Housing
Villagers in Foundation live in Houses. Rather than placing and building Houses directly, players paint a Residential zone over the area they wish houses to be built; if this zone meets the conditions described below, Villagers will automatically place housing foundations within this zone. Builders will then build these houses in the same way that they build other buildings during their working hours.
Housing of some kind is required by all levels and types of Villagers to fill the housing Need. However Monastics are housed in Monk or Nun Dorms, and Combatants are typically housed in the Barracks and Private Quarters, so usually Residential zone need only be painted for Villagers of the Villager type; Serfs, Commoners and Citizens.
Residential Zone
In order for Villagers to place Houses in a Residential zone, the zone must firstly be big enough, which can be established through experimentation. Secondly, Villagers will only place Houses in a zone if it is close enough to their place of work - within 150 metres. Therefore if the player has a Miner who complains about lack of housing, placing a new Residential zone on the other side of the map will not solve this problem; the player must either place a Residential zone closer to the Mine, or must make a space in an existing House near the Mine by evicting one of the current occupants. This will cause the evicted occupant to start looking for a new House, and he will attempt to move into or construct a new House as close as possible to his own place of work.
Density and Quality
Houses can be upgraded in terms of density or quality, separately or together. Both density and quality upgrades will occur automatically once the requirements are met. Both density and quality upgrades change the outward appearance of the House, and have increasing construction costs, as described in the table below.
Density
Initially, Houses have a capacity of 2 occupants (tier 1 density). At tier 2 density, Houses can have up to 6 occupants, and at tier 3 they can have up to 10 occupants.
- Tier 1 density: Houses start at tier 1 density.
- Tier 2 density: to reach tier 2 density, Houses must be visited by patrols from a Watchpost, and must be in an area of Light Fortification.
- Tier 3 density: to reach tier 3 density, Houses must be visited by patrols from a Watchpost, and must be in an area of Heavy Fortification.
Quality
As Villagers are promoted beyond the rank of Serf, their housing needs will change. Commoners will require tier 2 quality Houses in order to fill their housing Need, and Citizens require tier 3 quality Houses.
Construction
| Quality | Density | Construction Requirements | Occupants | Tax Storage |
|---|---|---|---|---|
| 1
(Serf) |
1 | 11 Wood | 2 | 20 |
| 2 | 20 Wood | 6 | 60 | |
| 3 | 40 Planks
4 Tools |
10 | 100 | |
| 2
(Commoner) |
1 | 10 Planks
5 Stone 1 Tools 1 Wood |
2 | 20 |
| 2 | 40 Planks
16 Stone 4 Tools 1 Wood |
6 | 60 | |
| 3 | 40 Planks
20 Stone 10 Tools |
10 | 100 | |
| 3
(Citizen) |
1 | 10 Planks
5 Tools 1 Glass 1 Wood |
2 | 20 |
| 2 | 40 Planks
1 Stone 10 Tools 2 Glass |
6 | 60 | |
| 3 | 60 Planks
16 Tools 5 Glass |
10 | 100 |
House Shape, Quality, and Density
As villager homes improve, their structure and materials change. At low quality, homes are made of wattle and daub with thatched roofs and woven wattle fencing. Medium quality homes are half-timbered with roof shingles and stone fencing. Once at high quality, homes are of masonry and half-timbered construction with roof shingles and elegant stone fencing.
The overall layout of the house is determined when it is first built. This shape will remain consistent throughout its upgrades, following the boundary indicated by its fence. While low and medium density houses have similar footprints, the high density version of the same house will fill out the fence boundary almost entirely.
Houses are procedurally generated.Villagers will select an overall shape depending on the available Residential space. Low and medium density houses will be destroyed if decorations or buildings are placed within their fence boundary, but high density houses will adjust their shape around these items.
| Low Density | Medium Density | High Density | |
|---|---|---|---|
| Low Quality | |||
| Medium Quality | |||
| High Quality |