Difference between revisions of "Gold Coins"

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74 bytes removed ,  Saturday at 20:43
Changed introduction text, added Merchandise Taxes and Levying Funds, overhauled obtaining coins overview text, tweaked spending coins text, fixed typos
m (Linked Unlimited Coins to Rulesets#Rules)
(Changed introduction text, added Merchandise Taxes and Levying Funds, overhauled obtaining coins overview text, tweaked spending coins text, fixed typos)
 
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[[File:Gold Coins.png|frameless|right]]
{{Item|resource=Gold coin|text=No}} '''Gold Coins''' (also referred to as '''Coins''') are the currency of the realm in ''[[Foundation]]''. Initially, a village can hold 500 {{Item|resource=Gold coin|text=No}} '''Coins''' with the ability to expand capacity by building [[treasuries]] in buildings such as a [[Manor House]].[[File:Gold Coins.png|frameless|right]]
'''Gold coins''' are the currency of the civilization in ''[[Foundation]]''. Although not seen within the map, a village can hold an initial 500 coins with the ability to expand capacity with the installation of [[treasuries]] in buildings such as a [[manor house]].
 
==Obtaining Coins==
==Obtaining Coins==
Coins are earned by:
Gold Coins are earned by:
* [[Trading]] with other cities
* [[Trading]] with other cities
* [[Taxation|Taxes]] collected by [[Manor House#Workers Preview|tax collectors:]]
* [[Taxation|Taxes]] collected by [[Manor House#Workers Preview|tax collectors:]]  
**[[Taxation#Residential Taxes|Residential Taxes]] from Houses
**[[Taxation#Residential Taxes|Residential Taxes]] from Houses
**[[Milling Taxes]] from Windmills
**[[Milling Taxes]] from Windmills
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**[[Drinking Taxes]] from Taverns
**[[Drinking Taxes]] from Taverns
**[[Taxation#Tithe Taxes|Tithe Taxes]] from Churches and Chapels
**[[Taxation#Tithe Taxes|Tithe Taxes]] from Churches and Chapels
* Completion of some [[Quests]]
**[[Taxation#Merchandise Taxes|Merchandise Taxes]] from Markets, City Markets and Refectories
* Completing some of the [[Quests]] and [[Quests#Military|Missions]]
*[[Levying Funds]] after building a Great Hall
* [[Tavern]] visits
* [[Tavern]] visits


<s>Initially income will come from the markets themselves as [[villager]]s purchse food and goods</s> with the envoy quests helping to further supplement income. Income from quests can be extended by building a [[keep]] and training [[Combatants]] to send out to fight in other kingdoms. Due to the requirment of [[Tools]] early in the village's devlopment, trade will become available before military quests are a possibility.
Initially, the player will have to earn them either trough taxation or trade as they are reliable sources of income; Quests mostly supply quick, small bursts, and Levying Funds will cause villagers to become unhappy. The player can


As the vilage reaches its most advanced stages of development, taverns will become available which will generate income from villages of high ranks (commoner and above.) Further to this, tax collectors will be able to collect additional revenue from homes, regardless of the rank of the villagers within them.
Eventually, new taxes will additionally supply the player's treasury to aid in maintaining the settlement.


=== Unlimited Coins ===
=== Unlimited Coins ===
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If a game has the setting [[Rulesets#Rules|Unlimited Coins]] on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income.  
If a game has the setting [[Rulesets#Rules|Unlimited Coins]] on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income.  
==Spending Coins==
==Spending Coins==
Coins are used for:
Gold Coins are used for:
* Purchasing [[Territory|territories]] and their maintenance
* Purchasing [[Territory|territories]] and their maintenance
* Constructing [[buildings]] and their maintenance
* Constructing [[buildings]] and their maintenance
* Purchases made via [[Trade|trading]]
* Purchases made via [[Trade|trading]]
*Promoting Villagers to [[Commoner]] ({{Item|resource=gold coins|value=20}}) and [[Citizen]] ({{Item|resource=gold coins|value=100}}) status
*Promoting Villagers to [[Commoner]] ({{Item|resource=gold coins|value=20|text=No}} '''Gold Coins''') and [[Citizen]] ({{Item|resource=gold coins|value=100|text=No}} '''Gold Coins''') status
*Some of [[Quests]] options
*Some of the [[Quests]] options


The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is as when and only for specific buildings. The expenses for building maintenance, territories and trade are tracked in the Budget section of the [[Book]].
The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is a one-time expense, with an Upfront Cost for most buildings/parts. The expenses for building maintenance, territories and trade are tracked in the Budget section of the [[Book]].


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
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