Difference between revisions of "Needs"

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WIP editing for new needs (1.10)
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'''Needs''' are conditions that must be satisfied to prevent [[villagers]] from leaving the village and also ensure immigration.
'''Needs''' are conditions that must be satisfied to ensure [[villagers|villager]] from leaving the village and also ensure immigration.


There are 6 needs in total, however, the number of needs each villager requires is based on their rank:
There are 10 needs in total, however, the number of needs each villager has is based on their rank:


{{Icon List|cols=3|
{{Icon List|cols=5|
Food Need.png,Food
Food Need.png, Rustic Food
Water Need.png,Water
Food Need.png, Refined Food
Faith Need.png,Service
Water Need.png, Water
Comfort Need.png,Comfort
Faith Need.png, Service
Goods Need.png,Goods
Comfort Need.png, Comfort
Luxury Need.png,Luxury
Goods Need.png, Goods
Luxury Need.png, Luxury
Faith Need.png, Cloister
Food Need.png, Monastic Food
Beer.png, Entertainment
}}
}}


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In order to satisfy needs villagers will need access to goods, services and housing depending on their rank in society. If any of these needs is not met for an extended period of time the village will face a shortage penalty; this additional penalty will persist for an extended period of time after the shortage has been resolved. This additional penalty is akin to a fear of future supply issue and the cooldown is the time taken to reassure the village it has been resolved.
In order to satisfy needs villagers will need access to goods, services and housing depending on their rank in society. If any of these needs is not met for an extended period of time the village will face a shortage penalty; this additional penalty will persist for an extended period of time after the shortage has been resolved. This additional penalty is akin to a fear of future supply issue and the cooldown is the time taken to reassure the village it has been resolved.


;Food
;Rustic Food
A requirement by villagers of all levels, this need is satisfied by a [[market]] with a stock of any food item. For commoners and above, they require access to two food items.
A requirement by villagers of all levels, this need is satisfied by a [[market]] with a stock of any rustic food item.  


;Water
;Water
The only other requirement for all villagers, the need for water is satisfied by having access to a [[well]].
The only other requirement for all villagers, the need for water is satisfied by having access to a [[well]].


;Faith
;Service
Faith becomes a requirement for serfs and above once the village reaches a population of 10. This can be satisfied with the construction of churches.
Service becomes a requirement for serfs and above once the village reaches a population of 10. This can be satisfied with the construction of churches.


;Comfort
;Comfort
Comfort is another requirement that comes in with serfs and a population of 10. Comfort is satisfied by the villager having a [[house]] of the correct tier for their rank.
Comfort is another requirement that comes in with serfs and a population of 10. Comfort is satisfied by the villager having a [[house]] of the correct tier for their rank.
;Entertainment
Entertainment is required by commoners and above, as well as soldiers and knights. Entertainment can be satisfied when a villager visits a [[Tavern]].


;Goods
;Goods
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