Foundation allows players starting a new game to choose from three map types, within which up to 7 parameters can be adjusted with sliders, affecting aspects of the map.
Map Types
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Map Name |
Description
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Coastal
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The Coastal map has it all: beachfront coves, protected by cliffs, whilst inland the rolling hills and plains are ideal for settling and farming.
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Fluvial
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The Fluvial map features long stretches of river that split the land. Bridges must be built earlier to allow passage across rivers for villagers and immigrants alike.
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Hills
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The Hills map features dense forests, green pastures and a rounded landscape like no other. The absence of fishing can make it more challenging to feed the population.
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Parameters
Current Map Generator Parameters
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Param
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Appears in map type(s)
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Description
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Ocean
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Coastal
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Controls the size of the ocean.
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Bay
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Coastal
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Controls the overall surface taken by bays.
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Lake
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Coastal
Fluvial
Hills
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Controls the overall surface taken by lakes.
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Island
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Coastal
Fluvial
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Controls the overall surface taken by islands in main water masses.
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Cliff
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Coastal
Fluvial
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Controls the plateau elevation of the terrain, creating cliffs.
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Hill
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Coastal
Fluvial
Hills
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Controls the bumpiness of the terrain: a low value generates flat terrain with lots of plains, a high value generates bumpy terrain with lots of hills.
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Slope
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Coastal
Fluvial
Hills
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Controls the overall incline of the terrain.
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Additional parameters including improved vegetation, and elevated rivers are being considered for future application.
Map Code
Contains all of the current map information. Can be used for easy sharing. Buttons for both copying the Map Code to clipboard, as well as pasting a Map Code from clipboard. Please note that Map Codes may become partially or completely obsolete as we improve and update the Map Generator.
You can see the map code when generating a new map and also in the esc menu while having loaded a save.