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( | == Overview == | ||
'''Edicts''' and '''Privileges''' are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the [[Progression]] Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the [[Book|Royal Book]] (F2). | |||
Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain [[Quests]]. Once an Edict or Privilege has been chosen, it can only be changed after the Bailiff, Monastic Emissary or Royal Courtier has completed the related mandate in the Mandates tab. | |||
== Edicts == | == Edicts == | ||
Edicts affect the overall function of the village. | |||
{| class="wikitable | |||
! | {| class="wikitable mw-collapsible" | ||
!Edict | |||
[[File:Icon Edict Contractual Wage.png|center|frameless| | !'''Effects''' | ||
|- | |||
!Contractual Wage[[File:Icon Edict Contractual Wage.png|center|frameless|45x45px]] | |||
| | | | ||
* Decrease the cost of every mandate by <span style="color:# | * Decrease the cost of every mandate by <span style="color:#729300;">'''50%'''</span>. | ||
*Decrease the time of every mandate by <span style="color:# | * Decrease the time of every mandate by <span style="color:#729300;">'''50%'''</span>. | ||
|- | |- | ||
! | !Stonework Promotion[[File:Icon Edict Stonework Promotion.png|center|frameless|45x45px]] | ||
| | |||
[[File:Icon Edict Stonework Promotion.png|center|frameless| | * Yields of {{Item|resource=Stone}}, {{Item|resource=Iron Ore}}, {{Item|resource=Gold Ore}}, {{Item|resource=Marble}} and {{Item|resource=Quartz}} are increased by <span style="color:#729300;">'''50%'''</span>. | ||
| | * Yields of {{Item|resource=Berries}}, {{Item|resource=Fish}}, {{Item|resource=Wheat}}, {{Item|resource=Boar}} and {{Item|resource=Milk}} are decreased by <span style="color:#ea531f;">'''50%'''</span>. | ||
*Yields of | |||
*Yields of | |||
|- | |- | ||
! | !Sturdy Material[[File:Icon Edict Sturdy Material.png|center|frameless|45x45px]] | ||
[[File:Icon Edict Sturdy Material.png|center|frameless| | |||
| | | | ||
*Upkeep of [[Production]] Building Parts is decreased by <span style="color:# | * Upkeep of [[Production]] Building Parts is decreased by <span style="color:#729300;">'''50%'''</span>. | ||
|- | |- | ||
! | !Careful Planning[[File:Icon Edict Careful Planning.png|center|frameless|45x45px]] | ||
[[File:Icon Edict Careful Planning.png|center|frameless| | |||
| | | | ||
*Refund <span style="color:# | * Refund <span style="color:#729300;">'''50%'''</span> of the [[Tools]] used after constructing a Building Part. | ||
|- | |- | ||
! | !Bulk Trade[[File:Icon Edict Bulk Trade.png|center|frameless|45x45px]] | ||
[[File:Icon Edict Bulk Trade.png|center|frameless| | |||
| | | | ||
*Trade quantity bonus of <span style="color:# | * Trade quantity bonus of <span style="color:#729300;">'''80%'''</span> from villages with [[Clergy]], [[Kingdom]] and [[Labour]] [[Trade#Allegiances|allegiance]]. | ||
*Trade price | * Trade price penalty of <span style="color:#ea531f;">'''-20%'''</span> from villages with [[Clergy]], [[Kingdom]] and [[Labour]] [[Trade#Allegiances|allegiance]]. | ||
|} | |} | ||
==Privileges== | ==Privileges== | ||
( | Privileges are largely concerned with the function of the village as it concerns the [[Estates]]. | ||
=== Labour Privileges === | |||
{| class="wikitable mw-collapsible" | |||
![[File:Labor Influence.png|center|frameless|32x32px]] | |||
!'''Labour Privileges''' | |||
|- | |||
!Merchant League[[File:Icon Privilege Labour Merchandise Taxes.png|center|32x32px]] | |||
| | |||
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Labour [[Trade#Allegiances|allegiance]]. | |||
|- | |||
!Civic Chores[[File:Icon Privilege Labour Civic Chores.png|center|32x32px]] | |||
| | |||
* Labour buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>. | |||
|- | |||
!Fair Reputation[[File:Icon Privilege Labour Fair Reputation.png|center|32x32px]] | |||
| | |||
* Newcomers ignore the happiness immigration factor. | |||
|- | |||
!Additional Taxation[[File:Icon Privilege Labour Additional Taxation.png|center|32x32px]] | |||
| | |||
*You can have <span style="color:#729300;">'''1'''</span> more concurring [[Taxation#Other Taxes|tax]] without penalty. | |||
|- | |||
!Dutiful Payers[[File:Icon Privilege Labour Dutiful Payers.png|center|32x32px]] | |||
| | |||
* Residential [[Taxation#Residential Taxes|taxation]] happiness effect is decreased by <span style="color:#729300;">'''25%'''</span>. | |||
|- | |||
!Family Business[[File:Icon Privilege Labour Family Business.png|center|32x32px]] | |||
| | |||
* Every time you trade with a village of Labour [[Trade#Allegiances|allegiance]], you gain <span style="color:#729300;">'''1'''</span> influence with its Estate. | |||
|- | |||
!Merchandise Taxes[[File:Icon Privilege Labour Merchandise Taxes.png|center|32x32px]] | |||
| | |||
* Unlock [[Taxation#Merchandise Taxes|Merchandise Taxes]] on [[Market]] Stalls. | |||
''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: May be triggered by having upgraded trade routes to a certain level (unconfirmed)}} | |||
|} | |||
=== Kingdom Privileges === | |||
{| class="wikitable mw-collapsible" | |||
![[File:Kingdom Influence.png|center|32x32px]] | |||
!'''Kingdom Privileges''' | |||
|- | |||
!Economic Alliance[[File:Icon Privilege Kingdom Economic Alliance.png|center|32x32px]] | |||
| | |||
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Kingdom [[Trade#Allegiances|allegiance]]. | |||
|- | |||
!Protection Taxation[[File:Icon Privilege Kingdom Protection Taxation.png|center|32x32px]] | |||
| | |||
* While a company is deployed on a military mission, [[Taxation]] cumulation speed is increased by <span style="color:#729300;">'''50%'''</span>. | |||
|- | |||
!Inherited Land[[File:Icon Privilege Kingdom Inherited Land.png|center|32x32px]] | |||
| | |||
* For every 5 territories you purchase while this effect is active, redeem <span style="color:#729300;">'''1'''</span> for free. | |||
|- | |||
!King's Accolade[[File:Icon Privilege Kingdom King's Accolade.png|center|32x32px]] | |||
| | |||
*If a <span style="color:#dca600;">'''Knight'''</span> dies during a military mission, a new one immigrates to your village. | |||
|- | |||
!Stately Contribution[[File:Icon Privilege Kingdom Stately Contribution.png|center|32x32px]] | |||
| | |||
* Kingdom buildings upkeep is reduced by <span style="color:#729300;">'''25%'''</span>. | |||
|} | |||
=== Clergy Privileges === | |||
{| class="wikitable mw-collapsible" | |||
![[File:Clergy Influence.png|center|frameless|32x32px]] | |||
!'''Clergy Privileges''' | |||
|- | |||
!Trade Covenant[[File:Icon Privilege Clergy Trade Covenant.png|center|32x32px]] | |||
| | |||
* Trade price bonus of <span style="color:#729300;">'''10%'''</span> from villages with Clergy [[Trade#Allegiances|allegiance]]. | |||
|- | |||
!Pious Fasting[[File:Icon Privilege Clergy Pious Fasting.png|center|32x32px]] | |||
| | |||
* <span style="color:#dca600;">'''Monastic Food'''</span> [[Needs|Need]] satisfaction for [[Villagers|Monastics]] lasts <span style="color:#729300;">'''25%'''</span> longer. | |||
|- | |||
!Tithe Taxes[[File:Icon Privilege Clergy Tithe Taxes.png|center|32x32px]] | |||
| | |||
* Unlocks [[Taxation#Tithe Taxes|Tithe Taxes]] on Churches. | |||
|- | |||
!Parish Grant[[File:Icon Privilege Clergy Parish Grant.png|center|32x32px]] | |||
| | |||
*Clergy buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>. | |||
|- | |||
!Good Neighbour [[File:Icon Privilege Clergy Good Neighbour.png|center|32x32px]] | |||
| | |||
* Every time you trade with a village of [[Clergy]] allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate. | |||
|- | |||
!Seal of Prestige[[File:Icon Privilege Clergy Seal of Prestige.png|center|32x32px]] | |||
| | |||
* Trade bonus of 50% when selling [[Wine]] | |||
''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: May be triggered by building 5 [[Winery|Wineries]] (unconfirmed)}} | |||
|} | |||
[[Category:Game Mechanics]] | |||
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