Difference between revisions of "Housing"
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Villagers in ''Foundation'' live in '''Houses'''. Rather than placing and building Houses directly, players paint a Residential zone over the area they wish houses to be built; if this zone meets the conditions described below, Villagers will automatically place housing foundations within this zone. Builders will then build these houses in the same way that they build other buildings during their working hours. | {{Building oInfobox|title=House}}Villagers in ''Foundation'' live in '''Houses'''. Rather than placing and building Houses directly, players paint a Residential zone over the area they wish houses to be built; if this zone meets the conditions described below, Villagers will automatically place housing foundations within this zone. Builders will then build these houses in the same way that they build other buildings during their working hours. | ||
Housing of some kind is required by all levels and types of Villagers to fill the housing [[Needs|Need]]. However Monastics are housed in [[Monk Dorms|Monk]] or [[Nun Dorms]], and Combatants are typically housed in the [[Barracks]] and [[Private Quarters]], so usually Residential zone need only be painted for Villagers of the Villager type; [[Serf|Serfs]], [[Commoner|Commoners]] and [[Citizen|Citizens]]. | Housing of some kind is required by all levels and types of Villagers to fill the housing [[Needs|Need]]. However Monastics are housed in [[Monk Dorms|Monk]] or [[Nun Dorms]], and Combatants are typically housed in the [[Barracks]] and [[Private Quarters]], so usually Residential zone need only be painted for Villagers of the Villager type; [[Serf|Serfs]], [[Commoner|Commoners]] and [[Citizen|Citizens]]. | ||
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!Quality!! Density!!Construction Requirements!! Occupants!!Tax Storage | !Quality!! Density!!Construction Requirements!! Occupants!!Tax Storage | ||
|- | |- | ||
| rowspan="3" | | | rowspan="3" |1 | ||
([[Serf]]) | ([[Serf]]) | ||
|1||{{item|resource=Wood|value=11}} ||2||20 | |1||{{item|resource=Wood|value=11}} ||2||20 | ||
|- | |- | ||
| 2||{{item|resource= | | 2||{{item|resource=planks|value=20}}||6||60 | ||
|- | |- | ||
|3 | |3 | ||
| Line 38: | Line 38: | ||
|100 | |100 | ||
|- | |- | ||
| rowspan="3" | | | rowspan="3" | 2 | ||
([[Commoner]]) | ([[Commoner]]) | ||
| 1||{{Item|resource=Planks|value=10}} | | 1||{{Item|resource=Planks|value=10}} | ||
| Line 64: | Line 64: | ||
|100 | |100 | ||
|- | |- | ||
| rowspan="3" | | | rowspan="3" |3 | ||
([[Citizen]]) | ([[Citizen]]) | ||
| 1 | | 1 | ||
| Line 100: | Line 100: | ||
|100 | |100 | ||
|} | |} | ||
==wShape and Appearance== | |||
As Houses upgrade, their structure and construction materials change. At tier 1 quality, Houses are made of wattle and daub with thatched roofs and woven wattle fencing. Tier 2 quality Houses are half-timbered with roof shingles and stone fencing. Tier 3 quality Houses are of masonry and half-timbered construction, with roof shingles and elegant stone fencing. | |||
The overall layout of the house is determined automatically when its foundations are first placed, depending on the available Residential zone. This overall shape, indicated by the boundary fence, will remain consistent throughout upgrades. While tier 1 and 2 density houses have similar footprints and gardens bounded by the fence, the tier 3 density version of the same house will fill out the fence boundary almost entirely.[[File:House-procedural-shape-adaption.gif|alt=High density houses change shape around decor.|thumb|261x261px|Animated gif: High density houses change shape if other items are placed in their boundary.]]Decorations and buildings can be placed within the garden areas of houses with no ill effects. When the House reaches tier 3 density (which usually fills the whole garden area) the House will adjust its size and shape around the building or decoration. However placing a building or decoration directly over a tier 1 or 2 density house will destroy the house. | |||
{| class="wikitable style=" text-align: center;" | |||
|+ | |||
! | |||
!Low Density | |||
!Medium Density | |||
!High Density | |||
|- | |||
|'''Low Quality''' | |||
|[[File:House-density-1-quality-1.jpeg|alt=Low density serf housing|center|frameless]] | |||
|[[File:House-density-2-quality-1.jpeg|alt=Medium density serf housing|center|frameless]] | |||
|[[File:House-density-3-quality-1.jpeg|alt=High density serf housing|center|frameless]] | |||
|- | |||
|'''Medium Quality''' | |||
|[[File:House-density-1-quality-2.jpeg|alt=Low density commoner housing|center|frameless]] | |||
|[[File:House-density-2-quality-2.jpeg|alt=Medium density commoner housing|center|frameless]] | |||
|[[File:House-density-3-quality-2.jpeg|alt=High density commoner housing|center|frameless]] | |||
|- | |||
|'''High Quality''' | |||
|[[File:House-density-1-quality-3.jpeg|alt=Low density citizen housing|center|frameless]] | |||
|[[File:House-density-2-quality-3.jpeg|alt=Medium density commoner housing|center|frameless]] | |||
|[[File:House-density-3-quality-3.jpeg|alt=High density citizen housing|center|frameless]] | |||
|} | |||
==Gallery== | |||
<gallery> | |||
File:Tier 1 Densification 1 House.png|Older version of tier 1, density 1 house | |||
File:Tier 1 Densification 2 House.png|Older version of tier 1, density 2 house | |||
File:House tier 2 density 1.png|Older version of tier 2, density 1 house | |||
File:House tier 2 density 2.png|Older version of tier 2, density 2 house | |||
</gallery> | |||
Latest revision as of 16:24, 25 January 2026
Villagers in Foundation live in Houses. Rather than placing and building Houses directly, players paint a Residential zone over the area they wish houses to be built; if this zone meets the conditions described below, Villagers will automatically place housing foundations within this zone. Builders will then build these houses in the same way that they build other buildings during their working hours.
Housing of some kind is required by all levels and types of Villagers to fill the housing Need. However Monastics are housed in Monk or Nun Dorms, and Combatants are typically housed in the Barracks and Private Quarters, so usually Residential zone need only be painted for Villagers of the Villager type; Serfs, Commoners and Citizens.
Residential Zone
In order for Villagers to place Houses in a Residential zone, the zone must firstly be big enough, which can be established through experimentation. Secondly, Villagers will only place Houses in a zone if it is close enough to their place of work - within 150 metres. Therefore if the player has a Miner who complains about lack of housing, placing a new Residential zone on the other side of the map will not solve this problem; the player must either place a Residential zone closer to the Mine, or must make a space in an existing House near the Mine by evicting one of the current occupants. This will cause the evicted occupant to start looking for a new House, and he will attempt to move into or construct a new House as close as possible to his own place of work.
Density and Quality
Houses can be upgraded in terms of density or quality, separately or together. Both density and quality upgrades will occur automatically once the requirements are met. Both density and quality upgrades change the outward appearance of the House, and have increasing construction costs, as described in the table below.
Density
Initially, Houses have a capacity of 2 occupants (tier 1 density). At tier 2 density, Houses can have up to 6 occupants, and at tier 3 they can have up to 10 occupants.
- Tier 1 density: Houses start at tier 1 density.
- Tier 2 density: to reach tier 2 density, Houses must be visited by patrols from a Watchpost, and must be in an area of Light Fortification.
- Tier 3 density: to reach tier 3 density, Houses must be visited by patrols from a Watchpost, and must be in an area of Heavy Fortification.
Quality
As Villagers are promoted beyond the rank of Serf, their housing needs will change. Commoners will require tier 2 quality Houses in order to fill their housing Need, and Citizens require tier 3 quality Houses.
Construction
| Quality | Density | Construction Requirements | Occupants | Tax Storage |
|---|---|---|---|---|
| 1
(Serf) |
1 | 11 Wood | 2 | 20 |
| 2 | 20 Planks | 6 | 60 | |
| 3 | 40 Planks
4 Tools |
10 | 100 | |
| 2
(Commoner) |
1 | 10 Planks
5 Stone 1 Tools 1 Wood |
2 | 20 |
| 2 | 40 Planks
16 Stone 4 Tools 1 Wood |
6 | 60 | |
| 3 | 40 Planks
20 Stone 10 Tools |
10 | 100 | |
| 3
(Citizen) |
1 | 10 Planks
5 Tools 1 Glass 1 Wood |
2 | 20 |
| 2 | 40 Planks
1 Stone 10 Tools 2 Glass |
6 | 60 | |
| 3 | 60 Planks
16 Tools 5 Glass |
10 | 100 |
wShape and Appearance
As Houses upgrade, their structure and construction materials change. At tier 1 quality, Houses are made of wattle and daub with thatched roofs and woven wattle fencing. Tier 2 quality Houses are half-timbered with roof shingles and stone fencing. Tier 3 quality Houses are of masonry and half-timbered construction, with roof shingles and elegant stone fencing.
The overall layout of the house is determined automatically when its foundations are first placed, depending on the available Residential zone. This overall shape, indicated by the boundary fence, will remain consistent throughout upgrades. While tier 1 and 2 density houses have similar footprints and gardens bounded by the fence, the tier 3 density version of the same house will fill out the fence boundary almost entirely.
Decorations and buildings can be placed within the garden areas of houses with no ill effects. When the House reaches tier 3 density (which usually fills the whole garden area) the House will adjust its size and shape around the building or decoration. However placing a building or decoration directly over a tier 1 or 2 density house will destroy the house.
| Low Density | Medium Density | High Density | |
|---|---|---|---|
| Low Quality | |||
| Medium Quality | |||
| High Quality |