Trade

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Overview

Cities in Foundation can trade with neighbouring settlements. When a trade route is opened by paying a certain amount of resources or Influence, Tradersfrom that settlement will start to visit the player's city roughly every two weeks. The resources that the town offers for trade will also become available for marking for import or export in the Resources page of the Royal Book.

If no tradeable resources of that trade route have been marked for import or export, the trader will simply walk across the map from entry to exit. If a resource has been marked for trade, the trader will attempt to visit Warehouses or Granaries that have slots for that resource, and buy or sell up to their limit.

Traders can only buy or sell resources from a Granary or Warehouse that has been assigned to store the resource in question; any goods in the Village Center, a production building, a Market, or in transit are considered unavailable for trade.

Resources Import/Export and Limits

Trade Route Information Panels

Each trade route panel shows information on the city and its allegiance, the resources available for purchase and sale from that city, and the prices. At the bottom of each panel is a bar showing information about that trade route's level, tradeable volume per resource type, and the required volume of trade before the next level becomes available.

Allegiances

Each trade route is allied with one of the Estates; Labour, Clergy or Kingdom. Some factors in the game, such as Quests, can result in bonuses or penalties to all trade routes with a given Allegiance.

Resources and Prices

The resources offered for purchase or sale in each trade route are the same in every game. The prices may change depending on the game Rules that the player has chosen. Additionally, actual profit and lost can be affected by trade bonuses or penalties as a result of Quests or Bailiff/Emissary/Courtier effects, but these effects will not change the visible prices on the trade route panels.

Volumes and Level Upgrades

At the bottom of each panel is a bar showing information about (from left to right) that trade route's level, tradeable volume per resource type, and the required volume of trade before the next level becomes available.

The tradeable volume per resource type (middle of the information bar) is the amount of each resource that can be traded each time the trader visits. For example, if a player wishes to sell Planks to Northbury and the tradeable volume number is 25, the trader will only buy 25 planks even if the player has more available to sell. Similarly, the trader will only sell 25 tools, even if the player has set the import level at a higher number.

All trade routes start at Level 1, and can only be upgraded once the player has reached a given volume of monthly trade with that city, indicated by the number on the right of the information bar. This volume can consist of any combination of imports and exports in any resources. For example, if the number shows 50, the player can buy 25 tools and sell 25 planks within a month in order to meet this requirement.

Once this volume has been reached, after some time a messenger will visit the city and invite the player to upgrade the trade route, which increases the tradeable volume of that route. Level upgrades must be paid for with a certain amount of resources or Influence, depending on the trade route allegiance and level. Upgrades are completed through tasks in the Mandates page, which must be assigned to the Bailiff, Monastic Emissary or Royal Courtier, depending on the trade route.

Trade Routes

  Northbury

" Established deep within a thick forest, Northbury welcomes all with a warm heart. "

Northbury costs 20   Planks to unlock and is allied with the Labour Estate.

Items and price table
Buy from them Sell to them
Item Price each Item Price each
  Tools 6     Cheese 4  
  Cloth 4     Polished Stone 3  
  Berries 2     Planks 1  
  Berry Brew 3     Wine 5  
  Honey 10     Herbs 3  
  Wax 2     Gold Ore 4  
  Candle 10     Gold 7  
  Barrel 6     Meat 3  

  Myddle

" The golden hills of Myddle are home to the prettiest sunsets. "

Myddle is the second city to become available for trade, it can be unlocked with 20   Common Clothes. The city is aligned with clergy.

Items and price table
Buy from them Sell to them
Item Price each Item Price each
  Coal 2     Glass 3  
  Iron 5     Barrel 3  
  Wheat 3     Common Clothes 2  
  Bread 4     Tools 3  
  Grapes 4     Fish 1  
  Wine 10     Marble 5  
  Hops 2     Jewelry 10  
  Beer 5     Berry Brew 1  

  Davenport

" First renowned for its rum, Davenport's island had become a fruitful trade center. "

Davenport is the third city to become available for trade, it can be unlocked with 20   Bread. The city is aligned with kingdom.

Items and price table
Buy from them Sell to them
Item Price each Item Price each
  Fish 2     Boar 2  
  Herbs 6     Honey 5  
  Common Wares 8     Wax 1  
  Gold Ore 8     Candle 5  
  Gold 15     Bread 2  
  Quartz 2     Hops 1  
  Glass 7     Beer 2  
  Marble 10     Gems 7  

  Trotbury

" Full of artisans, the bustling town of Trotbury is the definition of opulence. "

Trotbury is the third city to become available for trade, it can be unlocked with 15  . The city is allied with labor.

Items and price table
Buy from them Sell to them
Item Price each Item Price each
  Logs 2     Common Clothes 2  
  Stone 3     Common Wares 4  
  Boar 4     Glass 3  
  Meat 6     Barrel 3  
  Iron Ore 3     Polished Stone 3  
  Coal 2     Gold 7  
  Gems 15     Bread 2  
  Jewelry 20     Fish 1  

  Kinstone Abbey

" The thriving Abbey of Kinstone looks for the betterment of all followers of the Faith. "

The Kinstone Abbey is the fifth city to become available for trade, it can be unlocked with 15  . It is allied with the clergy.

Items and price table
Buy from them Sell to them
Item Price each Item Price each
  Barrel 6     Herbs 3  
  Common Clothes 5     Honey 5  
  Stone 3     Wax 1  
  Polished Stone 6     Grapes 2  
  Meat 6     Wine 5  
  Gems 15     Berries 1  
  Iron 5     Vegetables 1  
  Cheese 8     Hops 1  

  Castle Harbour

" The fortified haven of Castle Harbour trades in wonders of distant realms. "

Castle Harbour is the sixth city to become available for trade, it can be unlocked with 15  . The city is aligned with kingdom. It is allied with the kingdom.

Items and price table
Buy from them Sell to them
Item Price each Item Price each
  Steel 16     Coal 1  
  Jewelry 20     Sword 5  
  Herbs 6   Bow 5  
  Tools 6     Spear 5  
  Polished Stone 6     Marble 5  
  Cloth 4     Quartz 1  
  Iron 5     Gold Ore 1  
  Fish 2     Planks 1