Difference between revisions of "Quests"

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All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''"
All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''"
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable"
!'''Quest'''
!'''Quest'''
!Objectives  
!Objectives  
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Both monk and envoy quests are focused on growth, for a quantity of a specific [[resource]], gold and [[splendor tokens]] will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting [[tokens]] for the respective group selected.
Both monk and envoy quests are focused on growth, for a quantity of a specific [[resource]], gold and [[splendor tokens]] will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting [[tokens]] for the respective group selected.


==Military Missions==
==Military==
Military Missions become available after constructing a [[Keep]]. Players can send [[Army#Creating an Army|Companies]] out on Missions, and if the Mission is successful the Company will return with loot in the form of {{Item|resource=kingdom influence}} or [[Resources]]. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time.
Military Missions become available after constructing a [[Keep]]. Players can send [[Army#Creating an Army|Companies]] out on Missions, and if the Mission is successful the Company will return with loot in the form of {{Item|resource=kingdom influence}} or [[Resources]]. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time.


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Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions.
Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions.


=== List of Military Missions ===
=== Military Missions ===
{| class="wikitable" style="min-width: 100%; display: table;"
{| class="wikitable" style="min-width: 100%; display: table;"
!Mission
!Mission
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=== Military Campaigns ===
=== Military Campaigns ===
Military Campaigns are related to Missions, but are assigned by the King as a result of a Royal Courtier mandate after other Keep-related quests have been completed. Campaigns differ from Missions in that there are several stages in a Campaign, and at the end of each stage the player has the option of recalling their Companies or ordering them to fight on. Completing an entire Military Campaign is one of the requirements of the Kingdom Aspiration. Military Campaigns are also the only type of Mission from which players can win {{Item|resource=steel}} and tier 3 Weapons ({{Item|resource=longbow}}, {{Item|resource=longsword}}, {{Item|resource=pike}}).
Military Campaigns are related to Missions, but are assigned by the King as a result of a Royal Courtier mandate after other Keep-related quests have been completed. Campaigns differ from Missions in that there are several stages in a Campaign, and at the end of each stage the player has the option of recalling their Companies or ordering them to fight on. Completing an entire Military Campaign is one of the requirements of the Kingdom Aspiration. Military Campaigns are also the only type of Mission from which players can win {{Item|resource=steel}} and tier 3 Weapons ({{Item|resource=longbow}}, {{Item|resource=longsword}}, {{Item|resource=pike}}).
{| class="wikitable"
{| class="wikitable" style="min-width: 100%; display: table;"
|+
|+
!Mission
!Mission
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|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}}
|{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}}
|[[Army#Company Might|Might]] 600+<br />{{Item|resource=grade 3}}<br />{{Item|resource=war ration}}
|[[Army#Company Might|Might]] 600+<br />{{Item|resource=grade 3}}<br />{{Item|resource=war ration}}
|1 Bow<br />1 Spear
|1 Bow<br />1 Spear<br />1 Sword<br />1 Any
1 Sword<br />1 Any
|{{Item|resource=coin}}<br />{{Item|resource=steel}}<br />{{Item|resource=bread}}<br />{{Item|resource=longbow}}<br />{{Item|resource=pike}}<br />{{Item|resource=longsword}}<br />{{Item|resource=kingdom influence}}
|{{Item|resource=coin}}<br />{{Item|resource=steel}}<br />{{Item|resource=bread}}<br />{{Item|resource=longbow}}<br />{{Item|resource=pike}}<br />{{Item|resource=longsword}}{{Item|resource=kingdom influence}}
|-
|-
|
|
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|'''<small>Requirements</small>'''
|'''<small>Requirements</small>'''


*  
* Build a City Belfry
* Increase 30 Houses to High Density
* Host the Seneschal at your Tavern
* Raise the Happiness of your village above 75
* Splendour for Labour estate is 500 or more


'''<small>Restrictions</small>'''


 
* Never build a Monastery
'''<small>Restrictions</small>'''
* Never build a Castle


*  
*  
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