Difference between revisions of "Quests"
HoubkneghteS (talk | contribs) |
|||
| (6 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
'''Quests''' in ''[[Foundation]]'' are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around [[resources]] and obtaining [[Influence]]. | '''Quests''' in ''[[Foundation]]'' are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around [[resources]] and obtaining [[Influence]]. | ||
== Advice Quests == | |||
Advice quests guide the player through ''Foundation''<nowiki/>'s gameplay loop. These quests function as a loose tutorial or guide to the game | |||
All Advice quests are optional. The player may decline a quest by selecting the option, "''I will continue on my own.''" | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!'''Quest''' | |||
!Objectives | |||
!Description | |||
|- | |||
|'''Advice: Providing Food Diversity''' | |||
|<small>Let's put food on the table.</small> | |||
*<small>Produce at least <span style="color:#dca600;">'''1'''</span> different <span style="color:#dca600;">'''Refined Food'''</span></small> | |||
* <small>Fill <span style="color:#dca600;">'''Refined Food'''</span> Need for your Serfs</small> | |||
|'''<small>Initiation:</small>''' | |||
<small>Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.</small> | |||
'''<small>Completion:</small>''' | |||
<small>Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability.</small> | |||
|- | |||
| | |||
| | |||
| | |||
|- | |||
| '''Advice: Promoting a Villager''' | |||
|<small>I have agreed to spend Manuscripts to promote a [[Novice|Novice.]]</small> | |||
*<small>Have {{Item|resource=manuscript|value=5}}</small> <small>or more inside storage facilities</small> | |||
*<small>Own a <span style="color:#dca600;">'''Great Hall'''</span></small> | |||
*<small>Promote a ''Nun/Monk'' to the next status</small> | |||
| | |||
|- | |||
|'''Advice: Promoting a Novice''' | |||
|<small>I have agreed to learn how to promote a few [[Serf|Serfs]] to [[Commoner|Commoners.]]</small> | |||
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small> | |||
*<small>Promote a villager to <span style="color:#dca600;">'''Commoner'''</span></small> | |||
| | |||
|- | |||
|'''Advice: Improving a Trade Route''' | |||
|<small>I promised I would delegate someone to deliver a shipment of ''(resource)'' to ''[[Trade|(Trade Partner).]]''</small> | |||
*<small>Acquire 'Bailiff Office' in the Progression menu</small> | |||
*<small>Assign a new <span style="color:#dca600;">'''Bailiff'''</span></small> | |||
*<small>Have more than ''(# resource)'' inside storage facilities</small> | |||
*<small>Start the Mandate <span style="color:#dca600;">'''Improve the (''Trade Partner)'' trade route'''</span></small> | |||
*<small>Have the <span style="color:#dca600;">'''(''Trade Partner)'''''</span> trade route(s) at level <span style="color:#dca600;">'''2'''</span></small> | |||
| | |||
|- | |||
|'''Advice: Assigning the Bailiff''' | |||
|<small>I have decided to learn how to nominate a Bailiff.</small> | |||
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small> | |||
*<small>Build a <span style="color:#dca600;">'''Bailiff Office'''</span></small> | |||
*<small>Assign a new <span style="color:#dca600;">'''Bailiff'''</span></small> | |||
*<small>Complete the Mandate <span style="color:#dca600;">'''Influence the Labour Estate in your favour'''</span></small> | |||
| '''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |||
|'''Advice: Visiting the Royal Court''' | |||
|<small>I promised the King that I would send an envoy to his court.</small> | |||
*<small>Build a <span style="color:#dca600;">'''Great Hall'''</span></small> | |||
*<small>Build a <span style="color:#dca600;">'''Royal Office'''</span></small> | |||
*<small>Start the Mandate <span style="color:#dca600;">'''Attend the court to discuss Royal Duties'''</span></small> | |||
| | |||
|- | |||
|'''Advice: Crafting War Rations''' | |||
|<small>I have promised to produce War Rations for my combatants.</small> | |||
*<small>Acquire 'Provisioner' in the Progression menu</small> | |||
*<small>Assign <span style="color:#dca600;">'''War Ration'''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | |||
*<small>Have {{Item|resource=War Ration|value=25}}</small> <small>or more inside storage facilities</small> | |||
| | |||
|- | |||
|'''Advice: Crafting Weapons''' | |||
|<small>I have promised to produce more weapons for my combatants.</small> | |||
*<small>Acquire '(''weapon) warfare''<nowiki/>' in the Progression menu</small> | |||
*<small>Own a <span style="color:#dca600;">'''(''weapon production)'''''</span></small> | |||
*<small>Improve your <span style="color:#dca600;">'''Castle'''</span> with <span style="color:#dca600;">'''Armoury'''</span></small> | |||
*<small>Assign <span style="color:#dca600;">'''''(weapon)'''''</span> to an <span style="color:#dca600;">'''Armoury'''</span></small> | |||
*<small>Have <span style="color:#dca600;">'''5 ''(weapon)'''''</span></small> <small>or more inside storage facilities</small> | |||
| | |||
|- | |||
|'''Advice: Building a Monastery''' | |||
|<small>I have decided to learn how to nominate a Bailiff.</small> | |||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Dorms</small> | |||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span></small> | |||
*<small>Build a <span style="color:#dca600;">'''Monastery'''</span> that has Monastic Scriptorium</small> | |||
*<small>Reach a population of <span style="color:#dca600;">'''4 Monastics'''</span></small> | |||
|'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |||
|'''Advice:''' | |||
| | |||
|'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |||
|'''Advice:''' | |||
| | |||
|'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|} | |||
==Establishment Quests== | ==Establishment Quests== | ||
Establishment quests are the first quests issued and designed to lay the first steps of the village. | Establishment quests are the first quests issued and designed to lay the first steps of the village. | ||
{| class = "wikitable" | {| class="wikitable" | ||
! Quest !! Reward | ! Quest!! Reward | ||
|- | |- | ||
| Place a Village Center || 500 Gold | |Place a Village Center||500 Gold | ||
|- | |- | ||
| Gather your resources || | | Gather your resources|| | ||
|- | |||
| Encourage immigration||1 free [[territory]] | |||
|- | |||
|Promote your first villagers|| | |||
|} | |||
== Event Quests == | |||
a | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!'''Quest''' | |||
!Objectives | |||
!Rewards | |||
!Description | |||
|- | |||
|'''Hosting the Berry/Bread/Fish Fair''' | |||
|<small>I have told the Elders that we will host a ''(berry/bread/fish)'' fair.</small> | |||
*<small>Assign <span style="color:#dca600;">'''''Berries/Bread/Fish'''''</span> to a <span style="color:#dca600;">'''Village Market/Market Hall'''</span></small> | |||
*<small>Raise the Happiness of your village to 75</small> | |||
*<small>Wait for the fair to be over</small> | |||
|'''<small>On Success:</small>''' | |||
<small>I have told the Elders that we will host a ''(berry/bread/fish)'' fair.</small> | |||
*<small>{{Item|resource=labour influence|value=10}}</small> | |||
*<small>Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Labour allegiance.</small> | |||
*<small>Trade bonus of <span style="color:#729300;">'''25%'''</span> when selling ''(berries/bread/fish)''.</small> | |||
*<small>Happiness bonus of <span style="color:#729300;">'''25%'''</span> for villagers with Villager profile.</small> | |||
'''<small>On Failure:</small>''' | |||
*<small>{{Item|resource=labour influence|value=-10}}</small> | |||
*<small>Happiness bonus of <span style="color:#ea531f;">'''-25%'''</span> for villagers with Villager profile.</small> | |||
|<small>Duration: <span style="color:#dca600;">'''21 days'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>'''Bread:''' With so much bread in the granaries, the Elders believe your village might be ready for a bread fair! If you can ensure everyone has a good time, there is a good chance the trading value of this resource will improve.</small> | |||
* <small>Option: ''Let's host a (food) fair.''</small> | |||
* <small>Option: ''Order my (workers) to work double...''</small> <small>- Influenced by your best Baker</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that workers are <span style="color:#729300;">'''focused'''</span> '''or''' <span style="color:#ea531f;">'''panicked'''</span>, and that yields of ''(food)'' are improved/decreased by <span style="color:#dca600;">'''50%'''</span>.</small> | |||
* <small>Option: ''Let's gather another time.''</small> | |||
<small><br />'''Completion:'''</small> | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|'''Gifting Jewellery''' | |||
| | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''21 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>The Elders have decided a gift is in order! They intend to dazzle the Seneschal with opulent jewellery—but naturally, they expect you to supply the offering.</small> | |||
* <small>Option: ''Nothing is too great for our cause!''</small> | |||
* <small>Option: ''Let my best Tax Collector handle the gift.''</small> <small>- Influenced by your best Tax Collector</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that the Seneschal <span style="color:#729300;">'''is enchanted by'''</span> '''or''' <span style="color:#ea531f;">'''is outraged by'''</span> your Taverner's gift, and Happiness bonus of <span style="color:#729300;">'''10%'''</span> '''or''' <span style="color:#ea531f;">'''-10%'''</span>.</small> | |||
* <small>Option: ''Why don't you take care of it?''</small> | |||
* <small>Option: ''Isn't this bribery?''</small> | |||
'''<small>Completion:</small>''' | |||
|- | |- | ||
| | | '''Hosting the ''Seneschal/Abbess''''' | ||
|'''<small>Seneschal:</small>''' <small>I have invited the Seneschal to stay in our village for a few months.</small> | |||
* <small>Host the Seneschal with 95% approval.</small> | |||
<small>'''Abbess:''' I have invited the Abbess to stay in our Priory for a few months.</small> | |||
*<small>Host the Abbess and her suite with 95% approval.</small> | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''90 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
'''<small>Completion:</small>''' | |||
|- | |- | ||
| | |'''Hosting a Feast for the Seneschal (title?)''' | ||
| | |||
| | |||
|<small>Duration: <span style="color:#dca600;">'''21 days?'''</span></small> | |||
'''<small>Initiation:</small>''' | |||
<small>The Elders have one final trick up their sleeves: a grand celebration to bid the Seneschal farewell! They ask you to organise a private feast with fine food and drinks and ensure the comfort of the few distinguished Elders they plan to invite.</small> | |||
* <small>Option: ''Let's have a feast!''</small> | |||
* <small>Option: ''This sounds like something my best Taverner could handle!''</small> <small>- Influenced by your best Taverner</small> <small>- <span style="color:#dca600;">'''percentage chance'''</span> that the Seneschal <span style="color:#729300;">'''has a great time at'''</span> '''or''' <span style="color:#ea531f;">'''is exhausted by'''</span> your Taverner's revelries, and Happiness bonus of <span style="color:#729300;">'''10%'''</span> '''or''' <span style="color:#ea531f;">'''-10%'''</span>.</small> | |||
* <small>Option: ''Why don't you take care of it?''</small> | |||
* <small>Option: ''I think he's tired of your schemes.''</small> | |||
'''<small>Completion:</small>''' | |||
|} | |} | ||
| Line 20: | Line 228: | ||
==Military Quests== | ==Military Quests== | ||
[[File:Military Mission.png|thumb|A listing of military missions, showing the missions' names, difficulties, and distance.]] | |||
Military quests become available after constructing a [[keep]]. By sending [[soldiers]] out on a military mission there is the chance of obtaining coins, resources and special items, such as [[pike]]s and [[blueprint]]s. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards. | Military quests become available after constructing a [[keep]]. By sending [[soldiers]] out on a military mission there is the chance of obtaining coins, resources and special items, such as [[pike]]s and [[blueprint]]s. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards. | ||
| Line 26: | Line 235: | ||
==End Game Quests== | ==End Game Quests== | ||
End game quests are planned for release in build 1.9. | End game quests are planned for release in build 1.9. | ||
== Aspiration Quests == | |||
a | |||
{| class="wikitable sortable mw-collapsible" | |||
!'''Estate Aspiration''' | |||
!Objectives | |||
!Description | |||
|- | |||
! rowspan="5" |[[File:Labor Splendor.png|frameless|100x100px]] | |||
'''<big>Labour</big>''' | |||
=== <Aspiration> === | |||
|'''<small>Requirements</small>''' | |||
* | |||
'''<small>Restrictions</small>''' | |||
* | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
! rowspan="5" |[[File:Kingdom Splendor.png|frameless|100x100px]] | |||
'''<big>Kingdom</big>''' | |||
=== <Aspiration> === | |||
|'''<small>Requirements</small>''' | |||
* | |||
'''<small>Restrictions</small>''' | |||
* | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
! rowspan="5" |[[File:Clergy Splendor.png|frameless|100x100px]] | |||
'''<big>Clergy</big>''' | |||
=== A Prosperous Priory === | |||
|'''<small>Requirements</small>''' | |||
* <small>Build an '''Abbatial Church'''</small> | |||
* <small>Reach a population of '''150 Monastics'''</small> | |||
* <small>Host the Abbess at your '''Monastery'''</small> | |||
* <small>Splendour for '''Clergy''' estate is 500 or more</small> | |||
'''<small>Restrictions</small>''' | |||
* <small>Never build a Castle</small> | |||
* <small>Keep the Villager population below 75</small> | |||
* <small>Never promote a Villager</small> | |||
|<small>I aspire to...</small> | |||
Build a prosperous priory! | |||
<small>For players who want to focus on a monastery and trading.</small> | |||
|- | |||
|'''A Prosperous Priory, Part I''' | |||
| | |||
|- | |||
|'''<small>A Prosperous Priory, Part II</small>''' | |||
<small>I have promised the Abbess we would turn our monastery into a successful Priory.</small> | |||
*<small>Establish a Trade Route with <span style="color:#dca600;">'''[[Kinstone|Kinstone Abbey]]'''</span></small> | |||
*<small>Host pilgrims at your Hospitium</small> | |||
*<small>Reach a population of <span style="color:#dca600;">'''150 Monastics'''</span></small> | |||
| | |||
|- | |||
|'''A Prosperous Priory, Part III''' | |||
| | |||
|- | |||
|'''<small>A Prosperous Priory, Part IV</small>''' | |||
<small>I have promised the Abbess we would make our Priory renowned across the realm.</small> | |||
*<small>Build an <span style="color:#dca600;">'''Abbatial Church'''</span></small> | |||
*<small>Reach a population of <span style="color:#dca600;">'''150 Monastics'''</span></small> | |||
*<small>Host the Abbess at your Monastery</small> | |||
*<small>Splendour for <span style="color:#dca600;">'''Clergy'''</span> estate is 500 or more</small> | |||
| | |||
|} | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Latest revision as of 00:33, 20 April 2025
Quests in Foundation are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence.
Advice Quests
Advice quests guide the player through Foundation's gameplay loop. These quests function as a loose tutorial or guide to the game
All Advice quests are optional. The player may decline a quest by selecting the option, "I will continue on my own."
| Quest | Objectives | Description |
|---|---|---|
| Advice: Providing Food Diversity | Let's put food on the table.
|
Initiation:
Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food. Completion: Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability. |
| Advice: Promoting a Villager | I have agreed to spend Manuscripts to promote a Novice.
|
|
| Advice: Promoting a Novice | I have agreed to learn how to promote a few Serfs to Commoners.
|
|
| Advice: Improving a Trade Route | I promised I would delegate someone to deliver a shipment of (resource) to (Trade Partner).
|
|
| Advice: Assigning the Bailiff | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: Visiting the Royal Court | I promised the King that I would send an envoy to his court.
|
|
| Advice: Crafting War Rations | I have promised to produce War Rations for my combatants.
|
|
| Advice: Crafting Weapons | I have promised to produce more weapons for my combatants.
|
|
| Advice: Building a Monastery | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: | Initiation:
Completion: | |
| Advice: | Initiation:
Completion: |
Establishment Quests
Establishment quests are the first quests issued and designed to lay the first steps of the village.
| Quest | Reward |
|---|---|
| Place a Village Center | 500 Gold |
| Gather your resources | |
| Encourage immigration | 1 free territory |
| Promote your first villagers |
Event Quests
a
| Quest | Objectives | Rewards | Description |
|---|---|---|---|
| Hosting the Berry/Bread/Fish Fair | I have told the Elders that we will host a (berry/bread/fish) fair.
|
On Success:
I have told the Elders that we will host a (berry/bread/fish) fair.
|
Duration: 21 days
Initiation: Bread: With so much bread in the granaries, the Elders believe your village might be ready for a bread fair! If you can ensure everyone has a good time, there is a good chance the trading value of this resource will improve.
|
| Gifting Jewellery | Duration: 21 days?
Initiation: The Elders have decided a gift is in order! They intend to dazzle the Seneschal with opulent jewellery—but naturally, they expect you to supply the offering.
| ||
| Hosting the Seneschal/Abbess | Seneschal: I have invited the Seneschal to stay in our village for a few months.
|
Duration: 90 days?
Initiation:
| |
| Hosting a Feast for the Seneschal (title?) | Duration: 21 days?
Initiation: The Elders have one final trick up their sleeves: a grand celebration to bid the Seneschal farewell! They ask you to organise a private feast with fine food and drinks and ensure the comfort of the few distinguished Elders they plan to invite.
|
Monk and Envoy Quests
Both monk and envoy quests are focused on growth, for a quantity of a specific resource, gold and splendor tokens will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting tokens for the respective group selected.
Military Quests
Military quests become available after constructing a keep. By sending soldiers out on a military mission there is the chance of obtaining coins, resources and special items, such as pikes and blueprints. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards.
Quests can vary in difficilty, time to complete, and the rewards, with more difficult quests requiring more and better trained soldiers but usually also offering better rewards.
End Game Quests
End game quests are planned for release in build 1.9.
Aspiration Quests
a
| Estate Aspiration | Objectives | Description |
|---|---|---|
|
Labour <Aspiration> |
Requirements
Restrictions |
|
|
Kingdom <Aspiration> |
Requirements
Restrictions |
|
|
Clergy A Prosperous Priory |
Requirements
Restrictions
|
I aspire to...
Build a prosperous priory! For players who want to focus on a monastery and trading. |
| A Prosperous Priory, Part I | ||
| A Prosperous Priory, Part II
I have promised the Abbess we would turn our monastery into a successful Priory.
|
||
| A Prosperous Priory, Part III | ||
| A Prosperous Priory, Part IV
I have promised the Abbess we would make our Priory renowned across the realm.
|