Difference between revisions of "Quests"
HoubkneghteS (talk | contribs) (Added image.) |
|||
| (52 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
'''Quests''' in ''[[Foundation]]'' are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around [[resources]] and obtaining [[Influence]]. | '''Quests''' in ''[[Foundation]]'' are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around [[resources]] and obtaining [[Influence]]. | ||
== Advice Quests == | |||
Advice quests guide the player through ''Foundation''<nowiki/>'s gameplay loop. These quests function as a loose tutorial or guide to the game | |||
All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''" | |||
{| class="wikitable sortable" | |||
!'''Quest''' | |||
!Objectives | |||
!Description | |||
|- | |||
|'''Advice: Providing Food Diversity''' | |||
|<small>Let's put food on the table.</small> | |||
*<small>Produce at least <span style="color:#dca600;">'''1'''</span> different <span style="color:#dca600;">'''Refined Food'''</span></small> | |||
* <small>Fill <span style="color:#dca600;">'''Refined Food'''</span> Need for your Serfs</small> | |||
|'''<small>Initiation:</small>''' | |||
<small>Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.</small> | |||
'''<small>Completion:</small>''' | |||
<small>Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability.</small> | |||
|- | |||
| | |||
| | |||
| | |||
|- | |||
| '''Advice: Promoting a Villager''' | |||
|<small>I have agreed to spend Manuscripts to promote a [[Novice|Novice.]]</small> | |||
*<small>Have {{Item|resource=manuscript|value=5}}</small> <small>or more inside storage facilities</small> | |||
*<small>Own a <span style="color:#dca600;">'''Great Hall'''</span></small> | |||
*<small>Promote a ''Nun/Monk'' to the next status</small> | |||
| | |||
|- | |||
|'''Advice: Promoting a Novice''' | |||
|<small>I have agreed to learn how to promote a few [[Serf|Serfs]] to [[Commoner|Commoners.]]</small> | |||
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small> | |||
*<small>Promote a villager to <span style="color:#dca600;">'''Commoner'''</span></small> | |||
| | |||
|- | |||
|'''Advice: Improving a Trade Route''' | |||
|<small>I promised I would delegate someone to deliver a shipment of ''(resource)'' to ''[[Trade|(Trade Partner).]]''</small> | |||
*<small>Acquire 'Bailiff Office' in the Progression menu</small> | |||
*<small>Assign a new <span style="color:#dca600;">'''Bailiff'''</span></small> | |||
*<small>Have more than ''(# resource)'' inside storage facilities</small> | |||
*<small>Start the Mandate <span style="color:#dca600;">'''Improve the (''Trade Partner)'' trade route'''</span></small> | |||
*<small>Have the <span style="color:#dca600;">'''(''Trade Partner)'''''</span> trade route(s) at level <span style="color:#dca600;">'''2'''</span></small> | |||
| | |||
|- | |||
|'''Advice: Assigning the Bailiff''' | |||
|<small>I have decided to learn how to nominate a Bailiff.</small> | |||
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small> | |||
*<small>Build a <span style="color:#dca600;">'''Bailiff Office'''</span></small> | |||
*<small>Assign a new <span style="color:#dca600;">'''Bailiff'''</span></small> | |||
*<small>Complete the Mandate <span style="color:#dca600;">'''Influence the Labour Estate in your favour'''</span></small> | |||
| '''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |||
|'''Advice: Visiting the Royal Court''' | |||
|<small>I promised the King that I would send an envoy to his court.</small> | |||
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small> | |||
*<small>Build a <span style="color:#dca600;">'''Royal Office'''</span></small> | |||
*<small>Start the Mandate <span style="color:#dca600;">'''Attend the court to discuss Royal Duties'''</span></small> | |||
| | |||
|- | |||
|'''Advice: Crafting War Rations''' | |||
|<small>I have promised to produce War Rations for my combatants.</small> | |||
*<small>Acquire 'Provisioner' in the Progression menu</small> | |||
*<small>Assign <span style="color:#dca600;">'''War Ration'''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | |||
*<small>Have {{Item|resource=War Ration|value=25}}</small> <small>or more inside storage facilities</small> | |||
| | |||
|- | |||
|'''Advice: Crafting Weapons''' | |||
|<small>I have promised to produce more weapons for my combatants.</small> | |||
*<small>Acquire '(''weapon) warfare''<nowiki/>' in the Progression menu</small> | |||
*<small>Own a <span style="color:#dca600;">'''(''weapon production)'''''</span></small> | |||
*<small>Improve your <span style="color:#dca600;">'''Castle'''</span> with <span style="color:#dca600;">'''Armoury'''</span></small> | |||
*<small>Assign <span style="color:#dca600;">'''''(weapon)'''''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | |||
*<small>Have <span style="color:#dca600;">'''5 ''(weapon)'''''</span></small> <small>or more inside storage facilities</small> | |||
| | |||
|- | |||
|'''Advice: Building a Monastery''' | |||
|<small>I have decided to learn how to nominate a Bailiff.</small> | |||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Dorms</small> | |||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span></small> | |||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Monastic Scriptorium</small> | |||
*<small>Reach a population of <span style="color:#dca600;">'''4 Monastics'''</span></small> | |||
|'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |||
|'''Advice:''' | |||
| | |||
|'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |||
|'''Advice:''' | |||
| | |||
|'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|} | |||
==Establishment Quests== | ==Establishment Quests== | ||
Establishment quests are the first quests issued and designed to lay the first steps of the village. | Establishment quests are the first quests issued and designed to lay the first steps of the village. | ||
{| class = "wikitable" | {| class="wikitable" | ||
! Quest !! Reward | ! Quest!! Reward | ||
|- | |- | ||
| Place a Village Center || 500 Gold | |Place a Village Center||500 Gold | ||
|- | |- | ||
| Gather your resources || | | Gather your resources|| | ||
|- | |- | ||
| Encourage immigration || 1 free [[territory]] | | Encourage immigration||1 free [[territory]] | ||
|- | |- | ||
| Promote your first villagers || | |Promote your first villagers|| | ||
|} | |||
== Event Quests == | |||
a | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!'''Quest''' | |||
!Objectives | |||
!Rewards | |||
!Description | |||
|- | |||
|'''Hosting the Berry/Bread/Fish Fair''' | |||
|<small>I have told the Elders that we will host a ''(berry/bread/fish)'' fair.</small> | |||
*<small>Assign <span style="color:#dca600;">'''''Berries/Bread/Fish'''''</span> to a <span style="color:#dca600;">'''Village Market/Market Hall'''</span></small> | |||
*<small>Raise the Happiness of your village to 75</small> | |||
*<small>Wait for the fair to be over</small> | |||
|'''<small>On Success:</small>''' | |||
<small>I have told the Elders that we will host a ''(berry/bread/fish)'' fair.</small> | |||
*<small>{{Item|resource=labour influence|value=10}}</small> | |||
*<small>Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Labour allegiance.</small> | |||
*<small>Trade bonus of <span style="color:#729300;">'''25%'''</span> when selling ''(berries/bread/fish)''.</small> | |||
*<small>Happiness bonus of <span style="color:#729300;">'''25%'''</span> for villagers with Villager profile.</small> | |||
'''<small>On Failure:</small>''' | |||
*<small>{{Item|resource=labour influence|value=-10}}</small> | |||
*<small>Happiness bonus of <span style="color:#ea531f;">'''-25%'''</span> for villagers with Villager profile.</small> | |||
|<small>Duration: <span style="color:#dca600;">'''21 days'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>'''Bread:''' With so much bread in the granaries, the Elders believe your village might be ready for a bread fair! If you can ensure everyone has a good time, there is a good chance the trading value of this resource will improve.</small> | |||
* <small>Option: ''Let's host a (food) fair.''</small> | |||
* <small>Option: ''Order my (workers) to work double...''</small> <small>- Influenced by your best Baker</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that workers are <span style="color:#729300;">'''focused'''</span> '''or''' <span style="color:#ea531f;">'''panicked'''</span>, and that yields of ''(food)'' are improved/decreased by <span style="color:#dca600;">'''50%'''</span>.</small> | |||
* <small>Option: ''Let's gather another time.''</small> | |||
<small><br />'''Completion:'''</small> | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|'''Gifting Jewellery''' | |||
| | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''21 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>The Elders have decided a gift is in order! They intend to dazzle the Seneschal with opulent jewellery—but naturally, they expect you to supply the offering.</small> | |||
* <small>Option: ''Nothing is too great for our cause!''</small> | |||
* <small>Option: ''Let my best Tax Collector handle the gift.''</small> <small>- Influenced by your best Tax Collector</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that the Seneschal <span style="color:#729300;">'''is enchanted by'''</span> '''or''' <span style="color:#ea531f;">'''is outraged by'''</span> your Taverner's gift, and Happiness bonus of <span style="color:#729300;">'''10%'''</span> '''or''' <span style="color:#ea531f;">'''-10%'''</span>.</small> | |||
* <small>Option: ''Why don't you take care of it?''</small> | |||
* <small>Option: ''Isn't this bribery?''</small> | |||
'''<small>Completion:</small>''' | |||
|- | |||
| '''Hosting the ''Seneschal/Abbess''''' | |||
|'''<small>Seneschal:</small>''' <small>I have invited the Seneschal to stay in our village for a few months.</small> | |||
* <small>Host the Seneschal with 95% approval.</small> | |||
<small>'''Abbess:''' I have invited the Abbess to stay in our Priory for a few months.</small> | |||
*<small>Host the Abbess and her suite with 95% approval.</small> | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''90 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |||
|'''Hosting a Feast for the Seneschal (title?)''' | |||
| | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''21 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>The Elders have one final trick up their sleeves: a grand celebration to bid the Seneschal farewell! They ask you to organise a private feast with fine food and drinks and ensure the comfort of the few distinguished Elders they plan to invite.</small> | |||
* <small>Option: ''Let's have a feast!''</small> | |||
* <small>Option: ''This sounds like something my best Taverner could handle!''</small> <small>- Influenced by your best Taverner</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that the Seneschal <span style="color:#729300;">'''has a great time at'''</span> '''or''' <span style="color:#ea531f;">'''is exhausted by'''</span> your Taverner's revelries, and Happiness bonus of <span style="color:#729300;">'''10%'''</span> '''or''' <span style="color:#ea531f;">'''-10%'''</span>.</small> | |||
* <small>Option: ''Why don't you take care of it?''</small> | |||
* <small>Option: ''I think he's tired of your schemes.''</small> | |||
'''<small>Completion:</small>''' | |||
|} | |} | ||
| Line 19: | Line 227: | ||
Both monk and envoy quests are focused on growth, for a quantity of a specific [[resource]], gold and [[splendor tokens]] will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting [[tokens]] for the respective group selected. | Both monk and envoy quests are focused on growth, for a quantity of a specific [[resource]], gold and [[splendor tokens]] will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting [[tokens]] for the respective group selected. | ||
==Military | ==Military== | ||
[[ | Military Missions become available after constructing a [[Keep]]. Players can send [[Army#Creating an Army|Companies]] out on Missions, and if the Mission is successful the Company will return with loot in the form of {{Item|resource=kingdom influence}} or [[Resources]]. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time. | ||
Missions are divided into Grades marked by the number of {{Item|resource=fleur de lis}}. Higher grade Missions will be unlocked after a Mission of the previous grade has been successfully completed. The "Strategic Patrol" Mission is the first Mission, and must be completed before any other Missions are unlocked. | |||
Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions. | |||
=== Military Missions === | |||
{| class="wikitable" style="min-width: 100%; display: table;" | |||
!Mission | |||
!Description | |||
!Risks | |||
!Prerequisites | |||
!Company Number and Type(s) | |||
!Rewards | |||
|- | |||
|Strategic Patrol | |||
|The First Constable offers a bounty of coins to anyone who can send a company to patrol strategic roads crossing your lands. | |||
|None | |||
|[[Army#Company Might|Might]] 18+<br />{{Item|resource=grade 1}} | |||
|1 Any | |||
|{{Item|resource=coin}}<br />{{Item|resource=Kingdom influence}} | |||
|- | |||
|Beast Begone | |||
|A nearby community of farmers is plagued by dangerous beasts. They're offering some of their goods to anyone who can drive the creatures away. | |||
|None | |||
|[[Army#Company Might|Might]] 48+<br />{{Item|resource=Grade 1}} | |||
|1 Sword | |||
|{{Item|resource=berries}}<br />{{Item|resource=fish}}<br />{{Item|resource=Kingdom influence}} | |||
|- | |||
|Garrison Gig | |||
|The First Constable has a shortage of guards for outposts near your village. She promises fair compensation to any fighters willing to lend a hand for a time. | |||
|None | |||
|[[Army#Company Might|Might]] 48+<br />{{Item|resource=grade 1}} | |||
|1 Sword | |||
|{{Item|resource=wood}}<br />{{Item|resource=planks}}<br />{{Item|resource=stone}}<br />{{Item|resource=Kingdom influence}} | |||
|- | |||
|Skirmish Season | |||
|Several settlements are offering a portion of their harvest to anyone who can dispatch soldiers to secure their lands. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 48+<br />{{Item|resource=grade 1}} | |||
|1 Sword | |||
|{{Item|resource=bread}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Convoy Escort | |||
|Convoys of merchants are venturing through a notoriously perilous part of the realm. They will share some goods with anyone who can ensure their safety. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 280+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | |||
|1 Spear<br />1 Any | |||
|{{Item|resource=cloth}}<br />{{Item|resource=clothes}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Enemy on the Move | |||
|Royal Army scouts have spotted well-armed enemy companies near our lands. Anyone who defeats them can claim the enemy's weapons for themselves. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 280+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | |||
|1 Bow<br />1 Any | |||
|{{Item|resource=sword}}<br />{{Item|resource=spear}}<br />{{Item|resource=shortbow}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Free the Granaries | |||
|Border settlements have been seized by enemy forces. Their Elders offer a share of their granaries to anyone who can liberate them. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 280+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | |||
|1 Sword<br />1 Any | |||
|{{Item|resource=boar}}<br />{{Item|resource=wheat}}<br />{{Item|resource=milk}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Hold the Line | |||
|The First Constable plans to build a line of forts along the realm's borders. She offers coin and leftover materials to combatants willing to hold the line. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 480+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | |||
|1 Any<br />1 Any<br />1 Any | |||
|{{Item|resource=polished stone}}<br />{{Item|resource=tools}}<br />{{Item|resource=wood}}<br />{{Item|resource=planks}}<br />{{Item|resource=stone}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Village Crawl | |||
|The Royal Army is advancing deep into enemy territory, opening up new opportunities for raids on villages rumoured to be brimming with goods. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 480+<br />{{Item|resource=grade 2}}<br />{{Item|resource=war ration}} | |||
|1 Spear<br />1 Sword<br />1 Any | |||
|{{Item|resource=cloth}}<br />{{Item|resource=clothes}}<br />{{Item|resource=beer}}<br />{{Item|resource=berries}}<br />{{Item|resource=fish}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Fort Feast | |||
|The First Constable has her eyes on a series of enemy forts famed for withstanding long sieges. Whoever captures them can keep the provisions inside. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 960+<br />{{Item|resource=grade 3}}<br />{{Item|resource=war ration}} | |||
|1 Spear<br />1 Bow<br />1 Any | |||
|{{Item|resource=cheese}}<br />{{Item|resource=bread}}<br />{{Item|resource=meat}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
|Noble Rescue | |||
|A noble has been taken hostage by a bitter rival and promises a fortune to whoever can set him free. The thing is - no one knows where he has been taken to. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 960+<br />{{Item|resource=grade 3}}<br />{{Item|resource=war ration}} | |||
|1 Sword<br />1 Bow<br />1 Any | |||
|{{Item|resource=gems}}<br />{{Item|resource=jewellery}}<br />{{Item|resource=coin}}<br />{{Item|resource=kingdom influence}} | |||
|} | |||
=== Military Campaigns === | |||
Military Campaigns are related to Missions, but are assigned by the King as a result of a Royal Courtier mandate after other Keep-related quests have been completed. Campaigns differ from Missions in that there are several stages in a Campaign, and at the end of each stage the player has the option of recalling their Companies or ordering them to fight on. Completing an entire Military Campaign is one of the requirements of the Kingdom Aspiration. Military Campaigns are also the only type of Mission from which players can win {{Item|resource=steel}} and tier 3 Weapons ({{Item|resource=longbow}}, {{Item|resource=longsword}}, {{Item|resource=pike}}). | |||
{| class="wikitable" style="min-width: 100%; display: table;" | |||
|+ | |||
!Mission | |||
!Description | |||
!Risks | |||
!Prerequisites | |||
!Company Number and Type(s) | |||
!Rewards | |||
|- | |||
|Defending the Farmland | |||
|The Enemy has raided the King's farmlands; if you aid in repelling the attackers, your Liege promises steel, coins, and a portion of the bread they plundered. | |||
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 600+<br />{{Item|resource=grade 3}}<br />{{Item|resource=war ration}} | |||
|1 Bow<br />1 Spear<br />1 Sword<br />1 Any | |||
|{{Item|resource=coin}}<br />{{Item|resource=steel}}<br />{{Item|resource=bread}}<br />{{Item|resource=longbow}}<br />{{Item|resource=pike}}<br />{{Item|resource=longsword}}<br />{{Item|resource=kingdom influence}} | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
== Aspiration Quests == | |||
a | |||
{| class="wikitable sortable mw-collapsible" | |||
!'''Estate Aspiration''' | |||
!Objectives | |||
!Description | |||
|- | |||
! rowspan="5" |[[File:Labor Splendor.png|frameless|100x100px]] | |||
'''<big>Labour</big>''' | |||
== | === A Prestigious Burg === | ||
|'''<small>Requirements</small>''' | |||
* Build a City Belfry | |||
* Increase 30 Houses to High Density | |||
* Host the Seneschal at your Tavern | |||
* Raise the Happiness of your village above 75 | |||
* Splendour for Labour estate is 500 or more | |||
'''<small>Restrictions</small>''' | |||
* Never build a Monastery | |||
* Never build a Castle | |||
* | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
! rowspan="5" |[[File:Kingdom Splendor.png|frameless|100x100px]] | |||
'''<big>Kingdom</big>''' | |||
=== A Mighty Stronghold === | |||
|'''<small>Requirements</small>''' | |||
* | |||
'''<small>Restrictions</small>''' | |||
* | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
! rowspan="5" |[[File:Clergy Splendor.png|frameless|100x100px]] | |||
'''<big>Clergy</big>''' | |||
=== A Prosperous Priory === | |||
|'''<small>Requirements</small>''' | |||
* <small>Build an '''Abbatial Church'''</small> | |||
* <small>Reach a population of '''150 Monastics'''</small> | |||
* <small>Host the Abbess at your '''Monastery'''</small> | |||
* <small>Splendour for '''Clergy''' estate is 500 or more</small> | |||
'''<small>Restrictions</small>''' | |||
* <small>Never build a Castle</small> | |||
* <small>Keep the Villager population below 75</small> | |||
* <small>Never promote a Villager</small> | |||
|<small>I aspire to...</small> | |||
Build a prosperous priory! | |||
<small>For players who want to focus on a monastery and trading.</small> | |||
|- | |||
|'''A Prosperous Priory, Part I''' | |||
| | |||
|- | |||
|'''<small>A Prosperous Priory, Part II</small>''' | |||
<small>I have promised the Abbess we would turn our monastery into a successful Priory.</small> | |||
*<small>Establish a Trade Route with <span style="color:#dca600;">'''[[Kinstone|Kinstone Abbey]]'''</span></small> | |||
*<small>Host pilgrims at your Hospitium</small> | |||
*<small>Reach a population of <span style="color:#dca600;">'''150 Monastics'''</span></small> | |||
| | |||
|- | |||
|'''A Prosperous Priory, Part III''' | |||
| | |||
|- | |||
|'''<small>A Prosperous Priory, Part IV</small>''' | |||
<small>I have promised the Abbess we would make our Priory renowned across the realm.</small> | |||
*<small>Build an <span style="color:#dca600;">'''Abbatial Church'''</span></small> | |||
*<small>Reach a population of <span style="color:#dca600;">'''150 Monastics'''</span></small> | |||
*<small>Host the Abbess at your Monastery</small> | |||
*<small>Splendour for <span style="color:#dca600;">'''Clergy'''</span> estate is 500 or more</small> | |||
| | |||
|} | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Latest revision as of 14:54, 8 February 2026
Quests in Foundation are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence.
Advice Quests
Advice quests guide the player through Foundation's gameplay loop. These quests function as a loose tutorial or guide to the game
All Advice quests are optional. The player may decline a quest by selecting the option, "I will continue on my own."
| Quest | Objectives | Description |
|---|---|---|
| Advice: Providing Food Diversity | Let's put food on the table.
|
Initiation:
Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.
Completion: Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability. |
| Advice: Promoting a Villager | I have agreed to spend Manuscripts to promote a Novice.
|
|
| Advice: Promoting a Novice | I have agreed to learn how to promote a few Serfs to Commoners.
|
|
| Advice: Improving a Trade Route | I promised I would delegate someone to deliver a shipment of (resource) to (Trade Partner).
|
|
| Advice: Assigning the Bailiff | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: Visiting the Royal Court | I promised the King that I would send an envoy to his court.
|
|
| Advice: Crafting War Rations | I have promised to produce War Rations for my combatants.
|
|
| Advice: Crafting Weapons | I have promised to produce more weapons for my combatants.
|
|
| Advice: Building a Monastery | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: | Initiation:
Completion: | |
| Advice: | Initiation:
Completion: |
Establishment Quests
Establishment quests are the first quests issued and designed to lay the first steps of the village.
| Quest | Reward |
|---|---|
| Place a Village Center | 500 Gold |
| Gather your resources | |
| Encourage immigration | 1 free territory |
| Promote your first villagers |
Event Quests
a
| Quest | Objectives | Rewards | Description |
|---|---|---|---|
| Hosting the Berry/Bread/Fish Fair | I have told the Elders that we will host a (berry/bread/fish) fair.
|
On Success:
I have told the Elders that we will host a (berry/bread/fish) fair.
|
Duration: 21 days
Initiation: Bread: With so much bread in the granaries, the Elders believe your village might be ready for a bread fair! If you can ensure everyone has a good time, there is a good chance the trading value of this resource will improve.
|
| Gifting Jewellery | Duration: 21 days?
Initiation: The Elders have decided a gift is in order! They intend to dazzle the Seneschal with opulent jewellery—but naturally, they expect you to supply the offering.
| ||
| Hosting the Seneschal/Abbess | Seneschal: I have invited the Seneschal to stay in our village for a few months.
|
Duration: 90 days?
Initiation:
| |
| Hosting a Feast for the Seneschal (title?) | Duration: 21 days?
Initiation: The Elders have one final trick up their sleeves: a grand celebration to bid the Seneschal farewell! They ask you to organise a private feast with fine food and drinks and ensure the comfort of the few distinguished Elders they plan to invite.
|
Monk and Envoy Quests
Both monk and envoy quests are focused on growth, for a quantity of a specific resource, gold and splendor tokens will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting tokens for the respective group selected.
Military
Military Missions become available after constructing a Keep. Players can send Companies out on Missions, and if the Mission is successful the Company will return with loot in the form of
Kingdom Influence or Resources. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time.
Missions are divided into Grades marked by the number of
Fleur de Lis. Higher grade Missions will be unlocked after a Mission of the previous grade has been successfully completed. The "Strategic Patrol" Mission is the first Mission, and must be completed before any other Missions are unlocked.
Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions.
Military Missions
| Mission | Description | Risks | Prerequisites | Company Number and Type(s) | Rewards |
|---|---|---|---|---|---|
| Strategic Patrol | The First Constable offers a bounty of coins to anyone who can send a company to patrol strategic roads crossing your lands. | None | Might 18+ |
1 Any | |
| Beast Begone | A nearby community of farmers is plagued by dangerous beasts. They're offering some of their goods to anyone who can drive the creatures away. | None | Might 48+ |
1 Sword | |
| Garrison Gig | The First Constable has a shortage of guards for outposts near your village. She promises fair compensation to any fighters willing to lend a hand for a time. | None | Might 48+ |
1 Sword | |
| Skirmish Season | Several settlements are offering a portion of their harvest to anyone who can dispatch soldiers to secure their lands. | Might 48+ |
1 Sword | ||
| Convoy Escort | Convoys of merchants are venturing through a notoriously perilous part of the realm. They will share some goods with anyone who can ensure their safety. | Might 280+ |
1 Spear 1 Any |
||
| Enemy on the Move | Royal Army scouts have spotted well-armed enemy companies near our lands. Anyone who defeats them can claim the enemy's weapons for themselves. | Might 280+ |
1 Bow 1 Any |
||
| Free the Granaries | Border settlements have been seized by enemy forces. Their Elders offer a share of their granaries to anyone who can liberate them. | Might 280+ |
1 Sword 1 Any |
||
| Hold the Line | The First Constable plans to build a line of forts along the realm's borders. She offers coin and leftover materials to combatants willing to hold the line. | Might 480+ |
1 Any 1 Any 1 Any |
||
| Village Crawl | The Royal Army is advancing deep into enemy territory, opening up new opportunities for raids on villages rumoured to be brimming with goods. | Might 480+ |
1 Spear 1 Sword 1 Any |
||
| Fort Feast | The First Constable has her eyes on a series of enemy forts famed for withstanding long sieges. Whoever captures them can keep the provisions inside. | Might 960+ |
1 Spear 1 Bow 1 Any |
||
| Noble Rescue | A noble has been taken hostage by a bitter rival and promises a fortune to whoever can set him free. The thing is - no one knows where he has been taken to. | Might 960+ |
1 Sword 1 Bow 1 Any |
Military Campaigns
Military Campaigns are related to Missions, but are assigned by the King as a result of a Royal Courtier mandate after other Keep-related quests have been completed. Campaigns differ from Missions in that there are several stages in a Campaign, and at the end of each stage the player has the option of recalling their Companies or ordering them to fight on. Completing an entire Military Campaign is one of the requirements of the Kingdom Aspiration. Military Campaigns are also the only type of Mission from which players can win
Steel and tier 3 Weapons (
Longbow,
Longsword,
Pike).
| Mission | Description | Risks | Prerequisites | Company Number and Type(s) | Rewards |
|---|---|---|---|---|---|
| Defending the Farmland | The Enemy has raided the King's farmlands; if you aid in repelling the attackers, your Liege promises steel, coins, and a portion of the bread they plundered. | Might 600+ |
1 Bow 1 Spear 1 Sword 1 Any |
||
Aspiration Quests
a
| Estate Aspiration | Objectives | Description |
|---|---|---|
Labour A Prestigious Burg |
Requirements
Restrictions
|
|
Kingdom A Mighty Stronghold |
Requirements
Restrictions |
|
Clergy A Prosperous Priory |
Requirements
Restrictions
|
I aspire to...
Build a prosperous priory! For players who want to focus on a monastery and trading. |
| A Prosperous Priory, Part I | ||
| A Prosperous Priory, Part II
I have promised the Abbess we would turn our monastery into a successful Priory.
|
||
| A Prosperous Priory, Part III | ||
| A Prosperous Priory, Part IV
I have promised the Abbess we would make our Priory renowned across the realm.
|