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Released December 14, 2023 on Steam & GOG. Read full [https://www.polymorph.games/foundation/news/2023/12/14/1-9-7-qol-update-is-live/ news post] on the Foundation blog. See [[Changelog]] for other changes. | Released December 14, 2023 on Steam & GOG. Read full [https://www.polymorph.games/foundation/news/2023/12/14/1-9-7-qol-update-is-live/ news post] on the Foundation blog. See [[Changelog]] for other changes. | ||
=== | === New === | ||
* Added Interior Access visualization and construction toggle | * Added Interior Access visualization and construction toggle | ||
* Players can now specify their favorite resources in the top resource bar | * Players can now specify their favorite resources in the top resource bar | ||
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* Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode | * Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode | ||
Update | === Update === | ||
* Construction sites are now prioritized by start time, not by closest distance | * Construction sites are now prioritized by start time, not by closest distance | ||
* Workers should go to their workplace before starting their work time | * Workers should go to their workplace before starting their work time | ||
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* Various UI improvements | * Various UI improvements | ||
Fix | === Fix === | ||
* Soldiers – soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded. | * Soldiers – soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded. | ||
* Bailiff – Changing the bailiff resulted in the edict “contractual wage” to not be applied until reload. | * Bailiff – Changing the bailiff resulted in the edict “contractual wage” to not be applied until reload. | ||
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* Missing Unlockable descriptions on Candle & Commonware extension | * Missing Unlockable descriptions on Candle & Commonware extension | ||
=== Map generator === | |||
==== Update ==== | |||
* Improved elevation texture visuals | * Improved elevation texture visuals | ||
Fix | ==== Fix ==== | ||
* It was possible to have a broken territory on specific generated map seeds | * It was possible to have a broken territory on specific generated map seeds | ||
* Some territory regions were too small | * Some territory regions were too small | ||
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* Some setting changes could create unwanted bumps on islands | * Some setting changes could create unwanted bumps on islands | ||
=== Modding === | |||
* Expose – COMP_BUILDING:getEditMode | * Expose – COMP_BUILDING:getEditMode |
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