Difference between revisions of "Quests"
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==Military Missions== | ==Military Missions== | ||
Military Missions become available after constructing a [[Keep]]. Players can send [[Army#Creating an Army|Companies]] out on Missions, and if the Mission is successful the Company will return with loot in the form of {{Item|resource=kingdom influence}} or [[Resources]]. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time. | Military Missions become available after constructing a [[Keep]]. Players can send [[Army#Creating an Army|Companies]] out on Missions, and if the Mission is successful the Company will return with loot in the form of {{Item|resource=kingdom influence}} or [[Resources]]. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time. | ||
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Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions. | Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Mission | !Mission | ||
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|The First Constable offers a bounty of coins to anyone who can send a company to patrol strategic roads crossing your lands. | |The First Constable offers a bounty of coins to anyone who can send a company to patrol strategic roads crossing your lands. | ||
|None | |None | ||
|[[Army#Company Might|Might]] 18+ | |[[Army#Company Might|Might]] 18+<br />{{Item|resource=level}} 1 | ||
{{Item|resource=level}} 1 | |||
|1 Any | |1 Any | ||
|{{Item|resource=coin}} | |{{Item|resource=coin}}<br />{{Item|resource=Kingdom influence}} | ||
{{Item|resource=Kingdom influence}} | |||
|- | |- | ||
|Beast Begone | |Beast Begone | ||
|A nearby community of farmers is plagued by dangerous beasts. They're offering some of their goods to anyone who can drive the creatures away. | |A nearby community of farmers is plagued by dangerous beasts. They're offering some of their goods to anyone who can drive the creatures away. | ||
|None | |None | ||
|[[Army#Company Might|Might]] 48+ | |[[Army#Company Might|Might]] 48+<br />{{Item|resource=level}} 1 | ||
{{Item|resource=level}} 1 | |||
|1 Sword | |1 Sword | ||
|{{Item|resource=berries}} | |{{Item|resource=berries}}<br />{{Item|resource=fish}}<br />{{Item|resource=Kingdom influence}} | ||
{{Item|resource=fish}} | |||
{{Item|resource=Kingdom influence}} | |||
|- | |- | ||
|Garrison Gig | |Garrison Gig | ||
|The First Constable has a shortage of guards for outposts near your village. She promises fair compensation to any fighters willing to lend a hand for a time. | |The First Constable has a shortage of guards for outposts near your village. She promises fair compensation to any fighters willing to lend a hand for a time. | ||
|None | |None | ||
|[[Army#Company Might|Might]] 48+ | |[[Army#Company Might|Might]] 48+<br />{{Item|resource=level}} 1 | ||
{{Item|resource=level}} 1 | |||
|1 Sword | |1 Sword | ||
|{{Item|resource=wood}} | |{{Item|resource=wood}}<br />{{Item|resource=planks}}<br />{{Item|resource=stone}}<br />{{Item|resource=Kingdom influence}} | ||
{{Item|resource=planks}} | |||
{{Item|resource=stone}} | |||
{{Item|resource=Kingdom influence}} | |||
|- | |- | ||
|Skirmish Season | |Skirmish Season | ||
|Several settlements are offering a portion of their harvest to anyone who can dispatch soldiers to secure their lands. | |Several settlements are offering a portion of their harvest to anyone who can dispatch soldiers to secure their lands. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
{{Item|resource=injury}} | |[[Army#Company Might|Might]] 48+<br />{{Item|resource=level}} 1 | ||
{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 48+ | |||
{{Item|resource=level}} 1 | |||
|1 Sword | |1 Sword | ||
|{{Item|resource=bread}} | |{{Item|resource=bread}}<br />{{Item|resource=kingdom influence}} | ||
{{Item|resource=kingdom influence}} | |||
|- | |- | ||
|Convoy Escort | |Convoy Escort | ||
|Convoys of merchants are venturing through a notoriously perilous part of the realm. They will share some goods with anyone who can ensure their safety. | |Convoys of merchants are venturing through a notoriously perilous part of the realm. They will share some goods with anyone who can ensure their safety. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
|[[Army#Company Might|Might]] 280+<br />{{Item|resource=level}} 2<br />{{Item|resource=war ration}} | |||
{{Item|resource=injury}} | |1 Spear<br />1 Any | ||
|{{Item|resource=cloth}}<br />{{Item|resource=clothes}}<br />{{Item|resource=kingdom influence}} | |||
{{Item|resource=death}} | |||
|[[Army#Company Might|Might]] 280+ | |||
{{Item|resource=level}} 2 | |||
{{Item|resource=war ration}} | |||
|1 Spear | |||
1 Any | |||
|{{Item|resource=cloth}} | |||
{{Item|resource=clothes}} | |||
{{Item|resource=kingdom influence}} | |||
|- | |- | ||
| | |Enemy on the Move | ||
| | |Royal Army scouts have spotted well-armed enemy companies near our lands. Anyone who defeats them can claim the enemy's weapons for themselves. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
|[[Army#Company Might|Might]] 280+<br />{{Item|resource=level}} 2<br />{{Item|resource=war ration}} | |||
{{Item|resource=injury}} | |1 Bow<br />1 Any | ||
|{{Item|resource=sword}}<br />{{Item|resource=spear}}<br />{{Item|resource=shortbow}}<br />{{Item|resource=kingdom influence}} | |||
{{Item|resource=death}} | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |Free the Granaries | ||
| | |Border settlements have been seized by enemy forces. Their Elders offer a share of their granaries to anyone who can liberate them. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
|[[Army#Company Might|Might]] 280+<br />{{Item|resource=level}} 2<br />{{Item|resource=war ration}} | |||
{{Item|resource=injury}} | |1 Sword<br />1 Any | ||
|{{Item|resource=boar}}<br />{{Item|resource=wheat}}<br />{{Item|resource=milk}}<br />{{Item|resource=kingdom influence}} | |||
{{Item|resource=death}} | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |Hold the Line | ||
| | |The First Constable plans to build a line of forts along the realm's borders. She offers coin and leftover materials to combatants willing to hold the line. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
|[[Army#Company Might|Might]] 480+<br />{{Item|resource=level}} 2<br />{{Item|resource=war ration}} | |||
{{Item|resource=injury}} | |1 Any<br />1 Any<br />1 Any | ||
|{{Item|resource=polished stone}}<br />{{Item|resource=tools}}<br />{{Item|resource=wood}}<br />{{Item|resource=planks}}<br />{{Item|resource=stone}}<br />{{Item|resource=kingdom influence}} | |||
{{Item|resource=death}} | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |Village Crawl | ||
| | |The Royal Army is advancing deep into enemy territory, opening up new opportunities for raids on villages rumoured to be brimming with goods. | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
|[[Army#Company Might|Might]] 480+<br />{{Item|resource=level}} 2<br />{{Item|resource=war ration}} | |||
{{Item|resource=injury}} | |1 Spear<br />1 Sword<br />1 Any | ||
|{{Item|resource=cloth}}<br />{{Item|resource=clothes}}<br />{{Item|resource=beer}}<br />{{Item|resource=berries}}<br />{{Item|resource=fish}}<br />{{Item|resource=kingdom influence}} | |||
{{Item|resource=death}} | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | | ||
| | | | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
{{Item|resource=injury}} | |||
{{Item|resource=death}} | |||
| | | | ||
| | | | ||
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| | | | ||
| | | | ||
|{{Item|resource=breakage}} | |{{Item|resource=breakage}}<br />{{Item|resource=injury}}<br />{{Item|resource=death}} | ||
{{Item|resource=injury}} | |||
{{Item|resource=death}} | |||
| | | | ||
| | | | ||
| | | | ||
|} | |} | ||
== Aspiration Quests == | == Aspiration Quests == | ||
Latest revision as of 16:55, 26 January 2026
Quests in Foundation are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence.
Advice Quests
Advice quests guide the player through Foundation's gameplay loop. These quests function as a loose tutorial or guide to the game
All Advice quests are optional. The player may decline a quest by selecting the option, "I will continue on my own."
| Quest | Objectives | Description |
|---|---|---|
| Advice: Providing Food Diversity | Let's put food on the table.
|
Initiation:
Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.
Completion: Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability. |
| Advice: Promoting a Villager | I have agreed to spend Manuscripts to promote a Novice.
|
|
| Advice: Promoting a Novice | I have agreed to learn how to promote a few Serfs to Commoners.
|
|
| Advice: Improving a Trade Route | I promised I would delegate someone to deliver a shipment of (resource) to (Trade Partner).
|
|
| Advice: Assigning the Bailiff | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: Visiting the Royal Court | I promised the King that I would send an envoy to his court.
|
|
| Advice: Crafting War Rations | I have promised to produce War Rations for my combatants.
|
|
| Advice: Crafting Weapons | I have promised to produce more weapons for my combatants.
|
|
| Advice: Building a Monastery | I have decided to learn how to nominate a Bailiff.
|
Initiation:
Completion: |
| Advice: | Initiation:
Completion: | |
| Advice: | Initiation:
Completion: |
Establishment Quests
Establishment quests are the first quests issued and designed to lay the first steps of the village.
| Quest | Reward |
|---|---|
| Place a Village Center | 500 Gold |
| Gather your resources | |
| Encourage immigration | 1 free territory |
| Promote your first villagers |
Event Quests
a
| Quest | Objectives | Rewards | Description |
|---|---|---|---|
| Hosting the Berry/Bread/Fish Fair | I have told the Elders that we will host a (berry/bread/fish) fair.
|
On Success:
I have told the Elders that we will host a (berry/bread/fish) fair.
|
Duration: 21 days
Initiation: Bread: With so much bread in the granaries, the Elders believe your village might be ready for a bread fair! If you can ensure everyone has a good time, there is a good chance the trading value of this resource will improve.
|
| Gifting Jewellery | Duration: 21 days?
Initiation: The Elders have decided a gift is in order! They intend to dazzle the Seneschal with opulent jewellery—but naturally, they expect you to supply the offering.
| ||
| Hosting the Seneschal/Abbess | Seneschal: I have invited the Seneschal to stay in our village for a few months.
|
Duration: 90 days?
Initiation:
| |
| Hosting a Feast for the Seneschal (title?) | Duration: 21 days?
Initiation: The Elders have one final trick up their sleeves: a grand celebration to bid the Seneschal farewell! They ask you to organise a private feast with fine food and drinks and ensure the comfort of the few distinguished Elders they plan to invite.
|
Monk and Envoy Quests
Both monk and envoy quests are focused on growth, for a quantity of a specific resource, gold and splendor tokens will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting tokens for the respective group selected.
Military Missions
Military Missions become available after constructing a Keep. Players can send Companies out on Missions, and if the Mission is successful the Company will return with loot in the form of
Kingdom Influence or Resources. The Combatants will return to the village several times during a Mission to rest and refill their Needs, bringing some loot each time.
Missions are divided into levels marked by the number of File:A.png Fleur de Lis. Higher level Missions will be unlocked after a Missions of the previous level has been successfully completed. The "Strategic Patrol" Mission is the first Mission, and must be completed before any other Missions are unlocked.
Some Missions can only be assigned to a specific combination of Companies, indicated by the outlines of the Company shields. For example, the Mission "Beast Begone" requires a Spear Company. The Castle Company, since it can be assigned any weapon type, can function as any Company type for the purpose of Missions.
| Mission | Description | Risks | Prerequisites | Company Number and Type(s) | Rewards |
|---|---|---|---|---|---|
| Strategic Patrol | The First Constable offers a bounty of coins to anyone who can send a company to patrol strategic roads crossing your lands. | None | Might 18+ File:A.png Level 1 |
1 Any | |
| Beast Begone | A nearby community of farmers is plagued by dangerous beasts. They're offering some of their goods to anyone who can drive the creatures away. | None | Might 48+ File:A.png Level 1 |
1 Sword | |
| Garrison Gig | The First Constable has a shortage of guards for outposts near your village. She promises fair compensation to any fighters willing to lend a hand for a time. | None | Might 48+ File:A.png Level 1 |
1 Sword | |
| Skirmish Season | Several settlements are offering a portion of their harvest to anyone who can dispatch soldiers to secure their lands. | File:A.png Weapon Breakage File:A.png Injuries File:A.png Deaths |
Might 48+ File:A.png Level 1 |
1 Sword | |
| Convoy Escort | Convoys of merchants are venturing through a notoriously perilous part of the realm. They will share some goods with anyone who can ensure their safety. | File:A.png Weapon Breakage File:A.png Injuries File:A.png Deaths |
Might 280+ File:A.png Level 2 |
1 Spear 1 Any |
|
| Enemy on the Move | Royal Army scouts have spotted well-armed enemy companies near our lands. Anyone who defeats them can claim the enemy's weapons for themselves. | File:A.png Weapon Breakage File:A.png Injuries File:A.png Deaths |
Might 280+ File:A.png Level 2 |
1 Bow 1 Any |
|
| Free the Granaries | Border settlements have been seized by enemy forces. Their Elders offer a share of their granaries to anyone who can liberate them. | File:A.png Weapon Breakage File:A.png Injuries File:A.png Deaths |
Might 280+ File:A.png Level 2 |
1 Sword 1 Any |
|
| Hold the Line | The First Constable plans to build a line of forts along the realm's borders. She offers coin and leftover materials to combatants willing to hold the line. | File:A.png Weapon Breakage File:A.png Injuries File:A.png Deaths |
Might 480+ File:A.png Level 2 |
1 Any 1 Any 1 Any |
|
| Village Crawl | The Royal Army is advancing deep into enemy territory, opening up new opportunities for raids on villages rumoured to be brimming with goods. | File:A.png Weapon Breakage File:A.png Injuries File:A.png Deaths |
Might 480+ File:A.png Level 2 |
1 Spear 1 Sword 1 Any |
|
| File:A.png Weapon Breakage File:A.png Injuries File:A.png Deaths |
|||||
| File:A.png Weapon Breakage File:A.png Injuries File:A.png Deaths |
Aspiration Quests
a
| Estate Aspiration | Objectives | Description |
|---|---|---|
Labour <Aspiration> |
Requirements
Restrictions |
|
Kingdom <Aspiration> |
Requirements
Restrictions |
|
Clergy A Prosperous Priory |
Requirements
Restrictions
|
I aspire to...
Build a prosperous priory! For players who want to focus on a monastery and trading. |
| A Prosperous Priory, Part I | ||
| A Prosperous Priory, Part II
I have promised the Abbess we would turn our monastery into a successful Priory.
|
||
| A Prosperous Priory, Part III | ||
| A Prosperous Priory, Part IV
I have promised the Abbess we would make our Priory renowned across the realm.
|