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edits
(Start with cleaning up this mess and adding new zones) |
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[[File: | [[File:HUD Visibility Zones.png|100px]] | ||
'''Zones''' in ''[[Foundation]]'' are used to set a function to an area of varying size. They are a fundamental mechanic to control your village's growth as well as where certain villager actions take place. There are ten zones that can be painted as the village grows. Most of these zones can be accessed from the bottom tool bar by clicking on the paint brush icon. However, reforestation zones, crop fields and pastures have to be defined directly from the respective buildings window. Every building will get their unique zone this way. Many zones can overlap with each other; exceptions are the three building-defined zones as well as forbidden which overwrites all other zones. | '''Zones''' in ''[[Foundation]]'' are used to set a function to an area of varying size. They are a fundamental mechanic to control your village's growth as well as where certain villager actions take place. There are ten zones that can be painted as the village grows. Most of these zones can be accessed from the bottom tool bar by clicking on the paint brush icon. However, reforestation zones, crop fields and pastures have to be defined directly from the respective buildings window. Every building will get their unique zone this way. Many zones can overlap with each other; exceptions are the three building-defined zones as well as forbidden which overwrites all other zones. | ||
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==Woodcutting Zone == | ==Woodcutting Zone == | ||
[[File:Extraction. | [[File:HUD Paint Extraction selected.png|100px]] The first zone to become available, the woodcutting zone allows woodcutters and charcoal burners to harvest trees in designated areas. Without an extraction zone with the relevant resources, these buildings will not be able to function. | ||
==Reforestation Zone== | ==Reforestation Zone== | ||
[[File: | [[File:HUD Paint Reforestation selected.png|100px]] | ||
The second zone to become available, this zone designates an area for [[forester camp]]s to plant new trees. This zone can overlay an extraction zone, allowing for a controlled zone for wood production. | The second zone to become available, this zone designates an area for [[forester camp]]s to plant new trees. This zone can overlay an extraction zone, allowing for a controlled zone for wood production. | ||
==Residential Zone== | ==Residential Zone== | ||
[[File: | [[File:HUD Paint Residential selected.png|100px]] | ||
Residential zones are the only level of control provided for the placement of housing. As more villagers are promoted they will look for a suitable home and place the foundations for a new home within the zone if one is not available. | Residential zones are the only level of control provided for the placement of housing. As more villagers are promoted they will look for a suitable home and place the foundations for a new home within the zone if one is not available. | ||
==Crop Fields== | ==Crop Fields== | ||
[[File: | [[File:HUD Paint Farming selected.png|100px]] | ||
Unlike other zones that be painted from the zone UI, crop fields are painted by going in to the building and selecting the option to paint the field. Although they can overlap with other zones, crop fields for different buildings cannot overlap or merge, nor can a field painted for one building be used by another (even if it is of the same type as the field's parent). | Unlike other zones that be painted from the zone UI, crop fields are painted by going in to the building and selecting the option to paint the field. Although they can overlap with other zones, crop fields for different buildings cannot overlap or merge, nor can a field painted for one building be used by another (even if it is of the same type as the field's parent). | ||
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==Hunting Zone== | ==Hunting Zone== | ||
[[File: | [[File:HUD Paint Hunting selected.png|100px]] | ||
Used exclusively by the hunting camp the hunting zone must be painted over a forest to be usable for hunting. | Used exclusively by the hunting camp the hunting zone must be painted over a forest to be usable for hunting. | ||
==Forbidden Zone== | ==Forbidden Zone== | ||
[[File: | [[File:HUD_Paint_Forbidden_selected.png|100px]] | ||
Forbidden zones are the only other mutually exclusive zone. By painting an area as forbidden, no-one will be able to pass through that specific area. | Forbidden zones are the only other mutually exclusive zone. By painting an area as forbidden, no-one will be able to pass through that specific area. | ||
==Patrolling Zone== | ==Patrolling Zone== | ||
[[File:HUD Paint Patrol selected.png|100px]] | |||
Patrollers will stop at houses marked with this zone on their route. Patrol coverage is required for medium-density housing. | Patrollers will stop at houses marked with this zone on their route. Patrol coverage is required for medium-density housing. | ||
==Road Paving Zone== | ==Road Paving Zone== | ||
[[File:HUD Paint PavedRoad selected.png|100px]] | |||
Road pavers will pave dirt paths in this zone. Access to paved roads is required for High-Quality housing (for Citizens). | Road pavers will pave dirt paths in this zone. Access to paved roads is required for High-Quality housing (for Citizens). | ||