Villagers
Villagers are the occupants of the civilization. As the village expands, more villagers will move in through immigration and can be assigned jobs in order to increase production and the variety of goods and resources available.
Overview
When starting the village by placing the village center, the civilization will begin with 8 serfs; the second tier of villager. New villagers coming in via immigration will begin at this level.
With each promotion a villager receives they will require additional needs that must be satisfied so that they stay. In turn, the higher the rank the less time they spend working and the more time is spent free to satisfy these needs, effectively reducing daily production.
Promotions
Once the Manor House has been constructed, the ability to promote villagers is offered from the Mandates tab on the bottom menu. The cost to promote increases for each rank, with the exception of military units who can be promoted for free, but have other conditions tied to their promotions. Before a villager can be promoted their needs must be satisfied:
Rank | Needs | Promotion Cost |
---|---|---|
Serf | Food (2s) Water Housing Service |
20 |
Commoner | Food (2) Water Housing Service Entertainment Goods (1) |
50 |
Citizen | Food (2) Water Comfort Service Goods (2) Luxury Goods (1) |
200 |
Types
Serfs
Serfs are the primary villagers available to the player. They are able to take on manual labour jobs only within the village.
Commoners
The next rank up from serfs, commoners can work jobs which a serf can undertake as well as service/skilled labour work. They will also bring more tax revenue than serfs.
Citizens
Citizens are the highest promotion, and can do more complex production jobs in addition to the jobs that can be done by serfs and commoners.
Soldiers
Main Article: Soldiers
Soldiers work and/or live in the Keep, and can do Missions. They exist in 3 tiers, Militian, Soldier, and Knight, with each rank having more prowess in the missions, but also more luxury needs.