424
edits
| Line 5: | Line 5: | ||
The first step in starting a new game in ''Foundation'' involves selecting a [[Maps|Map]] type and parameters and generating the map. Then the player must select a [[Rulesets|Ruleset]] or customise the rules they want to apply to their game. Refer to the main articles above for more information on these steps. | The first step in starting a new game in ''Foundation'' involves selecting a [[Maps|Map]] type and parameters and generating the map. Then the player must select a [[Rulesets|Ruleset]] or customise the rules they want to apply to their game. Refer to the main articles above for more information on these steps. | ||
The player also has the opportunity during set-up to choose a name for themselves (the player's starting title is always Pioneer) and for their town, and to design the town's coat of arms. They will be able to select from a number of shield shapes, binary colour schemes and charges (pictures) to go on their shield. | |||
== Choosing a Starting Territory == | == Choosing a Starting Territory == | ||
| Line 16: | Line 18: | ||
== Building a New Settlement == | == Building a New Settlement == | ||
Once the starting [[territory]] has been selected, the player must build a [[Village Center]] from the build button in the | Once the starting [[territory]] has been selected, the player must build a [[Village Center]] from the build button in the panel at the bottom centre of the screen. It can be placed anywhere within the chosen starting territory. | ||
The Village Center contains a small stock of starting resources, and building it causes 8 new Villagers to spawn. Until the first houses are built, the starting Villagers and any Newcomers will all congregate around the Village Center when not at work. Once placed, the resources panel in the UI Overview will populate, and the player will be able to see their stock of starting resources. | The Village Center contains a small stock of starting resources, and building it causes 8 new Villagers to spawn. Until the first houses are built, the starting Villagers and any Newcomers will all congregate around the Village Center when not at work. Once placed, the resources panel in the UI Overview will populate, and the player will be able to see their stock of starting resources. | ||
| Line 41: | Line 43: | ||
All of these buildings will be necessary for the villager's development, and most of them can be built using the starting resources. To build the Sawmill however, the player will first need to mine some {{Item|resource=stone}} at the Stonecutter Camp. '''Remember''', nearly all buildings will require the player to assign some [[Villagers]] to work there and carry out the functions of the building. | All of these buildings will be necessary for the villager's development, and most of them can be built using the starting resources. To build the Sawmill however, the player will first need to mine some {{Item|resource=stone}} at the Stonecutter Camp. '''Remember''', nearly all buildings will require the player to assign some [[Villagers]] to work there and carry out the functions of the building. | ||
Buildings which gather resources (e.g. Stonecutter Camp, Lumber Camp, Gathering Hut) are best placed near to their target resources; the nearer they are, the less time villagers will have to spend walking between the building and the target resources, and villagers will collect resources faster as a result. | |||
{{Main|Zones}} | {{Main|Zones}} | ||
Residential zone | It will be necessary at this point for the player to paint some zones. There are several types of zone (see main article above) but the important ones for an early game are the Woodcutting zone, Reforestation zone, and Residential zone. Woodcutting zones (accessed from the Zones button in the panel at the bottom centre of the screen) should be painted over trees, and tells the villagers where to cut wood. Reforestation zones (accessed from the building menu of the Forester once constructed) tell Foresters where to plant new trees. | ||
Residential zones meanwhile mark an area as suitable for building houses. Once a Residential zone is painted, foundations for new houses will start to appear, and Builders will spend some of their working hours building these houses. Tier 1 [[House|Houses]] cost {{Item|resource=wood|value=20}} to build. | |||
Housing, as well as water, food and other things, are [[Needs]] that villagers will need to fill during their free time in order to be happy. If the player starts to run out of food for example, this Need will go unfulfilled and Villagers will get increasingly angry, causing immigration to halt, and they may even leave the settlement if the situation continues. | Housing, as well as water, food and other things, are [[Needs]] that villagers will need to fill during their free time in order to be happy. If the player starts to run out of food for example, this Need will go unfulfilled and Villagers will get increasingly angry, causing immigration to halt, and they may even leave the settlement if the situation continues. | ||
| Line 56: | Line 60: | ||
== Next Steps == | == Next Steps == | ||
By this stage, the player will have a busy hamlet in which building materials | By this stage, the player will have a busy hamlet in which workers are producing building materials ({{Item|resource=stone}}, {{Item|resource=wood}}, {{Item|resource=planks}}) and in which their Essential Needs ({{Item|resource=water}}, {{Item|resource=berries}} and housing) are satisfied. The player now has more freedom to choose the direction that the village's development takes; they may wish to investigate the Estate paths of the Progression Tree, and consider building a [[Manor House]], [[Monastery]] or [[Keep]], or focus on developing essential industries for [[Trade]]. It is a good idea to concentrate on establishing a form of reliable income as soon as possible; common ways to achieve this are to research Butchery and build a [[Hunter's Hut]] and Butcher to produce and sell [[Resources#Meat|Meat]], or to research and build a Monastery and start producing and selling Herbs. | ||
The Foundation has been laid; the rest is up to you! | The Foundation has been laid; the rest is up to you! | ||
edits