Taxation
Overview
Taxation is one of the ways players can earn
Gold Coins for their settlement, with which to build new buildings, unlock technologies, import goods and pay building maintenance costs. New forms of taxation are mostly unlocked in the Progression Tree as the game develops, and can be managed in the Taxation page of the Royal Book (F8), which will appear in the Book when the first taxation type is unlocked. On this page, players can choose which taxes to implement in their village, adjust tax rates, and see an overview of tax income and the effects of tax on happiness and Labour Influence. Taxes are collected by Tax Collectors working in a Tax Office.
Residential Taxes
Residential
Residential taxes are the first type of taxation, and are unlocked when the first functioning Tax Office is built in the town. Unlike other taxation types, Residential taxes are adjustable, and the player can earn up to 6
Gold Coins per Serf, 16 per Commoner and 36 per Citizen, depending on the tax rate for each group. However Residential taxes also cause a happiness penalty for villagers of -5% at the first level of tax, rising to -150% at the highest level.
Other Taxes
All other types of Taxation do not cause a happiness penalty. However, implementing more than XXX different types of taxation, including Residential Taxes, causes a penalty on the player's maximum Labour Influence. The Labour Privilege "Additional Taxation" allows one more tax type to be added before this penalty is imposed.
Milling Taxes
Milling taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on functioning Windmills, at a rate of 100
Gold Coins per Windmill.
Mining Taxes
Mining Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning Mines.
Smithing Taxes
Smithing Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning Blacksmiths (75
Gold Coins), Bowyers' Huts, Swordsmiths and Spearmakers' Huts.
Drinking Taxes
Drinking Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning Taverns.
Merchandise Taxes
Merchandise Taxes are unlocked via implementing the Merchandise Taxes Labour Privilege. This in turn is unlocked by completing the related Quest. This taxation type implements a tax on all functioning Markets, City Markets and Refectories.
Tithe Taxes
Tithe Taxes are unlocked by implementing the Tithe Taxes Clergy Privilege. This in turn is unlocked by completing the related Quest. This taxation type implements a tax on all functioning Churches.