Difference between revisions of "Buildings"

Jump to navigation Jump to search
1,232 bytes added ,  22:46, 10 October 2021
no edit summary
Line 32: Line 32:
* Central arrows - Indicates the current placement activity. The default activity is move/place (arrows pointing in four directions), however, when ctrl is held this will change the movement mode to rotate on the Y-axis.
* Central arrows - Indicates the current placement activity. The default activity is move/place (arrows pointing in four directions), however, when ctrl is held this will change the movement mode to rotate on the Y-axis.


At the early stages of city building, the rotate and place commands will be all that is required in most situations, alongside right click (or esc) to cancel/delete the selected part. There are two further controls to be aware of:


* Shift + Left Click - Allows the building/part to be placed, but retain the blueprint to place again. This allows for the rapid deployment of multiple buildings/parts of the same time without having to individually reselect them
* Left Click + Drag on Vertical Arrows - This allows for the resizing of building parts. Only modular buildings are able to have their parts resized.


===Modular Buildings===
Modular buildings can be built and adjusted to adapt to needs (or aesthetics) as the village expands. The first two modular buildings are the builder's workshop (which can be extended with a [[sculptor's workshop]]) and the market. With exception to [[quarries]] and the builder's workshop, modular buildings start by designating a center point to start from building from. All modular buildings will have one or more mandatory requirements that will prevent the building from constructed if not provided; the [[Rustic Church]] must have a door, core and bell tower in order to be constructed.
<gallery>
Modular Building Overview.png|Overview of a Market with multiple pieces installed.
Resize Example.png|A church core selected showing the resize indicator in the middle of the part.
</gallery>
==Beginning a Settlement==
==Beginning a Settlement==
Once the initial [[territory]] has been selected on the map, the village center must be placed; placing this in the center seems the most logical from an access standpoint early on: all [[villagers]] will congregate here while not working so travel to work etc is roughly even. If the resources (berries and stone specifically) are towards the central point, moving the center off the side may be better. Once placed, the initial resources will be supplied:
Once the initial [[territory]] has been selected on the map, the village center must be placed; placing this in the center seems the most logical from an access standpoint early on: all [[villagers]] will congregate here while not working so travel to work etc is roughly even. If the resources (berries and stone specifically) are towards the central point, moving the center off the side may be better. Once placed, the initial resources will be supplied:
Line 70: Line 81:


To reduce construction bottlenecks and have a continual supply of goods constructing the lumber and stonecutter camps first, then the gathering hut and well will ensure a flow of base resources and partial villager satisfaction. The market and sawmill can then be built together with the granary placed last.
To reduce construction bottlenecks and have a continual supply of goods constructing the lumber and stonecutter camps first, then the gathering hut and well will ensure a flow of base resources and partial villager satisfaction. The market and sawmill can then be built together with the granary placed last.
==Modular Buildings==
Typically modular buildings are large buildings that provide for advanced needs or perform administrative functions. Once constructed they can be further modified and expanded.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Buildings| ]]
[[Category:Buildings| ]]

Navigation menu