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- Not only a requirement to store excess materials from production and raw materials, the warehouse also acts as a point for [[trade]]rs to buy and sell wares. ...orter]]s, [[builder]]s, goods [[market tender]]s and workers in production buildings will come and collect stored resources as needed and take them to their des916 bytes (131 words) - 15:33, 13 August 2022
- ...ate building that produces [[Resources#Construction_Materials|Construction Materials]], it is best-suited to employing [[Commoner|commoners]]. [[Category:Buildings]]1 KB (138 words) - 07:11, 24 April 2025
- ...escription !! Maintenance Cost !! Labor Splendor !! {{Item|gold coins}} !! Materials ...escription !! Maintenance Cost !! Labor Splendor !! {{Item|gold coins}} !! Materials3 KB (343 words) - 01:25, 5 March 2024
- '''Resources''' are the materials required to sustain and expand the village. Primarily acquired via [[villag ...h; new comers and serfs can be satisfied with a single food type and their buildings constructed with wood and stone. Once resources have been obtained, they mu7 KB (1,051 words) - 04:26, 23 April 2025
- ''[[Foundation]]'' has many buildings which produce goods, food, or materials in multiple steps. ==Materials==3 KB (353 words) - 05:36, 27 April 2025
- ...institute that can become a part of the village, monasteries, unlike other buildings, require villagers to be 'conceeded'. ! Part Name !! Description !! Materials !! {{Item|gold coins|text = Cost}} !! {{Item|clergy splendor}} !! {{Item|ma3 KB (382 words) - 16:18, 17 February 2022
- ! Part Name !! Description !! Materials !! {{Item|gold coins|text = Cost }} !! {{Item|Clergy Splendor|link = Progre ! Part Name !! Description !! Materials !! {{Item|gold coins|text=Cost}} Cost !! {{Item|Clergy splendor}} !! {{Item2 KB (191 words) - 06:59, 25 December 2023
- ! Required Materials ! Required Materials2 KB (292 words) - 21:08, 8 February 2024
- ...!! Description !! {{Item|Maintenance Cost}} !! {{Item|Clergy Splendor}} !! Materials !! Additional Part ! Building Part !! {{Item|Maintenance Cost}} !! {{Item|Clergy Splendor}} !! Materials3 KB (451 words) - 05:24, 27 May 2024
- ! Name !! Description !! Materials !! {{Item|Coin}} !! {{Item|Maintenance cost}} [[Category:Buildings]]1 KB (112 words) - 16:19, 17 February 2022
- ==Sub-buildings== The wheat farm has six sub-buildings, all of which unlock via [[Progression#Common path|Common Path]] tier 3 '''4 KB (516 words) - 06:10, 24 April 2025
- !Part !! Description !! Maintenance Cost !! Labor Splendor !! Materials !Part !! Description !! Maintenance Cost !! Labor Splendor !! Materials5 KB (722 words) - 17:09, 26 October 2022
- ...open up, with [[quests]] that guide further construction towards specific buildings. ...blueprint to place again. This allows for the rapid deployment of multiple buildings/parts of the same time without having to individually reselect them7 KB (1,104 words) - 22:25, 17 April 2025
- ...e to improve their homes, which can help with resource management if other buildings are already in construction. As villager homes improve, their structure and materials change. At low quality, homes are made of wattle and daub with thatched roo5 KB (663 words) - 14:11, 9 April 2025