Difference between revisions of "Needs"

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Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease gradually to zero, and angry villagers may leave the settlement.
Villagers have '''Needs''' that must be satisfied to maintain their happiness. If villagers become too unhappy, immigration rates may decrease gradually to zero, and angry villagers may leave the settlement.


== Essential vs. Additional Needs ==
== Essential/Additional Needs and Happiness ==
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time. However villagers will never reach 100% happiness until all Essential and Additional Needs are filled. Moreover, once villagers are able to fill an Additional Need for the first time, they ''will'' become increasingly unhappy if they can't continue to fill the need thereafter, as with Essential Needs.  
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time.  


Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which ordinary villagers do not.  
However villagers will never reach 100% happiness until all Essential and Additional Needs are filled. Moreover, once villagers are able to fill an Additional Need for the first time, they ''will'' become increasingly unhappy if they can't continue to fill the need thereafter, as with Essential Needs.  


There are various kinds of needs.
Once a Need is met, the happiness penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved.


{{Icon List|cols=5|
Needs vary according to villager [https://wiki.polymorph.games/foundation/Villagers#Types rank]. As villagers are promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Needs also vary according to villager type; for example [[Monks|Monastics]] have Needs which Villagers do not. Refer to the [[Villagers]] page to see Needs according to type and rank of villager.
 
The happiness of individual villagers can be tracked on each villager's menu, and an overview of individual villager happiness is available in the Villagers page of the [[Book|Royal Book]] (F5). The average happiness of the population as a whole can be seen on the village UI. Hovering over this indicator will cause a small panel to appear which shows the general influences on average happiness.
 
== Types of Needs ==
{{Icon List|Water Need.png, Water
Food Need.png, Rustic Food
Food Need.png, Rustic Food
Food Need.png, Refined Food
Food Need.png, Refined Food
Water Need.png, Water
Comfort Need.png, Housing
Faith Need.png, Service
Faith Need.png, Service
Comfort Need.png, Housing
Goods Need.png, Goods
Goods Need.png, Goods
Entertainment Need.png, Entertainment
Luxury Need.png, Luxury
Luxury Need.png, Luxury
Faith Need.png, Cloister
Food Need.png, Monastic Food
Food Need.png, Monastic Food
Beer.png, Entertainment
Cloister Need.png, Cloister}}
}}


== Satisfying Needs ==
== Satisfying Needs ==
In order to satisfy Needs villagers will need access to goods, services and housing depending on their type and rank in society. If any of these Needs is not met for an extended period of time, the villager will receive a happiness penalty, which will increase over time if the shortage continues. Once the Need is met, the penalty will gradually lessen until it disappears. This penalty is akin to a fear of future supply issue, and the cooldown is the time taken to reassure the villager it has been resolved.
In order to satisfy Needs, villagers need to be able to purchase resources and access services and housing depending on their type and rank in society.
 
;Water
This need is satisfied by having access to a [[Well]].
 
'''Rustic Food'''
 
This need is satisfied when the villager can obtain any kind of rustic food from a [[market|Market Stall]], [[Mess Hall]] or [[Refectory]].  
 
'''Refined Food'''


;Rustic Food
This need is satisfied when the villager can obtain any kind of Refined Food from a [[market|Market Stall]] or [[Mess Hall]].  
A requirement by villagers of all levels, this need is satisfied when the villager can purchase any kind of rustic food from a [[market|Market Stall]].  


;Water
;Housing
The only other requirement for all villagers, the need for water is satisfied by having access to a [[well]].
Housing is satisfied when the villager has a place in a [[House]] of the correct type and tier for the villager's type and rank.


;Service
;Service
Service becomes a requirement for serfs and above once the village reaches a population of 10. This can be satisfied with the construction of churches.
This need is satisfied when the villager is able to visit a functioning [[Church]] or [[Monastic Chapel]].  


;Comfort
;Goods
Comfort is another requirement that comes in with serfs and a population of 10. Comfort is satisfied by the villager having a [[house]] of the correct tier for their rank.
This need is satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Common_Goods Goods] from a [[Market]].


;Entertainment
;Entertainment
Entertainment is required by commoners and above, as well as soldiers and knights. Entertainment can be satisfied when a villager visits a [[Tavern]].
Entertainment can be satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Tavern_Goods Tavern Goods] from a functioning [[Tavern]].


;Goods
;Luxury
Goods are a requirement for commoners and above. This can only be satisfied by having access to common clothes at a market.
This need is satisfied when a villager can obtain [https://wiki.polymorph.games/foundation/Resources#Luxury_Goods Luxuries] from a [[Market]].
 
'''Monastic Food'''
 
This need is satisfied when a villager can obtain any type of Monastic Food from a [[Refectory]].


;Luxury Goods
'''Cloister'''
Luxury goods are requirement for citizens and knights, they can be acquired from the luxury goods stall at the market.


==Maintaining Happiness==
This need is satisfied when a villager can spend time in a functioning cloister.
Villager happiness can be seen generally from the villagers overview on the top UI. Hovering over the face will display what needs are outstanding. If there are adequate supplies or buildings available the villager view in the [[estates]] panel can be used to pinpoint who has low satisfaction


== Visitor Needs ==
Visitors to the town share many of the same Needs as your own villagers. However some types of visitors have other Needs according to their type and rank. For example, visitors during a [[Events|Fair]] might have an Inn Lodging Need, which is satisfied when the visitor is able to find a space in a functioning Inn. High-ranking visitors late in the game, such as the Abbess, might have a Great Hall Need, which is satisfied when she is able to visit the Great Hall. All unique visitor Needs are to do with lodgings (in the Inn, Hospitium, Barracks or Private Quarters according to type) and visiting certain buildings, and are satisfied when the villager is able to find a space in the relevant lodging type or visit the relevant building.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Image Needed]]
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