Difference between revisions of "Progression"

From Foundation - Wiki
Jump to navigation Jump to search
(Changed the spelling of labor and splendor to labour/splendour (not the file names), to match in game English. Not Pavior because it links to the page name. Please revert if the game does also use EN-US and those spellings if the user language is set to that region.)
Line 1: Line 1:
{{Icon List|Labor Splendor.png, Labor Splendor
{{Icon List|Labor Splendor.png, Labor Splendour
Kingdom Splendor.png, Kingdom Splendor
Kingdom Splendor.png, Kingdom Splendour
Clergy Splendor.png, Clergy Splendor
Clergy Splendor.png, Clergy Splendour
Labor Influence.png, Labor Influence
Labor Influence.png, Labour Influence
Kingdom Influence.png, Kingdom Influence
Kingdom Influence.png, Kingdom Influence
Clergy Influence.png, Clergy Influence|cols=3}}
Clergy Influence.png, Clergy Influence|cols=3}}


'''Progress''' is the fifth tab in the book and allows for additional technologies and capabilities to be unlocked. A core part of progression is prosperity, splendor and influence: each being a mark of the overall power of the village.
'''Progress''' is the fifth tab in the book and allows for additional technologies and capabilities to be unlocked. A core part of progression is prosperity, splendour and influence: each being a mark of the overall power of the village.


==Overview==
==Overview==
Progression has four paths: Common Path, Labour, Kingdom, Clergy. Each path have five tier, each tier within the tree unlocks with [[prosperity]] or [[splendor]] with the relevant estate.
Progression has four paths: Common Path, Labour, Kingdom, Clergy. Each path have five tier, each tier within the tree unlocks with [[prosperity]] or [[splendour]] with the relevant estate.


==Common path==
==Common path==
Line 19: Line 19:
* [[Trade|Commerce]]: Availability and level of trade available.
* [[Trade|Commerce]]: Availability and level of trade available.
* Population: A combination of the number of villagers and their status.
* Population: A combination of the number of villagers and their status.
* Splendor: The level of splendor produced by relevant buildings.
* Splendour: The level of splendour produced by relevant buildings.
* Beautification: How beautiful the village is.
* Beautification: How beautiful the village is.


In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the [[Manor House|manor house]] will improve the splendor rating.
In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the [[Manor House|manor house]] will improve the splendour rating.


==Labor==
==Labour==
Labor splendor focuses on the needs of the people, adding resource facilities and the [[Sculpture Workshop|sculpture workshop]]. Influence is gained from the construction of [[tavern]]s
Labour splendour focuses on the needs of the people, adding resource facilities and the [[Sculpture Workshop|sculpture workshop]]. Influence is gained from the construction of [[tavern]]s


==Kingdom==
==Kingdom==
Kingdom splendor focused more towards military development. Influence is earned from the construction of [[keep]]s.
Kingdom splendour focused more towards military development. Influence is earned from the construction of [[keep]]s.


==Clergy==
==Clergy==
Clergy splendor is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries.
Clergy splendour is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries.


==Tree==
==Tree==
Line 90: Line 90:
* Bailiff's office : unlock [[Bailiff's office]] sub-building for [[Manor house]]
* Bailiff's office : unlock [[Bailiff's office]] sub-building for [[Manor house]]
* Treasury : unlock [[Treasury]] sub-building for [[Manor house]]
* Treasury : unlock [[Treasury]] sub-building for [[Manor house]]
* First privilege : unlock labor privilege slot
* First privilege : unlock labour privilege slot
|All upgrades cost 5 [[File:Kingdom_Influence.png|20px]]
|All upgrades cost 5 [[File:Kingdom_Influence.png|20px]]
|All upgrades cost 5 [[File:Clergy_Influence.png|20px]]
|All upgrades cost 5 [[File:Clergy_Influence.png|20px]]
Line 108: Line 108:
|All upgrades cost 20 [[File:Labor_Influence.png|20px]]
|All upgrades cost 20 [[File:Labor_Influence.png|20px]]
* Manor house architecture 2 : unlock tier 3 [[Manor house]] building parts
* Manor house architecture 2 : unlock tier 3 [[Manor house]] building parts
* Tavern splendor package : unlock tier 2 [[Tavern]] building parts
* Tavern splendour package : unlock tier 2 [[Tavern]] building parts
* Inn lodging : unlock [[Inn]] sub-building for [[Tavern]]
* Inn lodging : unlock [[Inn]] sub-building for [[Tavern]]
* Milling tax : unlock [[Windmill]] taxation
* Milling tax : unlock [[Windmill]] taxation
* Paved road : unlock [[Pavior's workshop]]
* Paved road : unlock [[Pavior's workshop]]
* Second privilege : unlock labor privilege slot
* Second privilege : unlock labour privilege slot
|All upgrades cost 20 [[File:Kingdom_Influence.png|20px]]
|All upgrades cost 20 [[File:Kingdom_Influence.png|20px]]
|All upgrades cost 20 [[File:Clergy_Influence.png|20px]]
|All upgrades cost 20 [[File:Clergy_Influence.png|20px]]

Revision as of 13:49, 13 April 2025

Labor Splendor.png - Labor SplendourKingdom Splendor.png - Kingdom SplendourClergy Splendor.png - Clergy SplendourLabor Influence.png - Labour InfluenceKingdom Influence.png - Kingdom InfluenceClergy Influence.png - Clergy Influence

Progress is the fifth tab in the book and allows for additional technologies and capabilities to be unlocked. A core part of progression is prosperity, splendour and influence: each being a mark of the overall power of the village.

Overview

Progression has four paths: Common Path, Labour, Kingdom, Clergy. Each path have five tier, each tier within the tree unlocks with prosperity or splendour with the relevant estate.

Common path

Prosperity

As implied by the name, prosperity is an indicator of how prosperous the village is overall. The break down of prosperity can be seen in the Common Path tab. Influences to prosperity are:

  • Wealth: Highest monthly profit to date.
  • Territory: The total number of territories the village has.
  • Commerce: Availability and level of trade available.
  • Population: A combination of the number of villagers and their status.
  • Splendour: The level of splendour produced by relevant buildings.
  • Beautification: How beautiful the village is.

In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the manor house will improve the splendour rating.

Labour

Labour splendour focuses on the needs of the people, adding resource facilities and the sculpture workshop. Influence is gained from the construction of taverns

Kingdom

Kingdom splendour focused more towards military development. Influence is earned from the construction of keeps.

Clergy

Clergy splendour is orientated around religion and is a necessity for building a monastery, further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the common goods workshop and candlemaker's workshop. Increasing influence is done with the construction of churches and monasteries.

Tree

Progression tree
Requirements Common path Labour Kingdom Clergy
Tier 1 All upgrades cost 25 Gold Coins.png Unlock basic Manor house Unlock basic Castle Unlock basic Monastery

Tier 2 Church buildings parts

Tier 2 10 Icon Estates default 2022@2x.png - 25 Splendor.png All upgrades cost 50 Gold Coins.png All upgrades cost 5 Labor Influence.png All upgrades cost 5 Kingdom Influence.png All upgrades cost 5 Clergy Influence.png
Tier 3 50 Icon Estates default 2022@2x.png - 75 Splendor.png All upgrades cost 100 Gold Coins.png All upgrades cost 20 Labor Influence.png
  • Manor house architecture 2 : unlock tier 3 Manor house building parts
  • Tavern splendour package : unlock tier 2 Tavern building parts
  • Inn lodging : unlock Inn sub-building for Tavern
  • Milling tax : unlock Windmill taxation
  • Paved road : unlock Pavior's workshop
  • Second privilege : unlock labour privilege slot
All upgrades cost 20 Kingdom Influence.png All upgrades cost 20 Clergy Influence.png
Tier 4 100 Icon Estates default 2022@2x.png - 150 Splendor.png All upgrades cost 250 Gold Coins.png All upgrades cost 35 Labor Influence.png All upgrades cost 35 Kingdom Influence.png All upgrades cost 35 Clergy Influence.png
Tier 5 200 Icon Estates default 2022@2x.png - 300 Splendor.png All upgrades cost 500 Gold Coins.png All upgrades cost 50 Labor Influence.png All upgrades cost 50 Kingdom Influence.png All upgrades cost 50 Clergy Influence.png