Difference between revisions of "Quests"
(Created page with "'''Quests''' in ''Foundation'' are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence. ==Establishment Quests== Establishment quests are the first quests issued and designed to lay the first steps of the village. {| class = "wikitable" ! Quest !! Reward |- | Place a Village Center || 500 Gold |- | Gather your resources || |- | Encourage im...") |
HoubkneghteS (talk | contribs) (Added image.) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
==Military Quests== | ==Military Quests== | ||
Military quests become available after constructing a [[keep]]. By sending soldiers out on a military mission there is the chance of obtaining coins, resources and special items, such as [[pike]]s and [[blueprint]]s. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards. | [[File:Military Mission.png|thumb|A listing of military missions, showing the missions' names, difficulties, and distance.]] | ||
Military quests become available after constructing a [[keep]]. By sending [[soldiers]] out on a military mission there is the chance of obtaining coins, resources and special items, such as [[pike]]s and [[blueprint]]s. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards. | |||
Quests can vary in difficilty, time to complete, and the rewards, with more difficult quests requiring more and better trained soldiers but usually also offering better rewards. | |||
==End Game Quests== | ==End Game Quests== |
Latest revision as of 23:33, 6 February 2024
Quests in Foundation are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence.
Establishment Quests
Establishment quests are the first quests issued and designed to lay the first steps of the village.
Quest | Reward |
---|---|
Place a Village Center | 500 Gold |
Gather your resources | |
Encourage immigration | 1 free territory |
Promote your first villagers |
Monk and Envoy Quests
Both monk and envoy quests are focused on growth, for a quantity of a specific resource, gold and splendor tokens will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting tokens for the respective group selected.
Military Quests
Military quests become available after constructing a keep. By sending soldiers out on a military mission there is the chance of obtaining coins, resources and special items, such as pikes and blueprints. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards.
Quests can vary in difficilty, time to complete, and the rewards, with more difficult quests requiring more and better trained soldiers but usually also offering better rewards.
End Game Quests
End game quests are planned for release in build 1.9.