Difference between revisions of "Gold Coins"

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(Major overhaul: Added types of taxes beyond residential ones, added unlimited coins option and description & image with unlimited coins in it, promoting villagers as a way to spend, removed market income, quests as a way to earn and spend coins, minor grammatical mistakes fixed. Note - I'll soon update the text below obtaining and spending coins to match the new layout)
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==Obtaining Coins==
==Obtaining Coins==
There are five routes to obtaining gold coins:
There are five routes to obtaining gold coins:
* Sales at [[market]]s
* [[Trading]] with other cities
* [[Trading]] with other cities
* Revenue collections from [[home]]s by [[tax collector]]s
* [[Taxation|Taxes]] collected by [[Manor House#Workers Preview|tax collectors:]]
* Completion of [[quests]]
**[[Taxation#Residential Taxes|Residential Taxes]] from Houses
**[[Milling Taxes]] from Windmills
**[[Mining Taxes]] from Mining Sites
**[[Smithing Taxes]] from Smiths and Weapon-Makers
**[[Drinking Taxes]] from Taverns
**[[Taxation#Tithe Taxes|Tithe Taxes]] from Churches and Chapels
* Completion of some [[Quests]]
* [[Tavern]] visits
* [[Tavern]] visits


Initially income will come from the markets themselves as [[villager]]s purchse food and goods with the envoy quests helping to further supplement income. Income from quests can be extended by building a [[keep]] and training [[Combatants]] to send out to fight in other kingdoms. Due to the requirment of [[Tools]] early in the village's devlopment, trade will become available before military quests are a possibility.
<s>Initially income will come from the markets themselves as [[villager]]s purchse food and goods</s> with the envoy quests helping to further supplement income. Income from quests can be extended by building a [[keep]] and training [[Combatants]] to send out to fight in other kingdoms. Due to the requirment of [[Tools]] early in the village's devlopment, trade will become available before military quests are a possibility.


As the vilage reaches its most advanced stages of development, taverns will become available which will generate income from villages of high ranks (commoner and above.) Further to this, tax collectors wil be able to collect additional revenue from homes, regardless of the rank of the villagers within them.
As the vilage reaches its most advanced stages of development, taverns will become available which will generate income from villages of high ranks (commoner and above.) Further to this, tax collectors will be able to collect additional revenue from homes, regardless of the rank of the villagers within them.


=== Unlimited Coins ===
[[File:Unlimited Coins.png|right|frameless]]
If a game has the setting Unlimited Coins on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income.
==Spending Coins==
==Spending Coins==
Coins are used in three ways:
Coins are used for:
* Cover the costs of [[territories]] and building maintenance
* Purchasing [[Territory|territories]] and their maintenance
* Construction of buildings
* Constructing [[buildings]] and their maintenance
* Purchases made via trading.
* Purchases made via [[Trade|trading]]
*Promoting Villagers to [[Commoner]] ({{Item|resource=gold coins|value=20}}) and [[Citizen]] ({{Item|resource=gold coins|value=100}}) status
*Some of [[Quests]] options


The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is as when and only for specific buildings. The expenses for building maintennce, territories and trade are tracked in the Budget section of the [[Book]].
The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is as when and only for specific buildings. The expenses for building maintenance, territories and trade are tracked in the Budget section of the [[Book]].


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 05:10, 7 February 2026

Gold Coins.png

Gold coins are the currency of the civilization in Foundation. Although not seen within the map, a village can hld an initial 500 coins with the ability to expand capacity with the installation of treasuries in buildings such as a manor house.

Obtaining Coins

There are five routes to obtaining gold coins:

Initially income will come from the markets themselves as villagers purchse food and goods with the envoy quests helping to further supplement income. Income from quests can be extended by building a keep and training Combatants to send out to fight in other kingdoms. Due to the requirment of Tools early in the village's devlopment, trade will become available before military quests are a possibility.

As the vilage reaches its most advanced stages of development, taverns will become available which will generate income from villages of high ranks (commoner and above.) Further to this, tax collectors will be able to collect additional revenue from homes, regardless of the rank of the villagers within them.

Unlimited Coins

Unlimited Coins.png

If a game has the setting Unlimited Coins on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income.

Spending Coins

Coins are used for:

The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is as when and only for specific buildings. The expenses for building maintenance, territories and trade are tracked in the Budget section of the Book.