Difference between revisions of "Castle"
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== Overview == | |||
{{Building oInfobox|image={{PAGENAME}}}} | {{Building oInfobox|image={{PAGENAME}}}} | ||
The '''Castle''' is a [[building]] in ''[[Foundation]]''. It is unlocked in tier 1 on the Kingdom path of the [[Progression]] tree for the cost of {{Item|resource=gold coins|value=25}}. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path. | The '''Castle''' is a [[building]] in ''[[Foundation]]''. It is unlocked in tier 1 on the Kingdom path of the [[Progression]] tree for the cost of {{Item|resource=gold coins|value=25}}. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path. | ||
The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate. | The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate. | ||
== Sub-buildings == | |||
{| class="wikitable" | |||
!Tier | |||
!Sub-building | |||
!Description | |||
|- | |||
|1 | |||
|Castle Keep | |||
Barracks | |||
Armoury | |||
[[Great Hall]] | |||
Free Build | |||
|Allows the player to employ [[Tax Collector|Tax Collectors]]. | |||
Unlocks [[Mandates]]. | |||
Allows construction of parts with no function for aesthetics. | |||
|- | |||
|2 | |||
|[[Bailiff's Office|Bailiff Office]] | |||
[[Cloister|Watchpost]] | |||
[[Treasury]] | |||
|Allows the player to appoint a [[Bailiff]]. | |||
Allows the player to employ [[Patrollers]] and [[Watchmen]] | |||
Increases the player's treasury capacity. | |||
|- | |||
|3 | |||
|None | |||
| | |||
|- | |||
|4 | |||
|None | |||
| | |||
|- | |||
|5 | |||
|None | |||
| | |||
|} | |||
Revision as of 21:43, 21 February 2026
Overview
The Castle is a building in Foundation. It is unlocked in tier 1 on the Kingdom path of the Progression tree for the cost of 25
Gold Coins. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path.
The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.
Sub-buildings
| Tier | Sub-building | Description |
|---|---|---|
| 1 | Castle Keep
Barracks Armoury Free Build |
Allows the player to employ Tax Collectors.
Unlocks Mandates. Allows construction of parts with no function for aesthetics. |
| 2 | Bailiff Office | Allows the player to appoint a Bailiff.
Allows the player to employ Patrollers and Watchmen Increases the player's treasury capacity. |
| 3 | None | |
| 4 | None | |
| 5 | None |