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m (Linked Unlimited Coins to Rulesets#Rules) |
(Changed introduction text, added Merchandise Taxes and Levying Funds, overhauled obtaining coins overview text, tweaked spending coins text, fixed typos) |
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{{Item|resource=Gold coin|text=No}} '''Gold Coins''' (also referred to as '''Coins''') are the currency of the realm in ''[[Foundation]]''. Initially, a village can hold 500 {{Item|resource=Gold coin|text=No}} '''Coins''' with the ability to expand capacity by building [[treasuries]] in buildings such as a [[Manor House]].[[File:Gold Coins.png|frameless|right]] | |||
'''Gold | |||
==Obtaining Coins== | ==Obtaining Coins== | ||
Coins are earned by: | Gold Coins are earned by: | ||
* [[Trading]] with other cities | * [[Trading]] with other cities | ||
* [[Taxation|Taxes]] collected by [[Manor House#Workers Preview|tax collectors:]] | * [[Taxation|Taxes]] collected by [[Manor House#Workers Preview|tax collectors:]] | ||
**[[Taxation#Residential Taxes|Residential Taxes]] from Houses | **[[Taxation#Residential Taxes|Residential Taxes]] from Houses | ||
**[[Milling Taxes]] from Windmills | **[[Milling Taxes]] from Windmills | ||
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**[[Drinking Taxes]] from Taverns | **[[Drinking Taxes]] from Taverns | ||
**[[Taxation#Tithe Taxes|Tithe Taxes]] from Churches and Chapels | **[[Taxation#Tithe Taxes|Tithe Taxes]] from Churches and Chapels | ||
* | **[[Taxation#Merchandise Taxes|Merchandise Taxes]] from Markets, City Markets and Refectories | ||
* Completing some of the [[Quests]] and [[Quests#Military|Missions]] | |||
*[[Levying Funds]] after building a Great Hall | |||
* [[Tavern]] visits | * [[Tavern]] visits | ||
Initially, the player will have to earn them either trough taxation or trade as they are reliable sources of income; Quests mostly supply quick, small bursts, and Levying Funds will cause villagers to become unhappy. The player can | |||
Eventually, new taxes will additionally supply the player's treasury to aid in maintaining the settlement. | |||
=== Unlimited Coins === | === Unlimited Coins === | ||
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If a game has the setting [[Rulesets#Rules|Unlimited Coins]] on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income. | If a game has the setting [[Rulesets#Rules|Unlimited Coins]] on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income. | ||
==Spending Coins== | ==Spending Coins== | ||
Coins are used for: | Gold Coins are used for: | ||
* Purchasing [[Territory|territories]] and their maintenance | * Purchasing [[Territory|territories]] and their maintenance | ||
* Constructing [[buildings]] and their maintenance | * Constructing [[buildings]] and their maintenance | ||
* Purchases made via [[Trade|trading]] | * Purchases made via [[Trade|trading]] | ||
*Promoting Villagers to [[Commoner]] ({{Item|resource=gold coins|value=20}}) and [[Citizen]] ({{Item|resource=gold coins|value=100}}) status | *Promoting Villagers to [[Commoner]] ({{Item|resource=gold coins|value=20|text=No}} '''Gold Coins''') and [[Citizen]] ({{Item|resource=gold coins|value=100|text=No}} '''Gold Coins''') status | ||
*Some of [[Quests]] options | *Some of the [[Quests]] options | ||
The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is | The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is a one-time expense, with an Upfront Cost for most buildings/parts. The expenses for building maintenance, territories and trade are tracked in the Budget section of the [[Book]]. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
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