Difference between revisions of "Taxation"

From Foundation - Wiki
Jump to navigation Jump to search
Line 6: Line 6:


== Other Taxes ==
== Other Taxes ==
All other types of Taxation do not cause a happiness penalty. However, implementing more than 1 different type of taxation in this group causes a penalty on the player's {{Item|resource=labour influence}} cap of -5 per taxation type. Therefore, if all 6 taxation types in this group are implemented, the player's {{Item|resource=labour influence}} maximum will be reduced by 30. The Labour Privilege "Additional Taxation" allows one more tax type to be activated before this penalty is imposed.
All other types of Taxation do not cause a happiness penalty. However, implementing more than 1 different type of taxation in this group causes a penalty on the player's {{Item|resource=labour influence}} cap of -5 per taxation type. Therefore, if all 6 taxation types in this group are implemented, the player's {{Item|resource=labour influence}} maximum will be reduced by 30. The [[Edicts & Privileges|Labour Privilege]] "Additional Taxation" allows one more tax type to be activated before this penalty is imposed.


=== Milling Taxes ===
=== Milling Taxes ===

Revision as of 12:33, 20 January 2026

Overview

Taxation is one of the ways players can earn Gold Coins.png Gold Coins for their settlement, with which to build new buildings, unlock technologies, import goods and pay building maintenance costs. New forms of taxation are mostly unlocked in the Progression Tree as the game develops, and can be managed in the Taxation page of the Royal Book (F8), which will appear in the Book when the first taxation type is unlocked. On this page, players can choose which taxes to implement in their village, adjust tax rates, and see an overview of tax income and the effects of tax on happiness and Labour Influence. Taxes are collected by Tax Collectors working in a Tax Office.

Residential Taxes

Residential taxes are the first type of taxation, and are unlocked when the first functioning Tax Office is built in the town. Unlike other taxation types, Residential taxes are adjustable, and the player can earn up to 6 Gold Coins.png Gold Coins per Serf, 16 per Commoner and 36 per Citizen, depending on the tax rate for each group. However Residential taxes also cause a happiness penalty for villagers of -5% at the first level of tax, rising to -150% at the highest level.

Other Taxes

All other types of Taxation do not cause a happiness penalty. However, implementing more than 1 different type of taxation in this group causes a penalty on the player's Labor Influence.png Labour Influence cap of -5 per taxation type. Therefore, if all 6 taxation types in this group are implemented, the player's Labor Influence.png Labour Influence maximum will be reduced by 30. The Labour Privilege "Additional Taxation" allows one more tax type to be activated before this penalty is imposed.

Milling Taxes

Milling taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on functioning Windmills, at a rate of 100 Gold Coins.png Gold Coins per Windmill.

Mining Taxes

Mining Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning Mines.

Smithing Taxes

Smithing Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning Blacksmiths (75 Gold Coins.png Gold Coins), Bowyers' Huts, Swordsmiths and Spearmakers' Huts.

Drinking Taxes

Drinking Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning Taverns.

Tithe Taxes

Tithe Taxes are unlocked by implementing the Tithe Taxes Clergy Privilege, which is permanently available. This taxation type implements a tax on all functioning Churches.

Merchandise Taxes

Merchandise Taxes are unlocked via implementing the Merchandise Taxes Labour Privilege. This Privilege is unlocked by completing the related Quest. This taxation type implements a tax on all functioning Markets, City Markets and Refectories.