Difference between revisions of "Quests"

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'''Quests''' in ''[[Foundation]]'' are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around [[resources]] and obtaining [[Influence]].
'''Quests''' in ''[[Foundation]]'' are events and targets that appear throughout the game, suggesting new objectives for the player and/or offering rewards for completing certain tasks.
 
== Tutorial Quests ==
Tutorial Quests appear only if the player has selected Tutorial Mode during game set-up. These Quests are designed to teach new players the first steps of building a functioning city.


== Advice Quests ==
== Advice Quests ==
Advice quests guide the player through ''Foundation''<nowiki/>'s gameplay loop. These quests function as a loose tutorial or guide to the game
Advice Quests appear throughout all games, and inform the player of possible/suggested next steps in developing their settlement. They are completely optional - the player may decline any Advice Quest by selecting the option, "''I will continue on my own.''" - and carry neither penalties for failure nor rewards for completion.
 
It is important to note that Advice Quests appear when certain criteria are met, but do not take account of the actual development of the town as a whole. Therefore when an Advice Quest appears, it is merely notifying the player of something that they ''could'' do next, but the appearance of the Quest does not necessarily mean that the player or town is ready to complete that Quest.


All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''"
For example, the "Promote a Villager" Advice Quest appears the first time that any [[Serf]] has all their [[Needs]] met, but in nearly all cases the player will need to develop several more industries before they will be ready to promote and supply their first [[Commoner|Commoners]].
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!'''Quest'''
!'''Quest'''
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