Difference between revisions of "Gold Coins"

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(Changed introduction text, added Merchandise Taxes and Levying Funds, overhauled obtaining coins overview text, tweaked spending coins text, fixed typos)
 
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[[File:Gold Coins.png|frameless|right]]
{{Item|resource=Gold coin|text=No}} '''Gold Coins''' (also referred to as '''Coins''') are the currency of the realm in ''[[Foundation]]''. Initially, a village can hold 500 {{Item|resource=Gold coin|text=No}} '''Coins''' with the ability to expand capacity by building [[treasuries]] in buildings such as a [[Manor House]].[[File:Gold Coins.png|frameless|right]]
'''Gold coins''' are the currency of the civilization in ''[[Foundation]]''. Although not seen within the map, a village can hld an initial 500 coins with the ability to expand capacity with the installation of [[treasuries]] in buildings such as a [[manor house]].
 
==Obtaining Coins==
==Obtaining Coins==
There are five routes to obtaining gold coins:
Gold Coins are earned by:
* Sales at [[market]]s
* [[Trading]] with other cities
* [[Trading]] with other cities
* Revenue collections from [[home]]s by [[tax collector]]s
* [[Taxation|Taxes]] collected by [[Manor House#Workers Preview|tax collectors:]]
* Completion of [[quests]]
**[[Taxation#Residential Taxes|Residential Taxes]] from Houses
**[[Milling Taxes]] from Windmills
**[[Mining Taxes]] from Mining Sites
**[[Smithing Taxes]] from Smiths and Weapon-Makers
**[[Drinking Taxes]] from Taverns
**[[Taxation#Tithe Taxes|Tithe Taxes]] from Churches and Chapels
**[[Taxation#Merchandise Taxes|Merchandise Taxes]] from Markets, City Markets and Refectories
* Completing some of the [[Quests]] and [[Quests#Military|Missions]]
*[[Levying Funds]] after building a Great Hall
* [[Tavern]] visits
* [[Tavern]] visits


Initially income will come from the markets themselves as [[villager]]s purchse food and goods with the envoy quests helping to further supplement income. Income from quests can be extended by building a [[keep]] and training [[soldiers]] to send out to fight in other kingdoms. Due to the requirment of [[Tools]] early in the village's devlopment, trade will become available before military quests are a possibility.
Initially, the player will have to earn them either trough taxation or trade as they are reliable sources of income; Quests mostly supply quick, small bursts, and Levying Funds will cause villagers to become unhappy. The player can


As the vilage reaches its most advanced stages of development, taverns will become available which will generate income from villages of high ranks (commoner and above.) Further to this, tax collectors wil be able to collect additional revenue from homes, regardless of the rank of the villagers within them.
Eventually, new taxes will additionally supply the player's treasury to aid in maintaining the settlement.


=== Unlimited Coins ===
[[File:Unlimited Coins.png|right|frameless]]
If a game has the setting [[Rulesets#Rules|Unlimited Coins]] on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income.
==Spending Coins==
==Spending Coins==
Coins are used in three ways:
Gold Coins are used for:
* Cover the costs of [[territories]] and building maintenance
* Purchasing [[Territory|territories]] and their maintenance
* Construction of buildings
* Constructing [[buildings]] and their maintenance
* Purchases made via trading.
* Purchases made via [[Trade|trading]]
*Promoting Villagers to [[Commoner]] ({{Item|resource=gold coins|value=20|text=No}} '''Gold Coins''') and [[Citizen]] ({{Item|resource=gold coins|value=100|text=No}} '''Gold Coins''') status
*Some of the [[Quests]] options


The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is as when and only for specific buildings. The expenses for building maintennce, territories and trade are tracked in the Budget section of the [[Book]].
The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is a one-time expense, with an Upfront Cost for most buildings/parts. The expenses for building maintenance, territories and trade are tracked in the Budget section of the [[Book]].


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 20:43, 7 February 2026

Gold Coins.png Gold Coins (also referred to as Coins) are the currency of the realm in Foundation. Initially, a village can hold 500 Gold Coins.png Coins with the ability to expand capacity by building treasuries in buildings such as a Manor House.

Gold Coins.png

Obtaining Coins

Gold Coins are earned by:

Initially, the player will have to earn them either trough taxation or trade as they are reliable sources of income; Quests mostly supply quick, small bursts, and Levying Funds will cause villagers to become unhappy. The player can

Eventually, new taxes will additionally supply the player's treasury to aid in maintaining the settlement.

Unlimited Coins

Unlimited Coins.png

If a game has the setting Unlimited Coins on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income.

Spending Coins

Gold Coins are used for:

The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is a one-time expense, with an Upfront Cost for most buildings/parts. The expenses for building maintenance, territories and trade are tracked in the Budget section of the Book.