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'''Events''' are a game mechanic in ''[[Foundation]]'' that are triggered either randomly or by fulfilling specific conditions. They significantly alter gameplay and require immediate attention. | '''Events''' are a game mechanic in ''[[Foundation]]'' that are triggered either randomly or by fulfilling specific conditions. They significantly alter gameplay and require immediate attention. | ||
==Annual Fair== | |||
[[File:Fair Positive Effect.png|thumb|alt=An example of a positive status effect caused during a Fair.|An example of a positive status effect caused during a Fair.]] | |||
The annual fair is an event with both positive and possible negative effects. First an envoy will appear and ask if the player wishes to host a fair for a given resource, such as {{Item|Bread}} or {{Item|Fish}}. If the player accepts, there will be a wave of visitors. The time that villagers remain satisfied from food is also reduced by 50%, effectively doubling their food needs. | |||
Depending on the visitors' happiness and if they can obtain the resource in the [[Market]], the visitors will periodically create a positive or negative effect on the happiness of the village. | |||
By the end of the event, the visitors will leave and a reward is given. If not, the visitors will leave with no reward, and in both cases all status effects from the event will remain, but begin to slowly fade. | |||
==Bad Weather== | ==Bad Weather== | ||
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