Difference between revisions of "Maps"

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==Map Generator==
==Parameters==
Procedural maps are randomly generated maps that will make each game a unique experience. First introduced publicly in the [[1.9.1. Update|1.9.1 Update]], currently there are 5 base map options based on the original maps already present in the game: Coastal, Fluvial, Hills, Mountain and Valley. The generated maps have several paramaters that can be adjusted:
Below the map types are three buttons. These allow players to create a new map with randomised parameters, to create a new map based on the current parameters, and to undo the last change they made. Map parameters can also be adjusted manually using the sliders.
{| class="wikitable"
{| class="wikitable"
|+Current Map Generator Parameters
!Icon
!Icon
!Param
!Param
!Appears in map type(s)
!Description
!Description
|-
|-
|[[File:Icon_Terrain_Ocean.png|32px]]
|[[File:Icon_Terrain_Ocean.png|32px]]
|Ocean
|Ocean
|Coastal
|Controls the size of the ocean.
|Controls the size of the ocean.
|-
|-
|
|[[File:Icon Terrain Bay.png|left|32x32px]]
|Bay
|Bay
|Coastal
|Controls the overall surface taken by bays.  
|Controls the overall surface taken by bays.  
|-
|-
|
|[[File:Icon Terrain Lake.png|32x32px]]
|Lake
|Lake
|Coastal
Fluvial


Hills
|Controls the overall surface taken by lakes.
|Controls the overall surface taken by lakes.
|-
|-
|
|[[File:Icon Terrain Island.png|left|32x32px]]
|Island
|Island
|Coastal
Fluvial
|Controls the overall surface taken by islands in main water masses.
|Controls the overall surface taken by islands in main water masses.
|-
|-
|
|[[File:Icon Terrain Elevation.png|32x32px]]
|Cliff
|Cliff
|Coastal
Fluvial
|Controls the plateau elevation of the terrain, creating cliffs.
|Controls the plateau elevation of the terrain, creating cliffs.
|-
|-
|
|[[File:Icon Terrain Bumpiness.png|32x32px]]
|Hill
|Hill
|Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills.
|Coastal
Fluvial
 
Hills
|Controls the bumpiness of the terrain: a low value generates flat terrain whereas, a high value generates flat terrain interspersed with lots of hills.
|-
|-
|
|[[File:Icon Terrain Slope.png|32x32px]]
|Slope
|Slope
|Controls the overall incline of the terrain.
|Coastal
Fluvial
 
Hills
|Controls the overall incline of the terrain: a low value creates flat terrain, whereas a high value creates terrain with many gentle slopes.
|}
|}


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===Map Code ===
===Map Code ===
Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. ''Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.''
The map code contains all of the current map information, and can be used for easy sharing. Next to the Map Code are buttons which allow  copying and copying to clipboard. ''Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.''


You can see the map code when generating a new map and also in the esc menu while having loaded a save.
You can see the map code when generating a new map and also in the esc menu while having loaded a save.
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