Difference between revisions of "Manor House"
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==Components== | ==Components== | ||
At the absolute minimum, the Lord Manor must consist of a core and a door. At 20 Commoners and 20 Labor Splendor the stone set can be unlocked for labor influence tokens. In addition to the standard components, the [[Automated Fountain Masterpiece]], [[Mother and Child Stained Glass]] and [[King | At the absolute minimum, the Lord Manor must consist of a core and a door. At 20 Commoners and 20 Labor Splendor the stone set can be unlocked for labor influence tokens. In addition to the standard components, the [[Automated Fountain Masterpiece]], [[Mother and Child Stained Glass]] and [[King and Monk Stained Glass]] master pieces can also be installed. | ||
===Functional Parts=== | ===Functional Parts=== |
Revision as of 20:57, 22 December 2021
Manor House is a building in Foundation. It is unlocked upon reaching 12 villagers.
Aside from improving the desirability of the surrounding area and the Labor Splendor of the village, each section can be configured for one of three purposes:
- Treasury - Extends maximum gold coins by 500 per room.
- Great Hall - Designates the building as the point of arrival for monks and envoys from other cities. Also allows for the promotion of villages on the 1st of the month.
- Bailiff's Office - Allows for the appointment of a bailiff.
- Tax Office - Allows for the collection of taxes, extending the village's income.
Due to the building being modularly constructed, the number of rooms is flexible and can be extended in the future if desired.
Components
At the absolute minimum, the Lord Manor must consist of a core and a door. At 20 Commoners and 20 Labor Splendor the stone set can be unlocked for labor influence tokens. In addition to the standard components, the Automated Fountain Masterpiece, Mother and Child Stained Glass and King and Monk Stained Glass master pieces can also be installed.
Functional Parts
Functional parts all have an effective function in the manor, most notably the core, towers and extensions which can be assigned a room to fulfil an operational purpose.
Part | Description | Maintenance Cost | Labor Splendor | Materials |
---|---|---|---|---|
Core | The main building, can be resized. | Gold Coins (5) | 1 | Planks (10) Stone (-) |
Door | Entry to the Manor | Gold Coins (0) | - | Planks (2) |
Extension | Resizable extension. | Gold Coins (1) | 1 | Planks (5) Stone (5) |
Tower | Resizable tower, can be assigned a function | Gold Coins (1) | 1 | Planks (5) Stone (5) |
Visitor Location | Designates the arrival point at the building. | Gold Coins (0) | - | - |
Wood Extension | Resizable extension. | Gold Coins (3) | 1 | Planks (10) Stone (6) |
Wooden Tower | Resizable tower, can be assigned a function | Gold Coins (1) | 1 | Planks (5) Stone (5) |
Decorations
Part | Description | Maintenance Cost | Labor Splendor | Materials |
---|---|---|---|---|
Wall Fountain | Decorative object, does not need to be connected to the building. | Gold Coins (0) | 2 | Tools (10) Polished Stone (25) Gold Coins (100) |
Wall Banner | Decorative object, must be attached to the side of the building. | Gold Coins (0) | 2 | Cloth (10) Wood (5) Gold Coins (70) |
Weather Vane | Decorative object, must be attached to the roof apex. | Gold Coins (0) | 0 | Stone (5) |
Rustic Lord Chimney | Decorative object, must be placed on the roof. | Gold Coins (0) | 0 | Stone (5) |
Water Basin | Decorative object, must be placed standalone in the build area. | Gold Coins (5) | 1 | Polished Stone (15) Gold Coins (50) |
Pruned Hedge | Decorative object, must be placed standalone in the build area. | Gold Coins (0) | 0 | Gold Coins (25) |
Round Pruned Hedge | Decorative object, must be placed standalone in the build area. | Gold Coins (0) | 0 | Gold Coins (25) |
Square Pruned Hedge | Decorative object, must be placed standalone in the build area. | Gold Coins (0) | 0 | Gold Coins (25) |
Stone Set
The stone set can be acquired once the village has 20 commoners and 20 labor splendor.
Part | Description | Maintenance Cost | Labor Splendor | Materials |
---|---|---|---|---|
Stone Main Building | Resizable functional building, can be used in place of a core. | Gold Coins (5) | 5 | Stone (30) Planks (10) Tools (5) |
Extension A | Resizable extension that can be assigned a function. | Gold Coins (1) | 0 | Stone (15) Planks (5) Tools (2) |
Tower | Resizable tower that can be assigned a function. | Gold Coins (1) | 0 | Stone (10) Planks (5) Tools (5) |
Stone Door | Entry point to the building. | Gold Coins (0) | 0 | Stone (5) Tools (1) |
Bailiff Office | Resizable extension, despite the name, the room and be assigned any function. | Gold Coins (10) | 5 | Stone (45) Planks (20) Tools (10) Gold Coins (100) |
Tax Office | Resizable extension, despite the name, the room and be assigned any function. | Gold Coins (25) | 5 | Stone (50) Planks (25) Tools (15) Gold Coins (150) |
Large Stone Door | Entry point to the building | Gold Coins (0) | - | Stone (25) Gold Coins (10) |