Difference between revisions of "Maps"

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(added info on the map generator)
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Foundation allows players to choose from five official maps when starting a new game.  
Foundation allows players to choose from five official maps when starting a new game, or generate a map using the map generator.  


{| class="wikitable"
{| class="wikitable"
|+ Map List
|+ Official Map List
|-
|-
! Preview !! Map Name !! Description
! Preview !! Map Name !! Description
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|-
|-
| [[File:Screenshot OfficialMap Valley 6.jpg|120px|Bronze star icon]] || Valley || At its core, the Valley map is a sinuous river running through lush forest and surrounded by ancient mountains that is sure to please.
| [[File:Screenshot OfficialMap Valley 6.jpg|120px|Bronze star icon]] || Valley || At its core, the Valley map is a sinuous river running through lush forest and surrounded by ancient mountains that is sure to please.
|}
== Map Generator (BETA) ==
Procedural maps are randomly generated maps that will make each game a unique experience. The map generator is still a work in progress. First introduced publicly in the [[1.9.1 Update]]. For the moment, we propose 3 different variants of the generator, inspired by some of the original maps already present in the game: Coastal, Fluvial and Hills. Several features are planned for the future such as more map types, customization through a set of adjustable parameters, improved vegetation, and elevated rivers.
{| class="wikitable"
|+Current Map Generator Parameters
!Icon
!Param
!Description
|-
|
|Ocean
|Controls the size of the ocean.
|-
|
|Bay
|Controls the overall surface taken by bays.
|-
|
|Lake
|Controls the overall surface taken by lakes.
|-
|
|Island
|Controls the overall surface taken by islands in main water masses.
|-
|
|Cliff
|Controls the plateau elevation of the terrain, creating cliffs.
|-
|
|Hill
|Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills.
|-
|
|Slope
|Controls the overall incline of the terrain.
|}
=== Map Code ===
Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. ''Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.''

Revision as of 12:50, 28 December 2023

Foundation allows players to choose from five official maps when starting a new game, or generate a map using the map generator.

Official Map List
Preview Map Name Description
Bronze star icon Coastal The Coastal map has it all: beachfront coves, protected by cliffs, whilst inland the rolling hills and plains are ideal for settling and farming.
Bronze star icon Fluvial The Fluvial map features long stretches of river that split the land. Bridges must be built earlier to allow passage across rivers for villagers and immigrants alike.
Bronze star icon Hills The Hills map features dense forests, green pastures and a rounded landscape like no other. The absence of fishing can make it more challenging to feed the population.
Bronze star icon Mountain The Mountain map offers a small coastal stretch of land with rough elevated terrain at you back that will challenge your establishment.
Bronze star icon Valley At its core, the Valley map is a sinuous river running through lush forest and surrounded by ancient mountains that is sure to please.

Map Generator (BETA)

Procedural maps are randomly generated maps that will make each game a unique experience. The map generator is still a work in progress. First introduced publicly in the 1.9.1 Update. For the moment, we propose 3 different variants of the generator, inspired by some of the original maps already present in the game: Coastal, Fluvial and Hills. Several features are planned for the future such as more map types, customization through a set of adjustable parameters, improved vegetation, and elevated rivers.

Current Map Generator Parameters
Icon Param Description
Ocean Controls the size of the ocean.
Bay Controls the overall surface taken by bays.
Lake Controls the overall surface taken by lakes.
Island Controls the overall surface taken by islands in main water masses.
Cliff Controls the plateau elevation of the terrain, creating cliffs.
Hill Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills.
Slope Controls the overall incline of the terrain.

Map Code

Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.