Difference between revisions of "Progression"
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==Labor== | ==Labor== | ||
Labor splendor focuses on the needs of the people, adding resource facilities and the [[sculpture workshop]]. Influence is gained from the construction of [[tavern]]s | Labor splendor focuses on the needs of the people, adding resource facilities and the [[Sculpture Workshop|sculpture workshop]]. Influence is gained from the construction of [[tavern]]s | ||
==Kingdom== | ==Kingdom== | ||
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==Clergy== | ==Clergy== | ||
Clergy splendor is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[common goods workshop]] and [[candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries. | Clergy splendor is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 14:31, 21 February 2024
Progress is the fifth tab in the book and allows for additional technologies and capabilities to be unlocked. A core part of progression is prosperity, splendor and influence: each being a mark of the overall power of the village.
Overview
Progression has five core sections: Common Path, Labor, Kingdom, Clergy and Edicts & Privileges. with the exception of the latter, each tier within the tree depends on prosperity and for the Labor, Kingdom and Clergy paths, splendor with the relevant estate.
Prosperity
As implied by the name, prosperity is an indicator of how prosperous the village is overall. The break down of prosperity can be seen in the Common Path tab. Influences to prosperity are:
- Wealth: Highest monthly profit to date.
- Territory: The total number of territories the village has.
- Commerce: Availability and level of trade available.
- Population: A combination of the number of villagers and their status.
- Splendor: The level of splendor produced by relevant buildings.
- Beautification: How beautiful the village is.
In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the manor house will improve the splendor rating.
Labor
Labor splendor focuses on the needs of the people, adding resource facilities and the sculpture workshop. Influence is gained from the construction of taverns
Kingdom
Kingdom splendor focused more towards military development. Influence is earned from the construction of keeps.
Clergy
Clergy splendor is orientated around religion and is a necessity for building a monastery, further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the common goods workshop and candlemaker's workshop. Increasing influence is done with the construction of churches and monasteries.