Difference between revisions of "Rulesets"
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| Line 29: | Line 29: | ||
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|Tutorial | |Tutorial | ||
| | |Turns on onboarding quests and locks certain development steps so as to walk the player through the first steps of their village. Also prevents starting zones from appearing on islands. | ||
|- | |- | ||
|Ever Happy Population | |Ever Happy Population | ||
|Prevents villager Happiness from dropping below 100% | |Prevents villager Happiness from dropping below 100%. | ||
|- | |- | ||
|Invulnerable Army | |Invulnerable Army | ||
| Line 41: | Line 41: | ||
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|Cosmetic Construction | |Cosmetic Construction | ||
| | |Allows instant completion of buildings with no resource costs. | ||
|- | |- | ||
|Optional Events | |Optional Events | ||
| Line 53: | Line 53: | ||
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|Upgrade Trade Routes | |Upgrade Trade Routes | ||
|Upgrades all trade routes to level | |Upgrades all trade routes to level 4. | ||
|- | |- | ||
|Unlock all Unlockables | |Unlock all Unlockables | ||
| Line 59: | Line 59: | ||
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|Own All Territories | |Own All Territories | ||
|Unlocks all territories for use | |Unlocks all territories for use and removes territory upkeep costs. | ||
|- | |- | ||
|Environmental Resource Regrowth | |Environmental Resource Regrowth | ||
Revision as of 07:27, 22 January 2026
Overview
During game set-up, players can choose from 4 pre-made rulesets for the game. Alternatively, players can choose Custom, and customise their ruleset by toggling individual rules.
Rulesets
| Rulesets | Description |
|---|---|
| Casual | Enjoy a relaxed and easy-going game with minimal challenges. |
| Classic | Play the game as intended. Perfect for your first playthrough. |
| Challenge | A difficult mode suited for meticulous strategists. |
| Creative | Build freely and focus on creation without economic constraints. |
| Custom | Players choose their rules from the list below. |
Rules
| Rules | Description |
|---|---|
| Tutorial | Turns on onboarding quests and locks certain development steps so as to walk the player through the first steps of their village. Also prevents starting zones from appearing on islands. |
| Ever Happy Population | Prevents villager Happiness from dropping below 100%. |
| Invulnerable Army | Makes the player's Combatants invulnerable. |
| Unlimited Coins | Gives the player unlimited |
| Cosmetic Construction | Allows instant completion of buildings with no resource costs. |
| Optional Events | Toggles optional Events such as fairs. |
| Nondepletable Small Mineral Deposits | Causes small |
| Prospect All Minerals | Causes all mountain mines to be already prospected and identifiable at the start of the game. |
| Upgrade Trade Routes | Upgrades all trade routes to level 4. |
| Unlock all Unlockables | Causes the Progression Tree to be fully unlocked at the start of the game. |
| Own All Territories | Unlocks all territories for use and removes territory upkeep costs. |
| Environmental Resource Regrowth | Controls the rate at which |
| Territory Upkeep Cost | Controls the rate of territory upkeep costs. |
| Villager Happiness to Leave | Controls the happiness level at which villagers will leave the settlement. |
| Resource Reward Quantity | Controls the rate of resource rewards from Quests. |
| Influence Reward Quantity | Controls the rate of Influence rewards from Quests. |
| Military Mission Hazard | Controls the danger levels of military missions. |
| Trade Routes Resource Volume | Controls the maximum tradeable volume of trade routes. |
| Residential Taxation Revenue | Controls the rate of income from residential taxation. |
| Workplace Production Time | Controls the speed at which buildings produce resources. |