Rulesets
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Overview
During game set-up, players can choose from 4 pre-made rulesets for the game. Alternatively, players can choose Custom, and customise their ruleset by toggling individual rules.
Rulesets
| Rulesets | Description |
|---|---|
| Casual | Enjoy a relaxed and easy-going game with minimal challenges. |
| Classic | Play the game as intended. Perfect for your first playthrough. |
| Challenge | A difficult mode suited for meticulous strategists. |
| Creative | Build freely and focus on creation without economic constraints. |
| Custom | Players choose their rules from the list below. |
Rules
| Rules | Description |
|---|---|
| Tutorial | Turns on onboarding quests and locks certain development steps so as to walk the player through the first steps of their village. Also prevents starting zones from appearing on islands. |
| Ever Happy Population | Prevents villager Happiness from dropping below 100%. |
| Invulnerable Army | Makes the player's Combatants invulnerable. |
| Unlimited Coins | Gives the player unlimited |
| Cosmetic Construction | Allows instant completion of some or all stages in building construction with no resource costs. |
| Optional Events | Toggles optional Events such as fairs. |
| Nondepletable Small Mineral Deposits | Causes small |
| Prospect All Minerals | Causes all mountain mines to be already prospected and identifiable at the start of the game. |
| Upgrade Trade Routes | Upgrades all trade routes to level 4. |
| Unlock all Unlockables | Causes the Progression Tree to be fully unlocked at the start of the game. |
| Own All Territories | Unlocks all territories for use and removes territory upkeep costs. |
| Environmental Resource Regrowth | Controls the rate at which |
| Territory Upkeep Cost | Controls the rate of territory upkeep costs. |
| Villager Happiness to Leave | Controls the happiness level at which villagers will leave the settlement. |
| Resource Reward Quantity | Controls the rate of resource rewards from Quests. |
| Influence Reward Quantity | Controls the rate of Influence rewards from Quests. |
| Military Mission Hazard | Controls the danger levels of military missions. |
| Trade Routes Resource Volume | Controls the maximum tradeable volume of trade routes. |
| Residential Taxation Revenue | Controls the rate of income from residential taxation. |
| Workplace Production Time | Controls the speed at which buildings produce resources. |