461
edits
| (9 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
== Essential/Additional Needs and Happiness == | == Essential/Additional Needs and Happiness == | ||
[[File:Militiaman Needs Angry.png|thumb|280x280px|A Militiaman with some unfilled Needs. The resulting happiness penalty can be seen at the bottom.]] | |||
Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time. | Needs are broken down into Essential Needs and Additional Needs. Essential Needs must be filled; if one of these goes unfilled for too long, villagers will get increasingly angry and will eventually leave the settlement. Additional Needs are optional, and will not cause villagers to become increasingly unhappy over time. | ||
| Line 63: | Line 64: | ||
== Visitor Needs == | == Visitor Needs == | ||
Visitors to the town share many of the same Needs as your own villagers. However some types of visitors have other Needs according to their type and rank. For example, visitors during a [[Events|Fair]] might have an Inn Lodging Need, which is satisfied when the visitor is able to find a space in a functioning Inn. High-ranking visitors late in the game, such as the Abbess, might have a Great Hall Need, which is satisfied when she is able to visit the Great Hall. All unique visitor Needs are to do with lodgings (in the Inn, Hospitium, Barracks or Private Quarters according to type) and visiting certain buildings, and are satisfied when the villager is able to find a space in the relevant lodging type or visit the relevant building. | Visitors to the town share many of the same Needs as your own villagers. However some types of visitors have other Needs according to their type and rank. For example, visitors during a [[Events|Fair]] might have an Inn Lodging Need, which is satisfied when the visitor is able to find a space in a functioning Inn. High-ranking visitors late in the game, such as the Abbess, might have a Great Hall Need, which is satisfied when she is able to visit the Great Hall. All unique visitor Needs are to do with lodgings (in the Inn, Hospitium, Barracks or Private Quarters according to type) and visiting certain buildings, and are satisfied when the villager is able to find a space in the relevant lodging type or visit the relevant building. | ||
<br /> | |||
<gallery mode="packed" heights="300"> | |||
File:Visitor Traveller Needs.png|The Needs of a visiting Traveller. | |||
File:Seneschal visiting needs.png|The Seneschal and his retinue. Because he has just arrived, he has not tried to fill any Needs yet, and does not have a happiness penalty. | |||
File:Visitor Monk Needs.png|The Needs of a visiting Monk. | |||
</gallery> | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Image Needed]] | [[Category:Image Needed]] | ||
edits