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- Not only a requirement to store excess materials from production and raw materials, the warehouse also acts as a point for [[trade]]rs to buy and sell wares. ...orter]]s, [[builder]]s, goods [[market tender]]s and workers in production buildings will come and collect stored resources as needed and take them to their des916 bytes (131 words) - 15:33, 13 August 2022
- ...ate building that produces [[Resources#Construction_Materials|Construction Materials]], it is best-suited to employing [[Commoner|commoners]]. [[Category:Buildings]]1 KB (138 words) - 07:11, 24 April 2025
- ...escription !! Maintenance Cost !! Labor Splendor !! {{Item|gold coins}} !! Materials ...escription !! Maintenance Cost !! Labor Splendor !! {{Item|gold coins}} !! Materials3 KB (343 words) - 01:25, 5 March 2024
- ''[[Foundation]]'' has many buildings which produce goods, food, or materials in multiple steps. ==Materials==3 KB (353 words) - 05:36, 27 April 2025
- ...institute that can become a part of the village, monasteries, unlike other buildings, require villagers to be 'conceeded'. ! Part Name !! Description !! Materials !! {{Item|gold coins|text = Cost}} !! {{Item|clergy splendor}} !! {{Item|ma3 KB (382 words) - 16:18, 17 February 2022
- ! Part Name !! Description !! Materials !! {{Item|gold coins|text = Cost }} !! {{Item|Clergy Splendor|link = Progre ! Part Name !! Description !! Materials !! {{Item|gold coins|text=Cost}} Cost !! {{Item|Clergy splendor}} !! {{Item2 KB (191 words) - 06:59, 25 December 2023
- !Materials!!Cost !Image!!Name!!Materials!!Cost7 KB (881 words) - 15:15, 25 January 2026
- ! Required Materials ! Required Materials2 KB (299 words) - 07:14, 23 January 2026
- ...!! Description !! {{Item|Maintenance Cost}} !! {{Item|Clergy Splendor}} !! Materials !! Additional Part ! Building Part !! {{Item|Maintenance Cost}} !! {{Item|Clergy Splendor}} !! Materials3 KB (451 words) - 05:24, 27 May 2024
- ! Name !! Description !! Materials !! {{Item|Coin}} !! {{Item|Maintenance cost}} [[Category:Buildings]]1 KB (112 words) - 16:19, 17 February 2022
- '''Resources''' are the materials required to sustain and expand the village. Primarily acquired via [[villag ...th; Newcomers and Serfs can be satisfied with a single food type and their buildings constructed with Wood and Stone. Once resources have been obtained, they mu10 KB (1,440 words) - 07:40, 27 January 2026
- ==Sub-buildings== The wheat farm has six sub-buildings, all of which unlock via [[Progression#Common path|Common Path]] tier 3 '''4 KB (516 words) - 06:10, 24 April 2025
- ...open up, with [[quests]] that guide further construction towards specific buildings. *Vertical arrows - allow for resizing of building parts on some modular buildings.5 KB (790 words) - 07:14, 22 January 2026
- !Part !! Description !! Maintenance Cost !! Labor Splendor !! Materials !Part !! Description !! Maintenance Cost !! Labor Splendor !! Materials5 KB (696 words) - 09:22, 20 January 2026
- ...one or more workers. These workers will be the Builders that build future buildings. ...p is placed, the building tree will expand, giving access to the following buildings:6 KB (1,021 words) - 15:40, 25 January 2026
- ...uilders will then build these houses in the same way that they build other buildings during their working hours. As Houses upgrade, their structure and construction materials change. At tier 1 quality, Houses are made of wattle and daub with thatched7 KB (1,011 words) - 16:24, 25 January 2026