Difference between revisions of "Progression"
(→Tree) |
(Changed the spelling of labor and splendor to labour/splendour (not the file names), to match in game English. Not Pavior because it links to the page name. Please revert if the game does also use EN-US and those spellings if the user language is set to that region.) |
||
| Line 1: | Line 1: | ||
{{Icon List|Labor Splendor.png, Labor | {{Icon List|Labor Splendor.png, Labor Splendour | ||
Kingdom Splendor.png, Kingdom | Kingdom Splendor.png, Kingdom Splendour | ||
Clergy Splendor.png, Clergy | Clergy Splendor.png, Clergy Splendour | ||
Labor Influence.png, | Labor Influence.png, Labour Influence | ||
Kingdom Influence.png, Kingdom Influence | Kingdom Influence.png, Kingdom Influence | ||
Clergy Influence.png, Clergy Influence|cols=3}} | Clergy Influence.png, Clergy Influence|cols=3}} | ||
'''Progress''' is the fifth tab in the book and allows for additional technologies and capabilities to be unlocked. A core part of progression is prosperity, | '''Progress''' is the fifth tab in the book and allows for additional technologies and capabilities to be unlocked. A core part of progression is prosperity, splendour and influence: each being a mark of the overall power of the village. | ||
==Overview== | ==Overview== | ||
Progression has four paths: Common Path, Labour, Kingdom, Clergy. Each path have five tier, each tier within the tree unlocks with [[prosperity]] or [[ | Progression has four paths: Common Path, Labour, Kingdom, Clergy. Each path have five tier, each tier within the tree unlocks with [[prosperity]] or [[splendour]] with the relevant estate. | ||
==Common path== | ==Common path== | ||
| Line 19: | Line 19: | ||
* [[Trade|Commerce]]: Availability and level of trade available. | * [[Trade|Commerce]]: Availability and level of trade available. | ||
* Population: A combination of the number of villagers and their status. | * Population: A combination of the number of villagers and their status. | ||
* | * Splendour: The level of splendour produced by relevant buildings. | ||
* Beautification: How beautiful the village is. | * Beautification: How beautiful the village is. | ||
In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the [[Manor House|manor house]] will improve the | In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the [[Manor House|manor house]] will improve the splendour rating. | ||
== | ==Labour== | ||
Labour splendour focuses on the needs of the people, adding resource facilities and the [[Sculpture Workshop|sculpture workshop]]. Influence is gained from the construction of [[tavern]]s | |||
==Kingdom== | ==Kingdom== | ||
Kingdom | Kingdom splendour focused more towards military development. Influence is earned from the construction of [[keep]]s. | ||
==Clergy== | ==Clergy== | ||
Clergy | Clergy splendour is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries. | ||
==Tree== | ==Tree== | ||
| Line 90: | Line 90: | ||
* Bailiff's office : unlock [[Bailiff's office]] sub-building for [[Manor house]] | * Bailiff's office : unlock [[Bailiff's office]] sub-building for [[Manor house]] | ||
* Treasury : unlock [[Treasury]] sub-building for [[Manor house]] | * Treasury : unlock [[Treasury]] sub-building for [[Manor house]] | ||
* First privilege : unlock | * First privilege : unlock labour privilege slot | ||
|All upgrades cost 5 [[File:Kingdom_Influence.png|20px]] | |All upgrades cost 5 [[File:Kingdom_Influence.png|20px]] | ||
|All upgrades cost 5 [[File:Clergy_Influence.png|20px]] | |All upgrades cost 5 [[File:Clergy_Influence.png|20px]] | ||
| Line 108: | Line 108: | ||
|All upgrades cost 20 [[File:Labor_Influence.png|20px]] | |All upgrades cost 20 [[File:Labor_Influence.png|20px]] | ||
* Manor house architecture 2 : unlock tier 3 [[Manor house]] building parts | * Manor house architecture 2 : unlock tier 3 [[Manor house]] building parts | ||
* Tavern | * Tavern splendour package : unlock tier 2 [[Tavern]] building parts | ||
* Inn lodging : unlock [[Inn]] sub-building for [[Tavern]] | * Inn lodging : unlock [[Inn]] sub-building for [[Tavern]] | ||
* Milling tax : unlock [[Windmill]] taxation | * Milling tax : unlock [[Windmill]] taxation | ||
* Paved road : unlock [[Pavior's workshop]] | * Paved road : unlock [[Pavior's workshop]] | ||
* Second privilege : unlock | * Second privilege : unlock labour privilege slot | ||
|All upgrades cost 20 [[File:Kingdom_Influence.png|20px]] | |All upgrades cost 20 [[File:Kingdom_Influence.png|20px]] | ||
|All upgrades cost 20 [[File:Clergy_Influence.png|20px]] | |All upgrades cost 20 [[File:Clergy_Influence.png|20px]] | ||
Revision as of 13:49, 13 April 2025
Progress is the fifth tab in the book and allows for additional technologies and capabilities to be unlocked. A core part of progression is prosperity, splendour and influence: each being a mark of the overall power of the village.
Overview
Progression has four paths: Common Path, Labour, Kingdom, Clergy. Each path have five tier, each tier within the tree unlocks with prosperity or splendour with the relevant estate.
Common path
Prosperity
As implied by the name, prosperity is an indicator of how prosperous the village is overall. The break down of prosperity can be seen in the Common Path tab. Influences to prosperity are:
- Wealth: Highest monthly profit to date.
- Territory: The total number of territories the village has.
- Commerce: Availability and level of trade available.
- Population: A combination of the number of villagers and their status.
- Splendour: The level of splendour produced by relevant buildings.
- Beautification: How beautiful the village is.
In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the manor house will improve the splendour rating.
Labour
Labour splendour focuses on the needs of the people, adding resource facilities and the sculpture workshop. Influence is gained from the construction of taverns
Kingdom
Kingdom splendour focused more towards military development. Influence is earned from the construction of keeps.
Clergy
Clergy splendour is orientated around religion and is a necessity for building a monastery, further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the common goods workshop and candlemaker's workshop. Increasing influence is done with the construction of churches and monasteries.
Tree
| Requirements | Common path | Labour | Kingdom | Clergy | |
|---|---|---|---|---|---|
| Tier 1 | All upgrades cost 25
|
Unlock basic Manor house | Unlock basic Castle | Unlock basic Monastery
Tier 2 Church buildings parts | |
| Tier 2 | 10 |
All upgrades cost 50
|
All upgrades cost 5
|
All upgrades cost 5 |
All upgrades cost 5 |
| Tier 3 | 50 |
All upgrades cost 100
|
All upgrades cost 20
|
All upgrades cost 20 |
All upgrades cost 20 |
| Tier 4 | 100 |
All upgrades cost 250
|
All upgrades cost 35 |
All upgrades cost 35 |
All upgrades cost 35 |
| Tier 5 | 200 |
All upgrades cost 500
|
All upgrades cost 50 |
All upgrades cost 50 |
All upgrades cost 50 |