Difference between revisions of "Zones"

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Start with cleaning up this mess and adding new zones
(Start with cleaning up this mess and adding new zones)
 
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[[File:Overlap zones.svg|100px]]
[[File:Overlap zones.svg|100px]]


'''Zones''' in ''[[Foundation]]'' are used to set a function to an area of varying size. They are a fundamental mechanic to control your village's growth as well as where certain villager actions take place. There are six zones that can be deployed as the village grows:
'''Zones''' in ''[[Foundation]]'' are used to set a function to an area of varying size. They are a fundamental mechanic to control your village's growth as well as where certain villager actions take place. There are ten zones that can be painted as the village grows. Most of these zones can be accessed from the bottom tool bar by clicking on the paint brush icon. However, reforestation zones, crop fields and pastures have to be defined directly from the respective buildings window. Every building will get their unique zone this way. Many zones can overlap with each other; exceptions are the three building-defined zones as well as forbidden which overwrites all other zones. 
 
{{Column|cols=3|
{{Column|cols=3|
* Extraction
* Woodcutting
* Hunting
* Residential
* Patrolling
* Road Paving
* Resource Removal
* Forbidden
* Reforestation
* Reforestation
* Residential
* Crop Field
* Crop Field
* Hunting
* Pasture
* Forbidden
}}
}}


==Woodcutting Zone==
==Woodcutting Zone ==
[[File:Extraction.svg|100px]]
[[File:Extraction.svg|100px]] The first zone to become available, the woodcutting zone allows woodcutters and charcoal burners to harvest trees in designated areas. Without an extraction zone with the relevant resources, these buildings will not be able to function.
The first zone to become available, the extraction zone is used to designate areas with natural resources (berries, stone and trees) as harvesting areas for the [[gathering hut]], [[lumber camp]] and [[stonecutter camp]]. Without an extraction zone with the relevant resources, these buildings will not be able to function.


==Reforestation Zone==
==Reforestation Zone==
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==Hunting Zone==
==Hunting Zone==
[[File:hunting.svg|100px]]
[[File:hunting.svg|100px]]
Unlike prior zones, the hunting zone is an exclusive area that cannot be overlapped with other zones. Used exclusively by the hunting camp the hunting zone must be painted over a forest to be usable for hunting.
Used exclusively by the hunting camp the hunting zone must be painted over a forest to be usable for hunting.


==Forbidden Zone==
==Forbidden Zone==
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Forbidden zones are the only other mutually exclusive zone. By painting an area as forbidden, no-one will be able to pass through that specific area.
Forbidden zones are the only other mutually exclusive zone. By painting an area as forbidden, no-one will be able to pass through that specific area.


== Patrolling Zone ==
==Patrolling Zone==
Patrollers will walk through this zone on their route. Patrol coverage is required for medium-density housing.
Patrollers will stop at houses marked with this zone on their route. Patrol coverage is required for medium-density housing.


== Road Paving Zone ==
==Road Paving Zone==
Road pavers will pave dirt paths in this zone. Access to paved roads is required for High-Quality housing (for Citizens).
Road pavers will pave dirt paths in this zone. Access to paved roads is required for High-Quality housing (for Citizens).
== Resource Removal ==
hic sunt dracones
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
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