Quests

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Revision as of 00:04, 20 April 2025 by Olessan (talk | contribs) (→‎Advice Quests: added a bunch of quests to get started)
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Quests in Foundation are a means of expanding the village. Early game quests focus on the establishment of the village, whereas later quests are oriented around resources and obtaining Influence.

Advice Quests

Advice quests guide the player through Foundation's gameplay loop. These quests function as a loose tutorial or guide to the game

All Advice quests are optional. The player may decline a quest by selecting the option, "I will continue on my own."

Quest Objectives Description
Advice: Providing Food Diversity Let's put food on the table.
  • Produce at least 1 different Refined Food
  • Fill Refined Food Need for your Serfs
Initiation:

Your villagers are very grateful for the food you provided them, yet they wish their larder had more to offer! They would greatly appreciate it if you were to give them a second source of food.


Completion:

Your villagers are happy to have multiple sources of food available. Diversification also ensures food stability.

Advice: Promoting a Villager I have agreed to learn how to promote a few Serfs to Commoners.
  • Build a Great Hall
  • Promote a villager to Commoner
Advice: Improving a Trade Route I promised I would delegate someone to deliver a shipment of (resource) to (Trade Partner).
  • Acquire 'Bailiff Office' in the Progression menu
  • Assign a new Bailiff
  • Have more than (# resource) inside storage facilities
  • Start the Mandate Improve the (Trade Partner) trade route
  • Have the (Trade Partner) trade route(s) at level 2
Advice: Assigning the Bailiff I have decided to learn how to nominate a Bailiff.
  • Build a Great Hall
  • Build a Bailiff Office
  • Assign a new Bailiff
  • Complete the Mandate Influence the Labour Estate in your favour
Initiation:


Completion:

Advice: Visiting the Royal Court I promised the King that I would send an envoy to his court.
  • Build a Great Hall
  • Build a Royal Office
  • Start the Mandate Attend the court to discuss Royal Duties
Advice: Crafting War Rations I have promised to produce War Rations for my combatants.
  • Acquire 'Provisioner' in the Progression menu
  • Assign War Ration to an Armoury
  • Have Food Filter Icon.png War Ration (25) or more inside storage facilities
Advice: Crafting Weapons I have promised to produce more weapons for my combatants.
  • Acquire '(weapon) warfare' in the Progression menu
  • Own a (weapon production)
  • Improve your Castle with Armoury
  • Assign (weapon) to an Armoury
  • Have 5 (weapon) or more inside storage facilities
Advice: Building a Monastery I have decided to learn how to nominate a Bailiff.
  • Build a Monastery that has Dorms
  • Build a Monastery
  • Build a Monastery that has Monastic Scriptorium
  • Reach a population of 4 Monastics
Initiation:


Completion:

Advice: Initiation:


Completion:

Advice: Initiation:


Completion:

Establishment Quests

Establishment quests are the first quests issued and designed to lay the first steps of the village.

Quest Reward
Place a Village Center 500 Gold
Gather your resources
Encourage immigration 1 free territory
Promote your first villagers

Event Quests

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Quest Objectives Rewards Description
Hosting the Berry/Bread/Fish Fair I have told the Elders that we will host a (berry/bread/fish) fair.
  • Assign Berries/Bread/Fish to a Village Market/Market Hall
  • Raise the Happiness of your village to 75
  • Wait for the fair to be over
On Success:

I have told the Elders that we will host a (berry/bread/fish) fair.

  • Labor Influence.png Influence (10)
  • Trade price bonus of 10% from villages with Labour allegiance.
  • Trade bonus of 25% when selling (berries/bread/fish).
  • Happiness bonus of 25% for villagers with Villager profile.


On Failure:

  • Labor Influence.png Influence (-10)
  • Happiness bonus of -25% for villagers with Villager profile.
Duration: 21 days

Initiation: Bread: With so much bread in the granaries, the Elders believe your village might be ready for a bread fair! If you can ensure everyone has a good time, there is a good chance the trading value of this resource will improve.

  • Option: Let's host a (food) fair.
  • Option: Order my (workers) to work double... - Influenced by your best Baker - percentage chance that workers are focused or panicked, and that yields of (food) are improved/decreased by 50%.
  • Option: Let's gather another time.


Completion:

Gifting Jewellery Duration: 21 days?

Initiation:

The Elders have decided a gift is in order! They intend to dazzle the Seneschal with opulent jewellery—but naturally, they expect you to supply the offering.

  • Option: Nothing is too great for our cause!
  • Option: Let my best Tax Collector handle the gift. - Influenced by your best Tax Collector - percentage chance that the Seneschal is enchanted by or is outraged by your Taverner's gift, and Happiness bonus of 10% or -10%.
  • Option: Why don't you take care of it?
  • Option: Isn't this bribery?


Completion:

Hosting the Seneschal/Abbess Seneschal: I have invited the Seneschal to stay in our village for a few months.
  • Host the Seneschal with 95% approval.


Abbess: I have invited the Abbess to stay in our Priory for a few months.

  • Host the Abbess and her suite with 95% approval.
Duration: 90 days?

Initiation:


Completion:

Hosting a Feast for the Seneschal (title?) Duration: 21 days?

Initiation:

The Elders have one final trick up their sleeves: a grand celebration to bid the Seneschal farewell! They ask you to organise a private feast with fine food and drinks and ensure the comfort of the few distinguished Elders they plan to invite.

  • Option: Let's have a feast!
  • Option: This sounds like something my best Taverner could handle! - Influenced by your best Taverner - percentage chance that the Seneschal has a great time at or is exhausted by your Taverner's revelries, and Happiness bonus of 10% or -10%.
  • Option: Why don't you take care of it?
  • Option: I think he's tired of your schemes.


Completion:

Monk and Envoy Quests

Both monk and envoy quests are focused on growth, for a quantity of a specific resource, gold and splendor tokens will be given in return. Regardless of if it is a monk or envoy, each quest offered will allow the choice of completion for kingdom, clergy, or labor, granting tokens for the respective group selected.

Military Quests

A listing of military missions, showing the missions' names, difficulties, and distance.

Military quests become available after constructing a keep. By sending soldiers out on a military mission there is the chance of obtaining coins, resources and special items, such as pikes and blueprints. Each mission has three stages, the second and final stages are optional, however these provide greater returns than just the first stage. As one completes these campaigns, they will unlock more difficult missions with even greater rewards.

Quests can vary in difficilty, time to complete, and the rewards, with more difficult quests requiring more and better trained soldiers but usually also offering better rewards.

End Game Quests

End game quests are planned for release in build 1.9.