Difference between revisions of "Castle Keep"

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The Keep functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.
The Keep functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.
== Sub-buildings ==
{| class="wikitable"
|}
{| class="wikitable"
!Tier
!Sub-building
!Description
|-
|1
|Castle Keep
Barracks
Armoury
[[Great Hall]]
Free Build
|Allows the player to employ [[Tax Collector|Tax Collectors]].
Unlocks [[Mandates]].
Allows construction of parts with no function for aesthetics.
|-
|2
|[[Bailiff's Office|Bailiff Office]]
[[Cloister|Watchpost]]
[[Treasury]]
|Allows the player to appoint a [[Bailiff]].
Allows the player to employ [[Patrollers]] and [[Watchmen]]
Increases the player's treasury capacity.
|-
|3
|None
|
|-
|4
|None
|
|-
|5
|None
|
|}
==Description==
==Description==
Once constructed, any [[villagers]] that are assigned will become [[Combatants]] and may be garrisoned in the building if the dorms room is assigned to a section. These soldiers can be sent to assist the king in military [[mission]]s, for which rewards can be obtained.
Once constructed, any [[villagers]] that are assigned will become [[Combatants]] and may be garrisoned in the building if the dorms room is assigned to a section. These soldiers can be sent to assist the king in military [[mission]]s, for which rewards can be obtained.

Revision as of 21:30, 21 February 2026

Overview

Castle Keep
Production
Optimal RankVaries
TypeCastle
Unlocking Conditions
Prosperity.png Prosperity0 (tier 1)

The Keep is a building in Foundation. It is unlocked in tier 1 on the Kingdom path of the Progression tree for the cost of 25 Gold Coins.png Gold Coins. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path.

The Keep functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.

Sub-buildings

Tier Sub-building Description
1 Castle Keep

Barracks

Armoury

Great Hall

Free Build

Allows the player to employ Tax Collectors.

Unlocks Mandates.

Allows construction of parts with no function for aesthetics.

2 Bailiff Office

Watchpost

Treasury

Allows the player to appoint a Bailiff.

Allows the player to employ Patrollers and Watchmen

Increases the player's treasury capacity.

3 None
4 None
5 None

Description

Once constructed, any villagers that are assigned will become Combatants and may be garrisoned in the building if the dorms room is assigned to a section. These soldiers can be sent to assist the king in military missions, for which rewards can be obtained.

Building Parts

Building Part Description Kingdom Splendor.png Kingdom Splendour Costs Maintenance Cost.png Maintenance
Core The main building 3 30 Planks.png Planks 5
Wooden Top A A sloped roof with two windows on each side 1 20 Planks.png Planks 5
Wooden Top B A large sloped roof, with a watch tower atop, with four windows on each side 0.50 15 Planks.png Planks 3
Wooden Top C A shallow sloped roof without windows 0.20 5 Planks.png Planks 1
Door A A door with side-mounted steps 0.10 5 Planks.png Planks2 Tools.png Tools -
Door B A door with side-mounted steps and roofing 0.10 5 Planks.png Planks2 Tools.png Tools -
Door C A door with front-mounted steps 0.10 5 Planks.png Planks2 Tools.png Tools -
Wooden Gate A small gate 0.10 5 Planks.png Planks -
Decorative Flag A small flag to go atop of the Wooden Top options 0.20 2 Cloth.png Cloth -
Training Dummy A training target for your soldiers - - -

Army Preview

Novices.png Soldiers.png Knight.png