Difference between revisions of "Taxation"

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== Overview ==
== Overview ==
'''Taxation''' is one of the ways players can earn {{Item|resource=gold coins}} for their settlement, with which to build new buildings, unlock technologies, import goods and pay building maintenance costs. New forms of taxation are unlocked in the [[Progression#Progression Tree|Progression Tree]] as the game develops, and can be managed in the Taxation page of the [[Book|Royal Book]] (F8), which will appear when the first taxation type is unlocked.
'''Taxation''' is one of the ways players can earn {{Item|resource=gold coins}} for their settlement, with which to build new buildings, unlock technologies, import goods and pay building maintenance costs. New forms of taxation are mostly unlocked in the [[Progression#Progression Tree|Progression Tree]] as the game develops, and can be managed in the Taxation page of the [[Book|Royal Book]] (F8), which will appear in the Book when the first taxation type is unlocked. On this page, players can choose which taxes to implement in their village, adjust tax rates, and see an overview of tax income and the effects of tax on happiness and [[Labour Influence]]. Taxes are collected by Tax Collectors working in a [[Tax Office]].


== Types of Taxation ==
== Types of Taxation ==


=== Residential ===
=== Residential ===
Residential taxes are the first type of taxation, and are unlocked when the first functioning Tax Office is built in the town. Unlike other taxation types, Residential taxes are adjustable, and the player can earn up to 6 {{Item|resource=gold coins}} per Serf, 16 per Commoner and 36 per Citizen, depending on the tax rate for each group. However Residential taxes also cause a happiness penalty for villagers of -5% at the first level of tax, rising to -150% at the highest level.


=== Milling Taxes ===
=== Milling Taxes ===
 
Milling taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on functioning [[Windmill|Windmills]], at a rate of 100 {{Item|resource=gold coins}} per Windmill.
=== Market Stalls ===


=== Mining Taxes ===
=== Mining Taxes ===
Mining Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning [[Mines]].


=== Smithing Taxes ===
=== Smithing Taxes ===
Smithing Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning [[Blacksmith|Blacksmiths]] (75 {{Item|resource=gold coins}}), [[Bowyer's Hut|Bowyers' Huts]], [[Swordsmith|Swordsmiths]] and [[Spearmaker's Hut|Spearmakers' Huts]].


=== Drinking Taxes ===
=== Drinking Taxes ===
Drinking Taxes are unlocked in the Progression Tree. Checking this box on the Taxation page implements a tax on all functioning [[Tavern|Taverns]].
=== Merchandise Taxes ===
Merchandise Taxes are unlocked via implementing the Merchandise Taxes Labour [[Edicts & Privileges|Privilege]]. This in turn is unlocked by completing the related [[Quests|Quest]]. This taxation type implements a tax on all functioning [[Market|Markets]], [[City Market|City Markets]] and [[Refectory|Refectories]].
=== Tithe Taxes ===
Tithe Taxes are unlocked by implementing the Tithe Taxes Clergy [[Edicts & Privileges|Privilege]]. This in turn is unlocked by completing the related Quest. This taxation type implements a tax on all functioning [[Church|Churches]].
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