Progression

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Revision as of 18:09, 17 January 2026 by Amay4672 (talk | contribs)
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Overview

The Progression Tree is the way that the player progresses through the game by opening new tiers and unlocking technologies. The tree has four paths: Common Path, Labour, Kingdom, and Clergy. Each path has five tiers, within which are various unlockable technologies and abilities. Tiers are unlocked when the player reaches a certain level of Prosperity (for the Common Path) or Splendour (for the other paths), and the technologies within are unlocked by the player spending Influence. Prosperity, splendour and influence are all markers of the overall power of the city.

The Progression Tree is accessed via a button on the User Interface, in the group of buttons on the panel at the top right. There is also the Progression Panel, second from left at the top of the UI, which summarises the town's overall Prosperity and amounts of Splendour and Influence for the three Estates.

Prosperity

The Prosperity rating automatically unlocks new tiers in the Common Path as it rises. Players can then purchase upgrades in each unlocked tier with gold coins. As implied by the name, Prosperity is an indicator of how prosperous the village is overall. The breakdown of prosperity can be seen at the top of the Progression Tree. The factors that influence prosperity are:

  • Wealth: highest monthly net income to date.
  • Territory: the total number of territories the village owns.
  • Commerce rating: an average taken from the number and level of trade routes available.
  • Population rating: a combination of the number of villagers and their status.
  • Splendour: an average of the types of splendour produced by buildings in the town.
  • Beautification: an average of the beautification produced by decorations in the town.
  • Gold Coins: the current total gold in the treasury and the total treasury space available.

In most of the above, natural city growth will lead to an increase in Prosperity; as the village grows, more villagers will arrive and the player will buy new territories, resulting in an inevitable increase.

Splendour and Influence

  - Labour Splendour  - Kingdom Splendour  - Clergy Splendour  - Labour Influence  - Kingdom Influence  - Clergy Influence

The Splendour rating automatically unlocks new tiers of the relevant path as it rises. Players can then unlock technologies within each unlocked tier by paying Influence of the appropriate type.

Splendour is gained by building and decorating monuments according to type. Civic buildings such as the Manor House, Tavern and Market contribute to Labour splendour, religious buildings such as Churches and Monasteries contribute to Clergy Splendour, and military buildings such as the Keep contribute to Kingdom Splendour.

It's important to note that not all parts of the above buildings contribute to Splendour. Building parts which do so are marked in the build menu with a Splendour star as pictured above. Typically these building parts are decorations and the more expensive core buildings and doors.

Influence can be earned as a Quest reward, but otherwise constantly accrues over time according to the corresponding Splendour rating; the higher the Splendour rating, the faster Influence builds up. The Splendour rating also imposes a limit on the amount of Influence the player can have, and if Influence exceeds this maximum (e.g. because of a Quest reward), it will gradually decrease until it matches the limit. For example, if the Splendour rating is at 0, Influence is also limited to 0.

Paths

Common Path

Labour

Labour splendour focuses on the needs of the people, adding resource facilities and the sculpture workshop. Influence is gained from the construction of taverns

Kingdom

Kingdom splendour focused more towards military development. Influence is earned from the construction of keeps.

Clergy

Clergy splendour is orientated around religion and is a necessity for building a monastery, further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the common goods workshop and candlemaker's workshop. Increasing influence is done with the construction of churches and monasteries.

Progression Tree

Progression Tree
Requirements Common path Labour Kingdom Clergy
Tier 1 All upgrades cost 25   Unlock basic Manor house Unlock basic Castle Unlock basic Monastery

Tier 2 Church buildings parts

Tier 2 10   - 25   All upgrades cost 50   All upgrades cost 5   All upgrades cost 5   All upgrades cost 5  
Tier 3 50   - 75   All upgrades cost 100   All upgrades cost 20  
  • Manor house architecture 2 : unlock tier 3 Manor house building parts
  • Tavern splendour package : unlock tier 2 Tavern building parts
  • Inn lodging : unlock Inn sub-building for Tavern
  • Milling tax : unlock Windmill taxation
  • Paved road : unlock Pavior's workshop
  • Second privilege : unlock labour privilege slot
All upgrades cost 20   All upgrades cost 20  
Tier 4 100   - 150   All upgrades cost 250   All upgrades cost 35   All upgrades cost 35   All upgrades cost 35  
Tier 5 200   - 300   All upgrades cost 500   All upgrades cost 50   All upgrades cost 50   All upgrades cost 50