
| Line 49: | Line 65: | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Image Needed]] | |||
Revision as of 05:58, 17 January 2026
Villagers have Needs that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease gradually to zero, and angry villagers may leave the settlement.
Essential/Additional Needs and Happiness
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time.
However villagers will never reach 100% happiness until all Essential and Additional Needs are filled. Moreover, once villagers are able to fill an Additional Need for the first time, they will become increasingly unhappy if they can't continue to fill the need thereafter, as with Essential Needs.
Once a Need is met, the happiness penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved.
Needs vary according to villager rank. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example Monastics have Needs which ordinary villagers do not.
The happiness of individual villagers can be tracked on each villager's menu, and an overview of individual villager happiness is available in the Villagers page of the Royal Book (F5). The average happiness of the population as a whole can be seen on the village UI.
Types of Needs
Satisfying Needs
In order to satisfy Needs, villagers need to be able to purchase resources and access services and housing depending on their type and rank in society. Refer to the Villagers page to see Needs according to type and rank of Villager.
- Water
This need is satisfied by having access to a Well.
Rustic Food
This need is satisfied when the villager can obtain any kind of rustic food from a Market Stall, Mess Hall or Refectory.
Refined Food
This need is satisfied when the villager can obtain any kind of Refined Food from a Market Stall or Mess Hall.
- Housing
Housing is satisfied when the villager has a place in a House of the correct type and tier for the villager's type and rank.
- Service
This need is satisfied when the villager is able to visit a functioning Church or Monastic Chapel.
- Goods
This need is satisfied when a villager can obtain Goods from a Market.
- Entertainment
Entertainment can be satisfied when a villager can obtain Tavern Goods from a functioning Tavern.
- Luxury
This need is satisfied when a villager can obtain Luxuries from a Market.
Monastic Food
This need is satisfied when a villager can obtain any type of Monastic Food from a Refectory.
Cloister
This need is satisfied when a villager can spend time in a functioning cloister.
Maintaining Happiness
Villager happiness can be seen generally from the villagers overview on the top UI. Hovering over the face will display what needs are outstanding. If there are adequate supplies or buildings available the villager view in the estates panel can be used to pinpoint who has low satisfaction